(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

6 years ago


Topic Heartbeat

Topic Stats

  • 11,941 posts
  • 769 Pinsiders participating
  • Latest reply 8 hours ago by falcon950
  • Topic is favorited by 324 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_2177 (resized).jpeg
56456889klyykk_blank1_640 (resized).jpg
56456889999 (resized).jpg
yellow-640 (resized).jpg
20240406_185845 (resized).jpg
20240406_185951 (resized).jpg
IMG_1758 (resized).jpeg
IMG_1709 (resized).jpeg
pasted_image (resized).png
pasted_image (resized).png
pasted_image (resized).png
pasted_image (resized).png
pasted_image (resized).png
pasted_image (resized).png
IMG_3405 (resized).jpeg
20240310_214233 (resized).jpg

Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #158 The email with purchase details. Posted by Pinballlew (6 years ago)

Post #159 Video with art. Posted by Aurich (6 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (6 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (6 years ago)

Post #529 A game play video. Posted by Owlnonymous (6 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (6 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (6 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (6 years ago)

Post #1626 Speaker amp settings Posted by TheNoTrashCougar (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider mrgregb123.
Click here to go back to viewing the entire thread.

#2244 6 years ago

Ball Baron is offering a cool deal exclusively for the TNA community this weekend......(shh, don't tell anyone)

Buy a minimum of 20 Ninja pinballs, the shiniest ball on the planet, for $1.65/ea (normally $1.95/ea).

1. Add at least 20 Ninja balls to your cart:
https://ballbaron.com/product/ninja-super-shiny-chrome-pinball-g10/
2. Apply coupon code "tnaweekend" at checkout. Enjoy!

Offer expires Sun 4/15/18 @ 11:59pm EST.

1 week later
#2366 5 years ago

Sorry if this was asked before.....is this game sold out? Can you still buy one? If so, where? Hard to find disty info on their website.

4 months later
#3467 5 years ago

Anyone wondering on build numbers, they are shipping 320s this week. I'm in the 340s and just had to send my payment for shipment in the next 30 days. IT'S COMING!

1 month later
#3706 5 years ago
Quoted from Rascal_H:

Here is the same problem in the right slingshot. Not easy to get pic of. But I’m almost positive that is why I’m having paint chipped away.

Exact same issue on mine near the scoop, except more scuffed up (and the scoop side damage was also present upon receipt - though it doesn't matter as this scoop gets destroyed very quickly). Pretty disappointed. Mine arrived last Saturday. Playfield was heavily scratch up with swirl marks everywhere - whoever is waxing these playfields before shipment is using an abrasive cloth. White wax remnants all over the place. And then this. I hate to rag on Spooky because I really like the game but I figured a small boutique shop would do better than this.

IMG_20181025_100218 (resized).jpgIMG_20181025_100218 (resized).jpg

#3709 5 years ago
Quoted from Grizlyrig:

You see this, I have #314 and this right here is peeling off and I have seen other pics that look identical to how mine looked. This is how it started.
We need a Cliffy Protector real bad.

Yes sir. Like I said, mine arrived with much of that damage already there. And if they're going to put that many games in on it before shipping you'd think they'd have caught the fact that my upper flipper was binding and sticking up most of the time. But I digress.

I can appreciate Scott's attempt to put a Mantis style protector there but it sits too low (to make the shot easier to make) so it does not protect the hole much. Ideally, if a mfg is going to do factory-cliffys, what would be proper would be to design a cliffy that has a down lip around the whole protector. The mfg then grooves a thin channel around the hole that the down lip fits into, thus totally eliminating the issue of the cliffy lip being raised slightly higher than the pf. In this scenario it would be perfectly level with the pf.

#3726 5 years ago

How does this rank amongst you more experienced TNA players? Only had mine for 5 days so not sure if this is good enough to post.

43657210_760648147601194_4495526248495185920_o (resized).jpg43657210_760648147601194_4495526248495185920_o (resized).jpg

#3730 5 years ago
Quoted from EightBitWhit:

I'm curious if running a dehumidifier in the gameroom for a few days would help? I'm not sure "how much is enough" though, just as you stated.

Most clear coats chemically cure. Time and temperature are biggest factors. Humidity is not as relevant.

2 weeks later
#3821 5 years ago
Quoted from TheNoTrashCougar:

Bug fixes, new sounds, etc. Maybe a few little new things that have been bugging me.

Seriously, you and TimeBandit should get together and make...like...the best game over....your talents + dedication to constant improvement is killer.

3 weeks later
#4078 5 years ago
Quoted from atrainn:

Mine is supposed to be delivered today. I'm debating on just installing the neoprene washers immediately.

Want to avoid all the problems everyone else is having? When you receive your game.....and I know this is going to be super tough.....don't play it. Wait a month. That's right, wait a month. The primary issue here, and I've confirmed this with Spooky, is that the playfields are clear coated only about 2-3 weeks prior to customer receipt. Playfields, regardless of who made them, should be allowed 6-8 weeks to cure, at minimum. That isn't the case here.

When you don't wait proper cure time, you get a playfield that scratches very easily, chips everywhere, and dimples where it otherwise would not. This is exacerbated by the fact that every manufacturer is using inferior clear coats these days. All of them. Compare a playfield clear coated with PPG/Omni with 1000 plays to one put out by JJP, CGC, Spooky, or Stern (though Stern's are by far ahead of the rest) and the same number of plays (or fewer!) and the difference is remarkable. Source: I did this.

#4096 5 years ago

All playfields will dimple. The difference is those playfields that use high quality wood and/or clear coat (JJP uses the former) will have fewer dimples than those that do not (Stern's wood from Iron Maiden on is absolute junk).

Do a comparison between a DILE with 500 plays and an Iron Maiden with 250. The DILE will have far fewer dimples. IMDN will have hundreds of dimples, many shallow because the wood gives easily even for light airballs.

#4100 5 years ago
Quoted from Fytr:

There are controversial opinions that certain eras of PF or manufacturers playfields may be more susceptible to playfield dimpling than others, but none of this has been proven in any substantive sense.

I'm not going to argue with you but there are substantial differences between playfields and clear coats and these differences have an impact on in the amount of dimpling the playfield has. I restore machines as a hobby. I've seen it all. I've worked on playfields from everyone (except Spooky). There are huge differences. New Stern's are going to dimple like crazy because their wood is cheap, light, soft, and crap. A new JJP won't have this problem. It will still dimple as all pfs will, but it won't resemble the moon after a few hundred plays.

Cure time affects dimples as well. As an experiment, I cleared a Dr. Dude which was completely flat from dimpling over 27 years. I waited exactly 3 weeks and then played it regularly. Next, cleared a TAF the exact same way (also perfectly flattened from 26 years of dimpling), but waited 2 months to play it.

The result? Across roughly the same # of plays Dr. Dude has lots of dimples. My TAF has about 15 even though the chair creates tons of airballs. "[Gasp!] But how?? The wood was already flattened! How could it dimple more??" Because the clear coat also dimples....not just the wood. Quality makes a difference. Cure time makes a difference.

#4198 5 years ago

Do everyone's operator test "forward" and "back" (the two in the middle) barely ever work? Mine almost never do anything and I often have to use the flippers in the menu. Can't do this for volume though. Not sure if I have bad button or what. They are wired properly and nothing seems loose.

3 months later
#5076 5 years ago
Quoted from Whysnow:

When you have the best playfield in the business and you have a mistake mid production that you fix, you rarely divulge what the issue or solution is.

Wait, what? Do not agree, at all. "Best in the business" based on what? JJP's got the highest quality wood. Stern uses the best clear coat and the only one that doesn't chip easily (though their wood from IMDN onward is a joke), and CGC is a decent combo of both. This thread alone details in finite detail how "not best" these playfields are. Do they suck? No. But are they the best? Not quite, IMO.

#5098 5 years ago

I applaud Charlie and co for starting a pinball company and for releasing some really fun games. I'm not going to defend jerk customers, but in an established industry like pinball, learning and utilizing best practices leads to far fewer situations like this playfield episode. I love my TNA but I do question some of the odd decisions that were made that could have been avoided simply by watching what others do....some examples:

1) Why are the lockbar and rails so sharp? Aren't battle-tested lockbars and rails available off the counter? And if you want to make them yourself, can't you follow the example of every other manufacturer, and make sure they are deburred?
2) Stern's displays have always sat an angle with the top further back, to reduce glare and improve color display contrast. But TNA's display faces head on, and when combined with a low-budget screen, produces poor contrast and color. Tilting the screen even 5 degrees back using washers greatly reduces this issue. Something Spooky still isn't doing at the factory for some reason.
3) The playfields are not given time to cure properly, which results in both chipping and scratch marks all over the place on NIB machines from them wiping them down at the factory - which you cannot do if the playfield hasn't cured yet. The reason Charlie hasn't "released" the reason why all those playfields are chipping is because the reason is quite simple: they didn't cure properly.

I get it, Charlie. Pinball is hard. But it doesn't have to be quite as hard if you take cues from established players.

#5103 5 years ago
Quoted from epthegeek:

This is your assumption. No other Spooky game has had this problem, and all the PFs are made/handled/treated the same, so I think your assumption is wrong.

I want to be crystal clear that this is not an assumption. I've restored and clear coated many playfields over the years and encountered every issue there is and over time you figure out how and why things happen, whether it be fish eyes, orange peel, chipping, ghosting, etc. If your playfield is prepped properly and cleared with proper time given to cure - at least 4 weeks - you will not have this issue. Full stop.

3 months later
#5519 4 years ago

Scott - is there a reason the 1.3 beta is....still in beta? Are you adding more stuff to the final release? Still not rock solid?

#5534 4 years ago
Quoted from TheNoTrashCougar:

The software is still beta because I want to add a few more things before I call this version done. This beta version is solid. Believe it or not, I am still working on the software on this game. I cannot help myself.

Cool man. Guys like you and Lyman are passionate about their games, and we appreciate it. He's still updating Metallica and the game came out like 5 years ago.

1 week later
#5589 4 years ago

TheNoTrashCougar Bug report - In our league, a player tilted with one ball locked. The Danesi Lock® dropped the first and third drop targets to let the ball out, but not the middle one, leaving the ball trapped.

At first I thought the knock-down coil might have an issue because the ball search ran 10 times, and I even shook the machine to ensure the opto sees the ball. No luck. I rebooted the machine and it immediately saw the locked ball and dropped all the targets to let it out. Not sure if you knew of this bug...

#5594 4 years ago
Quoted from TheNoTrashCougar:

Hey there! What version of the software are you on? I know this was an issue a while back where sometimes this would happen. I would also run the drop test to be sure that the drops are functioning properly and in the correct order.
--Scott

@thenotrashcougar - version 1.3.0. Drops test out fine.

2 months later
#5856 4 years ago
Quoted from Kevlar:

Anyone ever get a sudden random weak flip?

This can also occur if a bunch of coils are firing at once. Happened all the time when the reactor core switches were too close together and a single ball hit with make them rapid pulse a bunch of times (before latest beta). The flippers would either not fire at all or be weak sauce.

3 weeks later
#5938 4 years ago
Quoted from TheNoTrashCougar:

Reach out to Spooky support and they can get that info for you. I don't have it on me at the moment.

He's lying. The dip-switches are tattooed on his right arm, right below the Dr. Dude tattoo.

3 months later
#6214 4 years ago

Scott - www.tnapinball.com is not a working URL.

2 weeks later
#6286 4 years ago

Scott spend as much time as you want on the lighting. What a canvass you have to work with - every single lamp is RGB....think of the possibilities...

- Colors getting more intense as reactor gets more unstable (or as more destroy targets are hit)
- GI turning red fading in and out after reactor counter reaches 100 until reactor is destroyed
- Lighting effects for hitting drop targets (jackpots) during multiball (I don't think there an effect already? never noticed...but for the points these give out, it should be more prominent)
- All lighting blue to white GI explode effect like on Dialed In big bang (the one lighting effect they absolutely nailed) when reactor destroyed
- Increase blinking speed of important lights (this one probably doesn't require a PhD in pinball lighting but would be helpful for novices - guests often don't know they need to hit the Start reactor scoop)

Sure, Rick and Morty is cool and spend the time you need to on it, but it's just 750 people. On the other hand, think of the hundreds of millions of people that will experience TNA and surely you'll agree that's where the attention should be.

1 month later
#6392 4 years ago
Quoted from Pmaino:

First thing was after updating the shaker motor intensity has gone up dramatically. Currently it was on the normal setting and it was extremely powerful. I tried changing it to the low setting and when I do the shaker motor does not turn on.

I've found that changing the shaker power and the trough kickout power (on older code, at least) don't seem to take effect right away after you set them. I forget but either requires you to play a ball or power cycle.

2 weeks later
#6587 3 years ago

Scott - bug report in case it's not known yet. I started a game, and then while on first ball, went into test mode. While in test mode before I even chose anything, the game started a ball search and also fired the shaker motor (which, with the new super heart-pounding "low" setting, scared the sh*t out of me). It kept doing it in cycles until I rebooted the game. Never had that happen in two years so must be the new code?

2 months later
#6970 3 years ago

Scott.....does TNA compensate for a broken shooter lane switch? Had ours go during league the other day and all night plus the next night the game continued to not know if a ball was in the plunger and would just let ball saves sit there rather than autoplunge....not sure if the time to mark the switch bad is really long. I'd suggest dropping it....that's one switch that the game knows when it should be active and should be able to rule it as broken quickly.

-3
#6981 3 years ago
Quoted from TheNoTrashCougar:

It does not compensate. It needs to know if the ball made it out of the shooter lane or not. If it does not detect the ball, it will kick it again. The main purpose of that shooter lane switch it to make sure the trough is working properly. If the switch dies, it will just start kicking out a bunch of balls.
--Scott

Sooooo.......turned out it was the shooter coil that got disconnected (cold solder joint). The switch was fine. But I do wonder why the shooter lane switch is necessary for the game to know if the ball made it out of the trough.....What are the trough switches for then? Isn't the trough supposed to be the arbiter of how many balls are in play? So proper logic would be: 1) trough kicks ball out....2) shooter lane switch not triggered....3) trough optos/switches show 3 balls....4) shooter lane auto-shoots if the game situation calls for it.....5) No activity for [x] seconds....6) Trigger ball search....7) After [x] ball searches, kick out a chase ball. My point is the game shouldn't shit the bed over a bad shooter lane switch but the way you're describing it, it does....

1 week later
-1
#7000 3 years ago
Quoted from epthegeek:

In your scenario, if any of the trough switches aren’t working, you’re still headed for the same destination: Fucked. So you’ve still got a game brought down by a switch.

Anytime you have to assume where a ball went without being able to verify where the ball went, you’re gonna have a bad time.

I respectfully disagree. As someone who does this for a living - programming AI to handle and recover from error conditions, the trough having multiple switches is an advantage, not a weakness. In the trough, every ball passes by every switch. So by merely counting switch clicks in the trough, the CPU can calculate how many balls are actually in the trough. Only if the last switch in the trough is faulty does this introduce a problem. Even then, the game can eventually figure it out by monitoring outlane drains, and realizing the ball is draining but the trough is not seeing it. Is it perfect? No. Does it keep the game earning? Yup.

This isn't novel. Basic AI has been in pinball for decades. From TAF monitoring and adjusting Thing Flips, to MM not triggering Merlin if it hits a pop-bumper within x seconds, to the use of and recovery of chase balls when a ball gets stuck, there are many avenues to avoid problems using software. My guess is that this is simply more work than a designer wants to program for, and that's fine.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 20.00
Playfield - Protection
Pinhead mods
 
From: $ 0.00
Flipper Parts
Precision Pinball prod.
 
From: $ 9.00
Lighting - Led
Pinball Mod Co.
 
9,500
Machine - For Sale
Vandalia, OH
9,990 (OBO)
Machine - For Sale
Happy Valley, OR
$ 20.00
Cabinet - Other
Apron Envy
 
$ 169.95
Lighting - Other
Hookedonpinball.com
 
Wanted
Machine - Wanted
Pensacola, FL
$ 43.95
Cabinet - Decals
Pinball Nerd Decals
 
6,300
Machine - For Sale
Omaha, NE
$ 10.00
Cabinet - Other
ScottieIA Mods
 
From: $ 5.00
Playfield - Decals
Pinball Invasion
 
$ 110.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
$ 20.00
Playfield - Protection
Pinhead mods
 
$ 129.95
Playfield - Toys/Add-ons
Hookedonpinball.com
 
Hey modders!
Your shop name here

You're currently viewing posts by Pinsider mrgregb123.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/total-nuclear-annihilation-cluball-welcome?tu=mrgregb123 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.