(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

6 years ago


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  • 11,945 posts
  • 769 Pinsiders participating
  • Latest reply 24 hours ago by punkin
  • Topic is favorited by 323 Pinsiders

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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #158 The email with purchase details. Posted by Pinballlew (6 years ago)

Post #159 Video with art. Posted by Aurich (6 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (6 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (6 years ago)

Post #529 A game play video. Posted by Owlnonymous (6 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (6 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (6 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (6 years ago)

Post #1626 Speaker amp settings Posted by TheNoTrashCougar (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3023 5 years ago
Quoted from BrianBannon:

I have a TNA scheduled to arrive soon and was looking for any recommendations from other ops as to the best initial pricing for this game. Most of my new games go out at $1/play with a bonus at $2, but not sure about this one due to expected quick game times. It is important to me that my customers get good value for their money. Thoughts?

Please let us know once it's up and running! I'm willing to make the drive to finally get to experience one of these machines.

1 year later
#6240 4 years ago
Quoted from lancestorm:

All, was it ever determined which range of machine numbers had the playfield chipping / post issue? I didn't see this in the Topic Index of Key Posts.

I've got 455, which wasn't too long after they removed the art from right up against the posts. Haven't had any clearcoat issues.

1 month later
#6303 4 years ago
Quoted from TonLoc777:

Anyone know how to attach videos? I don’t see any option for it and really want to show this “dirty pool” shot to Scott. Want to see if it could be added to the rules in an update. Seems to happen somewhat frequently for me but basically on the last shot to start multiball you ricochet the first ball to the flipper into the last ball that drops from the lock, knocking it into the scoop. Hard to explain, but be super cool to get some sort of bonus or dirty pool callout. Saves you from having to knock all three targets down to get to 4 ball multi. Anyone else ever see this happen? I have video, just can’t figure out how to share it

Simplest is probably to upload to YouTube and then I believe you can embed (or at least link) that video here.

1 month later
#6703 3 years ago

Seeing an issue since the update that I haven't seen anyone else mention in this thread. I turn on the machine, start a game, and the FIRST shaker feedback feels twice as hard as my settings (which I've left at default). Doesn't matter if it's the pop bumper or starting a reactor that instigates the shake and it's fine after that initial jolt. Behavior is normal during any subsequent balls in that game or in any subsequent games until the machine is rebooted.

Anybody else experienced this?

#6705 3 years ago
Quoted from Pmaino:

A number of us have been having shaker motor issues and Scott said he will address this in the next update 1.4.1. My low setting is at the point where it shakes so much it causes a tilt. Currently I have it off for now.

My issue's a bit different because after the initial burst, the shaker seems to be working just as it always has. Very well could be a similar root cause, though. It's only a minor annoyance.

4 months later
#7149 3 years ago
Quoted from pinden007:

Need some help (running 1.3.1)
Was in the middle of a game and the game starting making a loud humming noise in place of the game sound.
Cycled game, humming noise returned again during game. Reseated the black jack and now I have no sound (or humming).
Cycled game and sometimes I get no signal on the screen and sometimes I get a working screen. In either case - no sound.
Do I have something loose that could be causing the sound and signal issues?
Thanks!

I just encountered this recently! My problem was the 3.5mm audio connection to the amp in the bottom of the cabinet. Try turning the machine on with the playfield raised and wiggle that cable where it meets the amp. I put a dab of hot glue to keep it steady even with the shaker going and that fixed it up just fine!

1 month later
#7255 3 years ago
Quoted from Liakos:

Hi guys... I just bought this game from my friend and I'm loving it... I was hoping someone can give me some advice or help...
Whenever the siren would go off I would get static, humming, distortion from the speakers..
I disconnected the siren but it does again only when rractor is critical or when shaker comes on?....
What can I do to eliminate this buzzing, distorted sound?
I'm not too tech savvy but understand some basics...
I sincerely thank you in advance if someone can guide me in right direction

I was able to resolve this with a dab of hot glue at the 3.5mm audio connection to the amp under the playfield. Hasn’t been a problem since then.

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