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Quoted from JustLikeMe:Any consensus on which colour sac rack looks better
electric pink
Quoted from hank527:He made the flippers pulse so there is no bend when struck hard with a ball.
Quoted from Whysnow:what was already a good thing
Hilton knows pinball: no additional lighting necessary.
Quoted from 27dnast:I do wish there was a Reactor Difficulty that made it more difficult to unlock and heat up a reactor
easiest ways to increase difficulty:
1] require more than the current 4 hits to the 3-bank to put the reactor online.
flexibility exists to make it as high as nine, the nine inserts in front of the keypad.
could be an operator adjustable setting, say from 3 to 9.
2] provide an option where, once online, the slings and spinner register a fraction
of the credit they currently do towards the 100.
Quoted from HoakyPoaky:Swapped out the steel balls & threw all four powerballs in my game... With that said, I shot some video if anyone is thinking about doing this.
biggest noticeable difference ...
you can actually see the white balls against the black background.
would you consider posting another video using traditional pinballs in the identical lighting conditions? this would enable people to determine if using powerballs based on their color difference alone provides a benefit.
Quoted from HoakyPoaky:Nowhere near that dark in person.
let me show you how images through a camera can make a playfield appear lighter and more colorful than it actually is in person. spooky had a camera over the ACNC playfield most of the weekend at GSPF. compare that image with the actual playfield lighting.
you were there. did you find ACNC sufficiently lit?
20 seconds of your time. through the professional equipment of pinball news Martin Ayub.
Quoted from Toads:I don't have any issues with the viewing angle.
neither do i
logansrun02 (resized).jpgif spooky indeed sold 100+ TNA 2.0 on sept 01, thats got to considered a successful start. whatever number eventually ends up selling is only going to be a plus while they continue to work on their future offerings. it would be nice for them to show their next cornerstone as complete and trouble free before asking for deposits. several months of extra time should go a long way toward that end.
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id love to see multiple rule sets become more of a feature in future games. vaulting TNA 2.0 with some new additional rules would have added a bit more buzz to the announcement.
the tna layout has tremendous potential for alternative rule sets. There are any number of ways to make use of the controlled inline drops, 3x3-bank grid, spinner, scoop, pop bumper, the two deadly red stand ups, the nine numbered reactor inserts, even the 15 bonus inserts. we already have a nice set of simple straight forward rules in the OG game, but a second rule set plus a third stand alone wizard mini game would give players 3 options to choose from. this was by far the best hook to create an impulse buy or sway someone on the fence, while giving value buyers who were having a hard time stomaching the higher $9K price point something more for their money. had new code additions been produced for TNA 2.0s release, this could have presented the 550 1.0 game owners with an opportunity to enhance their games through DLC that would help spooky pay for such programming.
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from a price/value standpoint, a lot of people were comparing TNA 2.0 with competitor offerings such as GZ prem. i didnt see anyone mention haggis' fathom mermaid: a remake as well, single level, same 250 unit offering, similar price around 10K delvd. One difference - fathom mermaid had a new additional rule set. this feature was a huge selling point for haggis.
check out this recognizable piece of public domain music that ive always felt would be a great fit for brutal in-your-face pinball such as TNA. imagine a stand alone mini game with code synced to this music and set to red, white, and blue firework type lightshows for the continuous 3 minutes.
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