Should be taking delivery of my first pin, #527, early next week!
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Nobody ever complained about too many pics right? I have had an issue with the 7-segment displays for scoring not working properly but spooky is sending some replacement parts to fix. In the meantime... this game is super addictive!
IMG_1807 (resized).jpgIMG_1808 (resized).jpgIMG_1817_2 (resized).jpgQuoted from Chosen_S:Looks like you carried that upstairs!
Nice room!!
Haha, if only I was that strong! Even on a dolly I couldn't manage to pull it up one step. I called up a local moving company and they sent out two big guys that picked it up like it was nothing. I was pretty amazed.
So I adjusted the monitor settings to 85 Contrast, 25 Brightness, and Gamma On, as someone else had mentioned a few pages back and what a difference that makes! I no longer feel like it needs the screen upgrade. I also swapped out the power supply fan with a Noctua NF-A6.25 FLX and that made a pretty big difference in the noise. It's not inaudible in a quiet room like I had hoped, but it is a big improvement.
Quoted from Aniraf:Those Noctua fans are awesome! I am totally buying that if you say it is a quiet fan. The fan noise in the game has become more annoying to me over time.
As for the display calibration, where do you access that?
I think it is probably about as quiet as it could be for a fan that small. I think to get any quieter, you'd have to get a larger fan that was spinning much slower in order to move the same air. I almost got the Vantec Stealth SF6025L that someone else had mentioned but it only moves 12 CFM of air and the factory fan moves 22-23 CFM. The Noctua moves just over 17 CFM at the same 20dBA as the Vantec. Since the power supply isn't any where near maxed out, I think it will be plenty for keeping it cool. The only thing I had to do was cut the 3-pin connector off the Noctua (cut the yellow wire out completely) and solder on the 2-pin connector from the original/factory fan onto the Noctua.
I think you should be able to tell if your game is affected by the issue by whether or not the artwork goes under the posts or is shaped around them. In the pics that Marvello posted, you can see the artwork extends under the posts. In the image I posted, you can see that the artwork goes around the posts.
IMG_1872 (resized).jpgIs there a chart or reference for size and number of each of the rubbers in this game? I'm probably going to need some of the main slingshot rubbers soon but thought I might go ahead and get at least one full set of everything with a few extra of the ones more prone to wear.
So tonight I cleaned and waxed the playfield and plastics for the first time. I also went ahead and replaced the balls and some of the rubbers. Since they were cheap, I had bought red and purple post sleeves in addition to the standard clear to try out and see what they look like. This time around, I put on purple and I kinda like it!
IMG_1980 (resized).jpgQuoted from Muskie82:Is there replacement playfields available from spooky? Maybe there is a way to meet in the middle on rectifying the situation? Set a fair price on getting a replacement? Not sure what it looks like but it's a crappy situation for both sides. I also thought they said they isolated the issue to a certain batch. Could be wrong
I've noticed that on the newer runs, the graphics are designed to wrap around the posts rather than running under them. I've got 6-700 plays on mine now with the updated playfield graphics and so far I've had no issues.
IMG_1982 (resized).jpgNow that I'm able to post again (couldn't when the thread was hot), just wanted to say I wouldn't hesitate to buy a pin from Spooky again. I originally had some issues with my scoring displays not working properly and contacted Spooky about it a few times trying to resolve what the issue was. If I sent an email, I got a response, sometimes a call, within 10 minutes every. damn. time. At one point, Scott even called me to troubleshoot what the issue was and he was ultimately able to reproduce what I was experiencing and provide a solution. Where the hell else are you going to get that?! BTW @thenotrashcougar, we've already got like 650 games on this thing between the wife and I in the 6 weeks we've had it... we may have a TNA problem...
Quoted from NoQuarters:Recently joined the TNA club.
I tired to improve the view of the LCD screen. I found the buttons on the back and got brightness turned down but couldn't figure out how to get to contrast in the menu to adjust that. ??
Also, someone told me that somebody might make a spacer so the LCD screen could be tipped back at an angle to make the screen perform or view better.
Can somebody point me to someone that has made such an angled spacer if they are available ?
Thanks
Before you try adding spacers to adjust the screen angle, you should at least give adjusting the screen settings another try. I adjusted mine to 85 Contrast, 25 Brightness, and Gamma On, and it looks about like it would if you were looking at the screen straight on before making those changes. It actually looks quite good. I can't imagine that having gaps on each side of the screen from trying to angle it up looking all that good.
You should be able to adjust the settings by hitting the menu button and then you scroll through the different setting options with left/right. Exit/Select will allow you to select or toggle the setting (in the case of Gamma). For ones that you select like contrast, use left/right again to adjust. I don't remember exactly which one, but I think I remember one of the settings being buried one or two deep in the menu so you may have to try several menu options before finding them all.
IMG_1859 (resized).jpgQuoted from EStroh:And if you're not taking a drink, I suggest the following while you are waiting the "reactor start up sequence":
1. Take two steps back from the machine
2. Do a little boxer "bob and weave" move.
3. Hop twice
4. Crane your neck left and right while evaluating your opponent prior to a battle - like in all those kung fu movies
5. Take two steps forward
6. Dip you head.
7. Resume game.
8. Hit both flipper buttons to skip reactor start up sequence and get to playin'
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