(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

2 years ago



Topic Stats

  • 6,942 posts
  • 506 Pinsiders participating
  • Latest reply 19 minutes ago by d0n
  • Topic is favorited by 200 Pinsiders

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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #158 The email with purchase details. Posted by Pinballlew (2 years ago)

Post #159 Video with art. Posted by Aurich (2 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (2 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (2 years ago)

Post #529 A game play video. Posted by Owlnonymous (2 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (2 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (2 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (2 years ago)

Post #1958 Beacon LED upgrade and suggestions with photos. Posted by NimblePin (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider easternbloc.
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#4654 1 year ago

Starting to get a pretty constant Drop Target 1 error. Each game starts with the #1 drop target up and hitting it will indeed drop it, however when two balls are locked in, they won't release. Both ball jam-up behind the #1 which will not drop. The long spring that attaches to the black plastic drop target was indeed fouled, but the error still occurs after reinstalling this spring correctly (correct to my knowledge). Can anyone share any common experiences and how to rectify this problem? Many thanks to all who contribute to this board! I'm new to this hobby, so not privy to many tricks of the trade in troubleshooting!

#4660 1 year ago

Got the situation fixed okiedokie! An e spring clip retainer was deformed on the back of the #1 drop target. Removed it, the two flat washers with spring and straightened out the retainer clip then reinstalled the lot. No errors in drop target test and after a few games the issue seems resolved. Was already running the latest code. Many thanks to thenotrashcougar kingpingames spookykt and cmartin1235 for the advice and help.

Now if I can just hear the music for reactors 6-9 on my machine rather than on SoundCloud or a pink cassette tape....

2 months later
#5008 1 year ago
Quoted from Meorrow:

The rubber around my flippers is pretty chewed up - where can I buy replacements? I'd like to keep the same color if at all possible.

I put Titan competition silicones on my flippers and really like the performance. Will probably change my sling’s rubbers next. Picked them up at TPF, but check here: Titanpinball.com

2 weeks later
#5212 1 year ago

You forgot "Quickly sip beer after reactor startup."

#5217 1 year ago
Quoted from eemichael83:

8. Hit both flipper buttons to skip reactor start up sequence and get to playin'

I actually had no idea this was an option; had to fire up the machine at 5 am just to try it. Thanks!

4 months later
#5816 10 months ago
Quoted from TheNoTrashCougar:

Very cool! What happens if 2 teams tie?
--Scott

The graphite hits the ground?

1 month later
#5949 8 months ago

I believe 550 was the total production run, but 500 is a cool number to have!

1 month later
#6069 7 months ago
Quoted from Fytr:

Yeah it's weird. Mine is shorter at the front than any of my classic Bally or Stern games too. I thought the cabinet was supposed to be based on a classic Bally cab but my Medusa sits much higher at the front with the front legs fully retracted.

It’s pretty close to classic Bally height.

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1 week later
#6087 7 months ago

I think it's called Outrun, but I prefer bladerunner.

#6089 7 months ago
Quoted from chrisnack:

Yeah that looks right, sweet, thanks!
EDIT: Damn, that's not it, but it was close

Don't leave me in suspense, man! What is it?

3 weeks later
#6154 6 months ago

Found this guy in my right outline and can’t seem to locate the source. 1/4” long pan head Phillips. Not the Danesi lock optos, those are countersunk headed.

Any Suggestions of it’s home?

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#6157 6 months ago

Yep play field plastic. I think yesterday’s holiday cheer inhibited my hole seeking ability earlier. Looked for an embarrassingly long time without finding it! Got her sent home now. Thanks for your time: internet, Pinside, tomdotcom and Scott!

#6159 6 months ago
Quoted from TigerLaw:

I didn’t know you had a TNA. Welcome to the club!

Oh yeah, been playing it since last fall and still haven’t seen #9! I’ll be down for the sc.

1 month later
#6238 5 months ago
Quoted from TonLoc777:

Good to know. Thanks for the update Scott. Just found out about target decals a few weeks ago. Makes the center targets not as brutal for sure and reduces air balls. Also, am I goofing the super secret skill shot? Hold left flipper, short plunge then shoot the ball lock? I can never get that to register

Don’t flip the left flipper. Either short plunge and live catch with right flipper then lock or complete the orbit, dead bounce off left to right flipper and backhand the lock. Hitting left flipper cancels super skill shot.

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