Quoted from trilogybeer:
In 24 hours I will be at spooky picking up my game.
After watching a bunch of streams, it looks like everyone has the auto ball launch turned off after a ball is locked but on during multiball. Is that a setting? I haven't changed any settings since I set mine up.
Could someone help me out with a picture? The board that the shaker and knocker connects to isn’t connected to the main controller board. I need a picture of the control board where the two wires connect. Thanks in advance.
Quoted from Damonator:
I wouldn't want to change the music....but maybe an option to randomize the reactor songs would be nice. That way I'll actually be able to hear the music for reactors 5,6,7,8,9 in my lifetime.
The music is on Spotify and iTunes. You can hear it anytime you want regardless of skill. I’ve only heard the fourth reactor on the game but enjoyed the rest in my car.
Quoted from VolunteerPin:
Okay, I re-seated J11 (that was actually pretty tough! that connector is really in there tight) with the blue wires and tested all coils. Here are the coils NOT working:
Upper flipper (main and hold)
RBG output (not sure what those do...LED tests pretty normal except the "release" and "lock" inserts not coinciding with the rest of the playfield)
all core slings
I would have already tested the fuses but they are encased in plastic and I'm not familiar with that so wasn't exactly sure how to remove them for testing.
Thanks in advance for the next suggestion. I need to get my baby up and running again so I can get new code installed. I probably only have 20-30 games on it myself so far and really need to get into this bad boy.
Definitely a fuse. I had those same coils not working. I believe it’s the board on the right, bottom fuse.
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