(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

2 years ago

Topic Stats

  • 6,300 posts
  • 488 Pinsiders participating
  • Latest reply 1 day ago by Chalkey
  • Topic is favorited by 199 Pinsiders


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Topic index (key posts)

22 key posts have been marked in this topic, showing the first 20

Post #158 The email with purchase details. Posted by Pinballlew (2 years ago)

Post #159 Video with art. Posted by Aurich (2 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (2 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (2 years ago)

Post #529 A game play video. Posted by Owlnonymous (2 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (2 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (2 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (2 years ago)

Post #1958 Beacon LED upgrade and suggestions with photos. Posted by NimblePin (1 year ago)

Post #2335 Picture of how trough should look like from Scott D. Posted by TheNoTrashCougar (1 year ago)

Post #2336 Switch adjustment suggestions. Posted by jar155 (1 year ago)

Post #2353 instructions on speaker grille add-on Posted by BorgDog (1 year ago)

Post #2423 Fanless Power Supply. Posted by TheNoTrashCougar (1 year ago)

Post #2439 Images for those looking to swap the PSU fan Posted by OnTheSnap (1 year ago)

Post #2527 Info on replacement higher quality screen. Posted by audihere (1 year ago)

Post #2738 Great list of mods to consider. Posted by 27dnast (1 year ago)

Post #2834 Suggestions on contrast settings Posted by mayuh (1 year ago)

Post #3712 Spooky highlight playfield problem Posted by SpookyCharlie (1 year ago)

Post #4116 Info on the washers. Posted by SpookyKT (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#207 2 years ago

How much are the distributors taking off MSRP?

#209 2 years ago

Where's the value added if everybody says spooky has awesome support?

1 week later
#244 2 years ago

pinballstar I can see why YOU like fixed pricing but I'd much rather spend an hour (tops) making phone calls and saving $500. This is not being done because it's "convenient for the customer".

I'm not trying to pick on your business but if it's going to be 6k from anywhere I don't see why people wouldn't get the entirety of that sum to Spooky who is actually making and supporting it. I'm trying to figure out what spooky gets out of it when they're doing direct sales and shipping to send out games to a middle man and make smaller margins. Being able to sell more since distributors will stock them without buyers already lined up?

#276 2 years ago

I think once the are more "out in the wild" it could really take off. Big concerns are not having played it and whether or not it has staying power as a one player game. It's also hard to wrestle with the high price point for a game that is so simple. No doubt the sound and light show are sweet but damn that price tag.

2 weeks later
#362 2 years ago

Are you going to make the meatwall external cabinet mod available to pinsiders? Could probably get some crossover purchases from RZ.

4 weeks later
#475 2 years ago

I hope they're not planning on building nightmare castle anytime soon. I think orders are going to keep coming in the more these get out in the wild. Need one in central VA soon!

1 month later
#1174 2 years ago
Quoted from hank527:

I just got it and it was built on the 11th, I assume I have the latest code.

Edit: oops wrong thread

1 year later
#5591 7 months ago

A few of the LEDs are mixed up on the TNA I have. For instance, when the right "destroy' target should be flashing the "9" reactor light blinks (or maybe it was the 2, not sure). All lamps work appropriately during the "all" test but quite a few are mixed up during individual. I assumed this might be a flipped ribbon cable somewhere but at a quick glance all the ribbon cables appeared to be facing the same direction. Is this a common thing?

#5595 7 months ago

It turned out someone had previously switched the positions of two cables on one of the light boards causing a bunch of mismatches.

Is there any way to clear the coin drop audits without also clearing the high scores? I hit the clear credits but it didnt seem to affect any coin drop audits. I cleared the other audits and all high scores were lost.

#5597 7 months ago

Why not keep a separate counter? That's pretty inconvenient if you're operating it on location and trying to track coin drop.

#5601 7 months ago

I'll check back next time I'm on location. But when I did it, it only cleared the credits on the machine and the audits still read the same.

#5603 7 months ago

Sounds like I whiffed I'll take a look but I swear I went up and down that thing looking for something like that. Wouldn't be the first time I missed something that obvious.

#5623 7 months ago

In the utilities menu I have

Reset high scores
Clear credits
Reset audits
Factory settings
Clear error report
Set date time

Software version 1.3.0

Am I not looking in the right spot? Reinstall 1.3.0?

1 week later
#5670 6 months ago

Anybody have input on what I can do to resolve the missing reset coin audits menu? Is reinstalling code an option?

2 weeks later
#5735 6 months ago

Rats. Thought my beautiful bride would win the contest

2 months later
#5968 4 months ago

Just had a customer text me that TNA is taking dollars and quarters and not awarding credits, even after reboot. Any ideas as to what it might be if it's not just a "doh coin door cable magically got unplugged" type situation?

Edit: Due to the intermittent-ness I chased wires on the door for a long time and finally stumbled on this:

Surprised it held up so long!

1 month later
#6079 89 days ago

The slings in the upper playfield are not firing, but the switches are registering hits and advancing the reactor, etc. Im going to go look at it tomorrow. Is there a separate fuse for these slings or is it likely a connector somewhere?

2 weeks later
#6122 70 days ago


Steal this tournament idea.

(At least the name)

#6133 63 days ago

Seriously nobody's going to give me props on Total NewYear Annihilation? Tough crowd.

#6137 61 days ago

Thanks. Trying to get some more multiplayer games going. Co-op is the best concept in pinball right now to get more people playing in a social / friendly regard.

#6139 60 days ago

I'd talk to a psychologist and ask him what he recommends.

#6142 60 days ago

That wasn't meant to be a slam, but genuine advice. I'm just going on what the WHO and every scientific study on this phenomenon seems to come up with.


Throw your monitor away and go talk to somebody.

#6161 57 days ago

Got to my location and found this stucky ball today. Couldn't lean it to the side to free it, might have to bend a little wire or something if nobody has anything for it already.

#6163 57 days ago

Imma see if I can get Charlie to go in halfsies with me Thanks for the heads up.

(There was supposed to be a silly face emoji but it didnt show up)

#6166 56 days ago

It's a joke, but I do feel like this isn't something I should be paying a 3rd party company to create and supply.

1 week later
#6197 50 days ago

You can probably loosen the lane guides and justify the tip upwards and tighten to correct.

3 weeks later
#6212 25 days ago

I have had multiple issues with solder breaking off of coils and a few different connector issues, and the audit / menu system is bad. There's supposed to be an update to make some changes in the menu but now that Rick and Morty it's on the line I'm not holding my breath.

It's a great game for tournaments but casuals do not play it at my location. I love it but it gets out earned consistently by almost everything.

3 weeks later
#6300 1 day ago

Just fix the coin audits everything else is perfect.

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