Quoted from trilogybeer:
Still have Bangerjay's on loan . Was really thinking I was going to top 2 million with this game , but not quite . Got to the 4th reactor but didn't destroy it .LIONMAN still has the grand champion score on the game here .
If I wasn’t so busy, I’d come get it back
Quoted from Hypercoaster:
My epic fail trip to finally play a TNA... I was on a business trip to Chicago area and decided to seek out a TNA on location at Bigby's pour house. The bill acceptor would not work! I desperately tried to find some quarters, finally found some in my jacket pocket. I put them in, and nothing! All that anticipation and I ended up standing in front of this beautiful game and not able to play it. Sad Day.
That’s my game, I’ll let Gavin know
There’s another one down the road at brixie’s
Quoted from AndHart120:
Hopefully they got the one at Bigby’s running correctly. Last time I was there they had installed a bill acceptor which just ate your dollar and didn’t give any credits. The coin slots worked correctly but I didn’t have a whole bunch of quarters (it’s set on $1 a game so it will eat your money fast!) and the bartender claimed they didn’t carry that much change either. He was a cool guy but it seemed like he liked to talk up their Doctor Who machine and complain about TNA. He was complaining that the game is on too loud.....uh yeah that’s the point. They have an AC/DC premium and its on so quiet I can’t hear the music! What’s the point of having a music pin if you don’t have the music on?! Anyway, make sure you bring a bunch of quarters just in case and notify the bar if something doesn’t work with the credits.
I talked to Gavin(operator), he got the bill acceptor on there and working, but bring some quarters jic
Quoted from cooked71:
Say it happens once in a 4 payer game. And you were lucky enough to be the following player. The multiball you got meant you could start the reactor, get it to critical and destroy it, as well as getting a few jackpots in the process. As a result you won the game.
That is pure luck that only benefited you. A mistake on the preceding players part gave you, and you only, a large benefit - probably more than any of the mystery awards. The other 2 players that were not LUCKY enough to be immediately after did not benefit. They were effectively punished. There was no strategy or skill on your part in receiving the gimme multiball.
If the 4 player game was deciding final places, some players might not be so happy. Others might not care. But a tournament is supposed to test all players SKILL on a level playing field (so to speak).
And multiball is vital in this game, particularly later on as the jackpots and reactor values grow and are multiplied by the amount of balls left in play. And even more so that you can add a ball.
Everyone seems so concerned about removing the random award and the random reactor destroy shot, yet don’t care about leaving the most valuable random award in the game.
In any case, we are talking about a menu option here. If you choose to leave it on default you can.
Tournaments are boring, show me one person having fun
Quoted from Damonator:
I had never seen or played a TNA before TPF. To be honest, I didn't understand what all the fuss was over - no modes, no ramps, no toys, minimal cab/playfield artwork. But yet - all my friends that had one kept telling me how awesome it was. Heck - Bryan Kelly actually owns *2* TNAs!
On TPF Thursday night, some friends introduced my son and I to Scott. Scott is a super cool guy and spent a full 20 minutes walking us through the ruleset and features of the game. After a couple of games, I finally get it. It's frustrating, yet addictive. It shoots like butter and allows you to consistently make shots if you have the skills...and consistently fail if you don't. It has great visual feedback and audio feedback as well. But here's why I love the game - it's the first pinball I've played that makes me *want* to become better at pinball. My son came to TPF with virtually no pinball skills - but he left TPF knowing how to do dead passes, post passes, flick passes and multiball cradles. Finally, after 13 years - my son is starting to love pinball and learn the skills to play better.
My son purchased a translite and we were fortunate enough to have everyone involved in the game sign it at Spooky's booth.
Thanks Scott for an amazing game - I hope to be owning one of these very soon.
That’s what I signed!!
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