Ours landed at 7.6 and though it was fun I figured it might be too much for most people, lowered it and it landed on 6.9 and its great, so I didn't bother getting back under it for the bump up to 7 and its all good.
My unasked 2cents on the scoop lighting is I think it would be cool if the scoops were slow changing color changers in unison and then flashed a certain color when there's a reason to hit them in conjunction with the pf inserts, such as flash blue when mystery is lit, and red or yellow or yellow/red when reactor is lit, & flash green or something choreographed with the top scoop when you need to hit it etc..
On R&M I put a slow color changer on the top scoop and just a solid blue light in the return portal hole by left flipper. Both are more fun than black holes and the color changer up top just adds a cool element to that area. On TNA I put color changers on both scoops and they change in unison and its subtle yet again more interesting than just dark holes. The color changing is so slow it doesn't distract me or anyone playing, its just a nice accent because at the end of the day there's inserts in the pf & display indications telling you when to hit the scoop, but I really like the idea of the scoop lights also being able to chime in along with the gameplay!