(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

6 years ago


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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

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Post #158 The email with purchase details. Posted by Pinballlew (6 years ago)

Post #159 Video with art. Posted by Aurich (6 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (6 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (6 years ago)

Post #529 A game play video. Posted by Owlnonymous (6 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (6 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (6 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (6 years ago)

Post #1626 Speaker amp settings Posted by TheNoTrashCougar (6 years ago)


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#4645 5 years ago

I don’t know if I’m missing something, but has anyone had their ball save trigger when going down the outlanes but without qualifying the outlane ball save? I thought maybe it was carryover time from the beginning of a ball or post beating a reactor, but it seems to happen randomly.

#4648 5 years ago
Quoted from TheNoTrashCougar:

Correct. This ball save can be confusing, but I decided to leave it this way so that ANY immediate drain from a scoop save gets thrown back in play. Even the outlanes.
--Scott

How long is the grace period on the ball save out of the scoop? I seem to get a save even 2 to 3 seconds after the countdown clock expires. Of course that could just be my perception.

It does create a bit of an exploit during multi-ball. I put up 4.3 million on 1.2.1 mainly by keeping balls consistently in the scoop.

#4651 5 years ago
Quoted from TheNoTrashCougar:

Does not scoop save in multiball, so not sure how you are getting that exploit.
--Scott

Hmmmm. Let me see if I can get video. Hopefully I’m not going crazy.

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