(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

6 years ago


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  • 11,945 posts
  • 769 Pinsiders participating
  • Latest reply 2 days ago by punkin
  • Topic is favorited by 324 Pinsiders

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Topic index (key posts)

36 key posts have been marked in this topic, showing the first 10 items.

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Post #158 The email with purchase details. Posted by Pinballlew (6 years ago)

Post #159 Video with art. Posted by Aurich (6 years ago)

Post #391 Order mirror blades and spooky will install them. Posted by TheNoTrashCougar (6 years ago)

Post #419 Software update for TNA announced by Scott Posted by TheNoTrashCougar (6 years ago)

Post #529 A game play video. Posted by Owlnonymous (6 years ago)

Post #790 Note about early batch of LEDs that had high fail rate - since corrected Posted by TheNoTrashCougar (6 years ago)

Post #854 New podcast on TNA with Scott. Posted by Whysnow (6 years ago)

Post #1530 Fix to beacon light rattle sound. Posted by brenna98 (6 years ago)

Post #1626 Speaker amp settings Posted by TheNoTrashCougar (6 years ago)


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#1097 6 years ago

My epic fail trip to finally play a TNA... I was on a business trip to Chicago area and decided to seek out a TNA on location at Bigby's pour house. The bill acceptor would not work! I desperately tried to find some quarters, finally found some in my jacket pocket. I put them in, and nothing! All that anticipation and I ended up standing in front of this beautiful game and not able to play it. Sad Day.

1 year later
#4635 5 years ago
Quoted from spirou:

Not sure if this has been reported yet.
But with 1.3.0, I have seen both flippers becoming unresponsive for at least half a second,
enough to be annoying (like losing a ball or a critical shot)
It seems to happen when one ball is busy in the reactor, and one or two balls are also on the playfield.

I get this also. But I am still on 1.2.1 (call me lazy). Same situation, lots of action in the reactor leads to dead flippers.

5 months later
#5579 4 years ago
Quoted from McSquid:

Anyone know the height of a folded TNA (no legs)? I might be joining this club soon and I'd LOVE to know it will fit through the rear door of my car. Most games are too tall by an inch or two but I heard TNA is a little shorter?

It is a standard Spooky cabinet. There is no difference between the folded height of TNA and ACNC. Only difference is the angle of the cabinet when it is setup.

1 year later
#7522 3 years ago

Alright everyone, if we combine our efforts, we can get TNA into the Hall of Fame! Danesi Fans Assemble!

https://www.surveymonkey.com/r/YDNYLQJ

http://www.thepinballindustryawards.com/

11 months later
#8195 2 years ago
Quoted from Medic:

How difficult is it to replace the inner side blade art? Do I just heat gun it and scrap it off? I wish I could just attach mirror blades to it and be done with it. I’m surprised no one makes mirror blades for it.

When TNA's were ordered there was an option for "meltdown mirrors" on the build. You should check with Morgan or Scott and see if someone would cut some mirror blades for you. I can't remember if those were a pinball life or a spooky built part.

2 months later
#8337 2 years ago

What have you all been doing for the past four days, playing TNA?

CONGRATULATIONS SCOTT DANESI and Spooky Pinball!!!! TNA is in the PIA Hall of Fame!

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