Total Nuclear Annihilation Club...Welcome to the future!

(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

1 year ago



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  • Latest reply 9 hours ago by luckycreature
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There are 3843 posts in this topic. You are on page 76 of 77.
#3751 19 days ago
Quoted from KingKool:

I've set the playfield to approximately the recommended 6.5 degrees. It seems to happen frequently when the ball is thrown by the bottom right kicker; the ball is thrown over into the left-hand drain lane.

Just turn down the coil power for the slings in the menu.

#3752 19 days ago
Quoted from Grizlyrig:

You see this, I have #314 and this right here is peeling off and I have seen other pics that look identical to how mine looked. This is how it started.
We need a Cliffy Protector real bad.
-Mike
[quoted image]

Got the same thing going. I usually put them on all new games initially or at least what's available. I asked cliff a few months back if he was planning on doing them. He said he doesn't know anyone with the game, so not very likely. I did give him the measurements for both scoops and put a drain and three piece shooter lane in it. After that, there isn't much else to do but play the game.

#3753 19 days ago

Fresh back from Staples. Got the cards from Scott’s site printed on a heavy card stock. Came out real nice. I got another set laminated but they came out too big to fit. Using the unlaminated ones for now.

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#3754 19 days ago
Quoted from Toads:

Just turn down the coil power for the slings in the menu.

Thanks, that seems like a good idea, I'll try it tomorrow.

#3755 18 days ago

I just got back from playing TNA at "Lyons Pinball". Very cool easy rules, has the feel of a 80s machine. Will only get better with future updates.

10
#3756 18 days ago

My speaker panel overlay I made

tna1 (resized).jpgtna2 (resized).jpgtna3 (resized).jpg
#3757 17 days ago
Quoted from Ramair97:

My speaker panel overlay I made
[quoted image][quoted image][quoted image]

Awesome. What material did you make it out of? I want one!!

#3758 17 days ago

Aluminum. Because of the odd size and the piece I had to order from mc master Carr, they would really be to expensive to re sale. But if I could do 5 or so I might could get the price down.

#3759 17 days ago

Additional data point RE pf wear:

Have a HUO game from the 180 build range with 342 games played.

Also seeing bubbling around star posts including a spot that’s chipping off. Have clear cracking at reactor start...Put down some mylar to help stabilize for now.

Will be reaching out to Spooky as IMHO this is beyond ‘normal’ wear.

#3760 17 days ago
Quoted from KingKool:

I've set the playfield to approximately the recommended 6.5 degrees. It seems to happen frequently when the ball is thrown by the bottom right kicker; the ball is thrown over into the left-hand drain lane.

I had the same issue. I most recently turned my flippers down to like 25 and I now don’t seem to have the issue. That said, I didn’t have any issue with this out of the box. I almost feel like the game has gotten faster and more jumpy as it has aged.

#3761 17 days ago

I’ve heard rumors of a a limited run? But today I received Kayte Emery’s email to me said, “GAMES WILL BE MADE IN BATCHES OF 50... This game is not limited in numbers.“.
I want a TNA, but need to order at a later time to control delivery date.

#3762 17 days ago
Quoted from Toucanf16:

I’ve heard rumors of a a limited run? But today I received Kayte Emery’s email to me said, “GAMES WILL BE MADE IN BATCHES OF 50... This game is not limited in numbers.“.
I want a TNA, but need to order at a later time to control delivery date.

You are correct that the run is open ended and can be made as long as there is demand. However at some point in the future there should not be any more demand and production will effectively end.

In time there will be an equilibrium where used market will be as convenient and easy to buy a TNA that not a large number of people will want one that can’t be supplied by the used market.

A game like Tron is in demand and would sell well if more production was restarted. But most pins exist in the market without a huge demand for new units.

Tron was last made 5-6 years ago. So it’s possible if production of TNA was to stop it could be years before a demand is enough to restart production.

At some point in the future there will indeed be no more TNA production. I have no idea when that will be.

#3763 17 days ago
Quoted from Aniraf:

I had the same issue. I most recently turned my flippers down to like 25 and I now don’t seem to have the issue. That said, I didn’t have any issue with this out of the box. I almost feel like the game has gotten faster and more jumpy as it has aged.

I've now similarly tweaked the settings and the problem has mostly disappeared, and the game is somewhat gentler! Now I have to try and stop the woofer rattling when it plays any bass.

#3764 17 days ago

I was hoping someone else has had this problem, I am consistently getting a drop target #3 drop down error, after looking at the unit, its a small coil that pulls in a plate to physically hit the drop to release it. When I coil test this I hear a clicking, but the coil does not grab that plate unless I physically move it slightly. I thought that it was indicating that it was to far from the plate, so I adjusted the plate rest to make it a little closer, it worked fine until the next day when the same thing started again.

Hopefully this makes sense, and maybe anyone who has resolved this issue will be able to chime in if I am on the right track, or need to look elsewhere to solve the problem??

#3765 17 days ago
Quoted from nalsa:

I was hoping someone else has had this problem, I am consistently getting a drop target #3 drop down error, after looking at the unit, its a small coil that pulls in a plate to physically hit the drop to release it. When I coil test this I hear a clicking, but the coil does not grab that plate unless I physically move it slightly. I thought that it was indicating that it was to far from the plate, so I adjusted the plate rest to make it a little closer, it worked fine until the next day when the same thing started again.
Hopefully this makes sense, and maybe anyone who has resolved this issue will be able to chime in if I am on the right track, or need to look elsewhere to solve the problem??

Replace the spring on the knockdown coil with this one:
https://www.pinballlife.com/armature-extension-spring-10-120.html

#3766 17 days ago

Thanks Scott! I will put that into my next pinball life order. And I know you are not direct support, but just as a matter of FYI in case it would be good to pass along to spooky, this is a new machine just took delivery a week ago yesterday, and it was happening straight out of the box.

#3767 16 days ago

I finally managed to take down the 250 spins leaderboard entry.. with a measly 252. I'll keep at it, and see if I can get to 300 soon!

10
#3768 16 days ago

I heard from Kayte that 48 games are left; 47 now because I just sent in my order! I should get #549 Kayte says #550 wasn't available because it may be auctioned for charity.

#3769 15 days ago

They’re selling like radioactive cakes.

#3770 15 days ago

Sent my deposit to Cointaker last weekend. Pretty psyched to have the game in house. Girlfriend, not overly psyched

#3771 15 days ago
Quoted from Carveair:

Sent my deposit to Cointaker last weekend. Pretty psyched to have the game in house. Girlfriend, not overly psyched

She will be when you show her co-op mode.
My wife is by my side on that one.
-Mike

#3772 15 days ago

cant wait for the next code update!!!!

I cant believe Scott is still updating it even more!!!!!!!!!!!!!!!!!!!!!!!!!

#3773 15 days ago
Quoted from Carveair:

Girlfriend, not overly psyched

Tell her to get used to it! Just kidding. I’m sure she’ll like it. I’ve only played a couple games, but it sure seems fun.

#3774 15 days ago

Anyone have side-by-side pics of butter and standard cabinets?

#3775 15 days ago
Quoted from Toucanf16:

Anyone have side-by-side pics of butter and standard cabinets?

I'd love to see the same as well.

#3776 15 days ago

After 1 week of having mine I got thru 2 reactors.
The play is fast, sometime BRUTAL...

#3777 15 days ago

played a game of TNA with my wife she's not into pinball but she was impressed with the game design, sound and lights and like the co-op mode.

#3778 15 days ago

my red target next to scoop is hard to register a hit, is there any easy way to fix it? I'm not very handy but would appreciate a how to guide.

#3779 15 days ago
Quoted from rai:

my red target next to scoop is hard to register a hit, is there any easy way to fix it? I'm not very handy but would appreciate a how to guide.

Try to press the target foam down several times. I did this for all my standup targets. It breaks it in a little bit.

#3780 14 days ago
Quoted from EightBitWhit:

110% agree with you on the coin box - it's a utility function for the home collector. I'll pick up a spare somewhere and clean it up and use it in TNA - it just surprised me when I opened the coin door and there was...nothing.
The pinballs - I chucked them into my 'spares' bag and installed some new and went on with it.... that whole situation just caught me off guard as well...didn't expect that.

Sorry for a reply to an older post, but is there a preference everyone has here for balls, or waxing them or the playfield when you're first setting it up?

#3781 14 days ago
Quoted from rai:

my red target next to scoop is hard to register a hit, is there any easy way to fix it? I'm not very handy but would appreciate a how to guide.

You should go into switch test mode with the glass off and go around rolling a pinball into the switches to test how sensitive they are.

The switches themselves are just two pieces of metal with a gap. When the gap closes a switch is registered. You can bend the blades toward the playfield and away from the foam backing a bit. Then you just have to sure there is still a gap between the blades and you didn’t permanently close the switch. Bend the rear blade back a bit if needed.

Basically, don’t be afraid to bend stuff. It’s meant to bend and worst case scenario it’s replaceable. Would recommend making minor adjustments while taking breaks to retest in switch test mode.

#3782 14 days ago
Quoted from wesman:

Sorry for a reply to an older post, but is there a preference everyone has here for balls, or waxing them or the playfield when you're first setting it up?

Balls (Solid Chrome Ninja Balls):
https://ballbaron.com/product/ninja-super-shiny-chrome-pinball-g10/

Wax (It doesn't leave a white residue in places you forget to wipe off):
amazon.com link »

#3783 14 days ago

You guys are pretty awesome tech support. <3

#3784 14 days ago
Quoted from Rascal_H:

You should go into switch test mode with the glass off and go around rolling a pinball into the switches to test how sensitive they are.
The switches themselves are just two pieces of metal with a gap. When the gap closes a switch is registered. You can bend the blades toward the playfield and away from the foam backing a bit. Then you just have to sure there is still a gap between the blades and you didn’t permanently close the switch. Bend the rear blade back a bit if needed.
Basically, don’t be afraid to bend stuff. It’s meant to bend and worst case scenario it’s replaceable. Would recommend making minor adjustments while taking breaks to retest in switch test mode.

If you do adjust switches, make sure the power is OFF.

#3785 14 days ago

Scott, when I go to change the score to extra ball requirement for example, I need to push the button one time for a discrete adjustment like every +10K points. It's easier to hold the button down and continuously get a higher score requirement and then fine tune in increments. Is that something that is considered?

#3786 13 days ago

Curious if anyone has heard whether or not Cliff R. was planning on running a small protector set (mainly scoops) for the playfield? I e-mailed him a couple weeks back, but have yet to get a reply...

#3787 13 days ago
Quoted from EightBitWhit:

Curious if anyone has heard whether or not Cliff R. was planning on running a small protector set (mainly scoops) for the playfield? I e-mailed him a couple weeks back, but have yet to get a reply...

are they needed given the scoops have mantis style protectors already?

#3788 13 days ago
Quoted from fnosm:

are they needed given the scoops have mantis style protectors already?

I don’t need know that they’re absolutely necessary, but I do have some damage on the clear on the left side of scoop. And this is with less than 100 plays. But I’m also concerned about any cliffy making the scoop harder to hit than it already is. In any case, I would be in for a cliffy here if they are made.

#3789 13 days ago
Quoted from EightBitWhit:

Curious if anyone has heard whether or not Cliff R. was planning on running a small protector set (mainly scoops) for the playfield? I e-mailed him a couple weeks back, but have yet to get a reply...

I asked him about this before, and this was his response:

yeah nada for tna until i get a game to work from I'm afraid. i do hope a local near me gets one so i can borrow it

#3790 10 days ago
Quoted from rai:

Just set up my TNA #343 looks great and plays fast.
My question the beacon does not seem to be active, where can I find the beacon test? Is it possible that it is not plugged in, when will it normally light up?
Thanks
[quoted image]

I had the same issue. The problem was with one connector in the backbox. One wire from the beacon wasnt crimped good enough. I poked the wore more into the connector and then it worked.

#3791 9 days ago

My drop target 1 recently started dropping on its own. It happens about once every game at this point. Where do I start diagnosing this?

I ran a drop test for 10 cycles. Here are the results.

E1422DEA-255D-4E87-A9D1-7DF17FCE7360 (resized).jpeg
#3792 9 days ago

Said it before, but the co-op mode is great, my wife and kids are not pinball players but they all enjoy this pin with co-op so they don't get too overwhelmed as novice players. Simple rules, hit the scoop, hit the orbits etc..

I can't wait for my pinball night to see how this rolls with 4 players vs mode.

#3793 9 days ago
Quoted from Jakers:

My drop target 1 recently started dropping on its own. It happens about once every game at this point. Where do I start diagnosing this?
I ran a drop test for 10 cycles. Here are the results.
[quoted image]

Probably a mechanical issue. Looks like your drop 1 will not always stay up. Look and make sure that the brass metal finger is not rubbing on it keeping it from sitting on the little black ledge. I hope that makes sense.
--Scott

#3794 9 days ago
Quoted from rai:

Said it before, but the co-op mode is great, my wife and kids are not pinball players but they all enjoy this pin with co-op so they don't get too overwhelmed as novice players. Simple rules, hit the scoop, hit the orbits etc..
I can't wait for my pinball night to see how this rolls with 4 players vs mode.

Glad tohear you and the famare enjoying your newest game!

#3795 9 days ago
Quoted from rai:

Said it before, but the co-op mode is great, my wife and kids are not pinball players but they all enjoy this pin with co-op so they don't get too overwhelmed as novice players. Simple rules, hit the scoop, hit the orbits etc..
I can't wait for my pinball night to see how this rolls with 4 players vs mode.

I had non-pinhead causal players (extended family) over this past weekend, and before I explained the rules to TNA, they were pretty lukewarm to it. Once I explained the simple concept and CoOP mode, they were having a blast with it. It was TNA and Dialed In most of the weekend.

My classic Ballys didn't get played much. TWD (my oldest pin) was unplayed for the most part, since they've played it plenty of times before, and XMLE got a decent amount of play too (XMLE, TNA, and DI were all new to them). But definitely DI and TNA were the most played machines this past weekend

#3796 9 days ago
Quoted from FatPanda:

I had non-pinhead causal players (extended family) over this past weekend, and before I explained the rules to TNA, they were pretty lukewarm to it. Once I explained the simple concept and CoOP mode, they were having a blast with it. It was TNA and Dialed In most of the weekend.
My classic Ballys didn't get played much. TWD (my oldest pin) was unplayed for the most part, since they've played it plenty of times before, and XMLE got a decent amount of play too (XMLE, TNA, and DI were all new to them). But definitely DI and TNA were the most played machines this past weekend

sounds like it is time for me to take TWD off your hands. We do excellent trade in programs if you are interested.

#3797 9 days ago
Quoted from KingPinGames:

sounds like it is time for me to take TWD off your hands. We do excellent trade in programs if you are interested.

I love it too much! I still play it a ton

#3798 8 days ago
Quoted from Jakers:

My drop target 1 recently started dropping on its own. It happens about once every game at this point. Where do I start diagnosing this?
I ran a drop test for 10 cycles. Here are the results.
[quoted image]

This may not be your case but the spring on my 3rd drop target was not able to hold the tension and even the slightest movement would force it to drop. One I adjusted the spring to have a little more tension it works properly now

4360E739-CBBF-449C-B8B8-3C5B6E5AF059 (resized).jpeg
#3799 7 days ago

Game is so evil it tilted me even when I wasn’t shaking the nudging! I’m thinking the steady thump of Scott’s sick beats combined a good amount of shaker got it rocking. I like the sensitivity of it though. Gonna have to learn to trap the ball and let it settle when needed.

#3800 7 days ago

A little woody

10B7ADF5-66D9-42F4-8E83-FA11620A6526 (resized).jpeg
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