Quoted from rai:
Wanted to clarify some thing on the rules.
When the reactor is active and the ball in the upper PF what is required to overcharge the reactor (stand up targets and/or roll over lanes?) is there a pattern or some shots that are more valuable?.
Once the reactor reaches maximum it's ready to collect, is there a way to raise the value (aside from the multiball PF multiplier?). Example: DI once the phone is activated to 100% subsequent electric man hits will increase the value of mode shots. I was curious if each reactor was static value or able to be added to by certain means?
Are there any combo awards (repeat loops?).
How is super spinner qualified?
I'm not sure I can answer all 100%, but here goes.
1) You overheat the reactor by completing switches in the reactor, mostly your lanes and slings. I'd assume targets too, but it's harder to tell when those are hit and I haven't really paid that much attention. Oh, the spinner also advances your overheating value.
2) First, I just want to clarify that there is the reactor overheating value and reactor jackpot value. You must complete the reactor overheating before the random shot(s) will be lit to destory the reactor. So with that in mind, I assume you are talking about the reactor jackpot. You can collect it without it being maximized, but you can't increase it beyond the maximum value. That's one of the advantages with advancing through the reactors. Each one has a higher maximum value. I guess you could shoot to complete the target bank to collect more points, but I don't think that would be a good risk reward use of your efforts.
3) There are combos for repeat orbits.
4) Super Spinner is based on number of spins of the spinner. Lube it up to make it easier on yourself, because shooting the spinner is very satisfying.