Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

9 months ago


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There are 2729 posts in topic. You are on page 53 of 55.
#2601 11 days ago
Quoted from jfesler:

I had to rush out and get these.

You realize that’s just white light and the games natural colors. Uv glow is off here. You will see it in video coming up

#2602 11 days ago

Gameplay footage. When you get a reactor going and whole machine shakes it’s even better bad sadly not in this quick video.

» Vimeo video

#2603 11 days ago

Definitely not for me, but I'm glad you're enjoying it.

#2604 11 days ago

I have played this game in four locations and not had a problem with the GI as designed. To each his own.

-1
#2605 11 days ago
Quoted from Whysnow:

what was already a good thing

Hilton knows pinball: no additional lighting necessary.

tnadark05032108 (resized).jpg

#2606 11 days ago

Yeah, sorry, but the over bright and reflections look like crap and are distracting. Completely washes out much of the great lighting effects of the game.

#2607 11 days ago
Quoted from Whysnow:

Yeah, sorry, but the over bright and reflections look like crap and are distracting. Completely washes out much of the great lighting effects of the game.

Video and in person are two different things. I think if I shot same video in the dark without pinstadium on you would say the exact same thing.

The only reason you see reflection of lights is because of angle and no invisishield installed.

#2608 11 days ago

I’ll come over and play it

#2609 11 days ago

Relax, folks. Even if most agree the game doesn’t need them, let the guy enjoy his lights.

It’s his game, he can mod it any way he likes.

#2610 11 days ago

IMHO the atmosphere that Scott has created with the lighting effects is awesome. I like playing TNA in a darkened room to enjoy the full light and sound show. For me, I think that the Pinstadiums would take too much away from his original theme.
They may work well on other pins, but personally I’d never put them on my TNA.

#2611 11 days ago
Quoted from bangerjay:

I’ll come over and play it

Take Andrew with you.

#2612 11 days ago
Quoted from Ilushka85:

Video and in person are two different things. I think if I shot same video in the dark without pinstadium on you would say the exact same thing.
The only reason you see reflection of lights is because of angle and no invisishield installed.

Im glad you enjoy it, just not for me.

#2613 11 days ago
Quoted from Ilushka85:

Before and after pictures attached.

Looks awesome man. I love the colors of that art in the middle of the play field and the way the back plastic can be seen well now. UV fits the theme well too.

#2614 11 days ago

Don’t let them crush your dreams dude

#2615 11 days ago
Quoted from ZMeny:

Looks awesome man. I love the colors of that art in the middle of the play field and the way the back plastic can be seen well now. UV fits the theme well too.

When the reactor is going the light show which was already insane is just a tad cooler with uv

#2616 11 days ago


Quoted from Ilushka85:
Gameplay footage. When you get a reactor going and whole machine shakes it’s even better bad sadly not in this quick video.
» Vimeo video

You did a nice job integrating them with the built-in lightshow. Looks poppin’!

#2617 11 days ago

Can we AT LEAST all agree that Pinstadiums help shed a little much-needed light on WOZ?
That game honestly needed a little additional GI lighting!

#2618 11 days ago
Quoted from moonduckie78:

Can we AT LEAST all agree that Pinstadiums help shed a little much-needed light on WOZ?
That game honestly needed a little additional GI lighting!

I installed it in woz and opted to take it out. Nothing wrong with the product... just depends on your own personal perception of impact.

#2619 11 days ago
Quoted from moonduckie78:

Can we AT LEAST all agree that Pinstadiums help shed a little much-needed light on WOZ?
That game honestly needed a little additional GI lighting!

Quoted from 27dnast:

I installed it in woz and opted to take it out. Nothing wrong with the product... just depends on your own personal perception of impact.

Hush, you two. This isn't a pinstadium or woz thread. If you want to moan about those things, moan elsewhere.

#2620 11 days ago
Quoted from epthegeek:

Hush, you. This isn't a pinstadium or woz thread. If you want to moan about those things, moan elsewhere.

Hushing.

#2621 11 days ago
Quoted from epthegeek:

Hush, you two. This isn't a pinstadium or woz thread. If you want to moan about those things, moan elsewhere.

Who pissed in your shampoo? Geesh

#2622 11 days ago

Pinstadium is always so polarizing. I'm not going to use it in any of my games, and I think UV mode and the flash effect is about the worst thing ever, but a lot of people seem to really like the mod. I don't see TNA being a title that would benefit nearly as much as many older games, however.

#2623 11 days ago
Quoted from Whysnow:

Pinstadium looks bad in every single game i have seen it in. Shame to see people so obsessed with blinging out games that they continually bastardize them with over the top blow out the art led kits like that. Amazed people pay so much to trash their games and many times make them unplayable with the strobe effect of crappy led strips.
I guess, looking forward to photos and video to see if pinstadium can finally look good in a game or if it messes up what was already a good thing.

This argument never ends so just let it be....awarded mod of the year and the amount he has sold pretty much prove that your opinion is just that, an opinion...saying it doesn't look good on any game is ludicrous and looking to get a reaction...move along..back to TNA!

#2624 11 days ago

To each his own.
My .02 cents is that TNA is lighting marvel on it own.

No need to Change a thing.

#2625 11 days ago
Quoted from Pmaino:

picked up the custom brackets from herg for the speaker lights. Looks so much better

@herg Have you decided to offer the speaker brackets as an item in the market? I'd love a set!

#2626 11 days ago
Quoted from 27dnast:

I installed it in woz and opted to take it out. Nothing wrong with the product... just depends on your own personal perception of impact.

I literally had not even heard of "Pinstadium" lighting until a few minutes ago. But a quick look at their website shows that you can fine tune the brightness to your liking. So I am curious why you pulled it out of WOZ, because if ever there was a pin in need of additional GI lighting, WOZ is it.

#2627 11 days ago

Total Nuclear Anihilation: A rockin' good time pinball by Scott Danesi and Spooky pinball. It's awesome. A throwback style game with modern technology. Amazing sound and lighting ...

... that have nothing to do with pinstadium LED strips or Wizard of OZ.

#2628 11 days ago
Quoted from xeneize:

herg Have you decided to offer the speaker brackets as an item in the market? I'd love a set!

Not in the Pinside market, but you can get the file (for free) to print your own, or place an order for me to print and ship them to you. Both are available on my website:
http://ledocd.com/cart/index.php?main_page=product_info&cPath=2&products_id=34

Note that my printer queue is getting really backed up at this point, and new orders will probably take around two weeks to be ready.

#2629 11 days ago

So I've had the game for a few weeks and have done a couple of things to dial it in to my liking, play-wise. Thought I would share.

First off, I re-gapped the pop bumper to be super sensitive. It took some doing, but it's perfect at the moment. Also, playfield slope is currently at about 7.25.

I've changed some menu settings... including upping the coil settings for the pop to make it wicked fast.

Here's a list of changes:

*Game Play (features)*
Ball Save Destroy Reactor: NO
Ball Save Timer: 6
Ball Save Multiball: 6
Reactor Difficulty: Hard

*Machine Coil Settings*
Pop Bumper: 23
Scoop Right: 40
Scoop Left: 22
Sings (core): 7
Slight Left and Right: 8
Trough Kick: 20

*Machine Settings (standard)*
Flipper Hold Boost: 3

Add to this a coat of wax and the machine is really a lightning fast ass-kicker... it's current difficult state has cranked up that "one more game" feeling, but has also made it less accessible to novice players. I do wish there was a Reactor Difficulty that made it more difficult to unlock and heat up a reactor while leaving the first reactor kill shot at one target (second at two targets... so on and so forth) ... maybe that will eventually surface

I have a replacement monitor and will give that a go in the coming days, as I'd like to have a bit more contrast off-axis. I'll report back on how that goes!

#2630 11 days ago
Quoted from RobT:

I am curious why you pulled it out of WOZ, because if ever there was a pin in need of additional GI lighting, WOZ is it.

Initially I had thought Woz was dim or needed GI help, but since it’s in my game room and dim lighting it’s totally fine imo and probably helps the overall feel of the pin with the insert lights really pop especially in witch all lights on mode which is totally the best lighting I’ve ever seen in a pinball machine.

Here’s my brightest game IMVE next to Woz. Woz looks fine when you are playing it even in very dim room.

67BFA4F2-9234-423D-8A34-81B8EC26F3D5 (resized).jpeg

11
#2631 11 days ago

We're In the Club! TNA #128 arrived last night. We set it up, did a few adjustments, drank beer, played League. A hell of a night! No one left early, it was just too much fun.

Photos of night 1 with #128...
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Next up, we break down #128 and pack it up for the Golden State Pinball Festival.

#2632 10 days ago
Quoted from rai:

Initially I had thought Woz was dim or needed GI help, but since it’s in my game room and dim lighting it’s totally fine imo and probably helps the overall feel of the pin with the insert lights really pop especially in witch all lights on mode which is totally the best lighting I’ve ever seen in a pinball machine.
Here’s my brightest game IMVE next to Woz. Woz looks fine when you are playing it even in very dim room.

In agreement... I think WOZ is stellar kept stock.

#2633 10 days ago
Quoted from 27dnast:

I do wish there was a Reactor Difficulty that made it more difficult to unlock and heat up a reactor

easiest ways to increase difficulty:

1] require more than the current 4 hits to the 3-bank to put the reactor online.
flexibility exists to make it as high as nine, the nine inserts in front of the keypad.
could be an operator adjustable setting, say from 3 to 9.

2] provide an option where, once online, the slings and spinner register a fraction
of the credit they currently do towards the 100.

-10
#2634 10 days ago
Quoted from RobT:

I literally had not even heard of "Pinstadium" lighting until a few minutes ago. But a quick look at their website shows that you can fine tune the brightness to your liking. So I am curious why you pulled it out of WOZ, because if ever there was a pin in need of additional GI lighting, WOZ is it.

If you would like to learn more about the Pin Stadiums for WOZ feel free to come over to the Pin Stadium thread here:

https://pinside.com/pinball/forum/topic/new-pin-stadium-lights-official-announcement/page/41

Also you can email Jack from JJP too if you want to hear what he thinks of them as he loves them on WOZ! However @epthegeek is right as it’s not the best thread to discuss them as it will blow up this thread and throw Scott’s TNA thread spiraling off topic. You can also email me directly scott@pinstadium.com. Thanks!!

Scott
Pin Stadium
http://www.pinstadium.com

#2635 10 days ago

@herg
thanks for sharing the 3d print file.

Neil.

12
#2636 10 days ago

Hold on while I post an add for my crap in a thread where it doesn't belong, while I acknowledge that it doesn't belong.

PEACE OUT

here's my contact info
buy my stuff

#2637 10 days ago

Me-ow!

11
#2638 10 days ago

Just received my final invoice!

#2639 10 days ago
Quoted from NeilMcRae:

herg
thanks for sharing the 3d print file.
Neil.

You're welcome. I'm glad it is useful for you. I'm curious about how many others have printed. My own printer is going to be quite busy for a while.

#2640 10 days ago
Quoted from herg:

You're welcome. I'm glad it is useful for you. I'm curious about how many others have printed. My own printer is going to be quite busy for a while.

I placed an order last night

No pressure!

#2641 10 days ago

#185 on the line in the next 2 weeks!!!! Can't wait!!

When running Speaker Lights / Knocker / Shaker / Rail lights will I need the power distribution board I saw listed on PBL? Ordering up my mirror blades so I'll pick one up if needed.

#2642 10 days ago
Quoted from herg:

You're welcome. I'm glad it is useful for you. I'm curious about how many others have printed. My own printer is going to be quite busy for a while.

i don't have a printer (yet but a local company i contacted would print both for £30.

Now all I need is the rest of the speaker kit but KT has gone silent!

Neil.

#2643 10 days ago
Quoted from pigeonfarmboy:

#185 on the line in the next 2 weeks!!!! Can't wait!!
When running Speaker Lights / Knocker / Shaker / Rail lights will I need the power distribution board I saw listed on PBL? Ordering up my mirror blades so I'll pick one up if needed.

No you will not. I have all of those installed without a distribution board. I actually bought one thinking I might need it, but it is still sitting in it’s box unopened. If it hadn’t taken so long for my TNA to arrive I would return it, but I’m sure that I’ve run out of time to do that.

#2644 10 days ago
Quoted from crwjumper:

No you will not. I have all of those installed without a distribution board. I actually bought one thinking I might need it, but it is still sitting in it’s box unopened. If it hadn’t taken so long for my TNA to arrive I would return it, but I’m sure that I’ve run out of time to do that.

Looks like you have a customer

#2645 9 days ago

Anyone having an issue with the ball getting stuck in the scoop and getting a drop target error? It keeps happening on my game but when I reboot it works fine. It is driving me fk'n crazy.

#2646 9 days ago
Quoted from herg:

You're welcome. I'm glad it is useful for you. I'm curious about how many others have printed. My own printer is going to be quite busy for a while.

Printed a couple of them tonight. Worked great. PLA / Natural / 215 / 50.

IMG-0891 (resized).JPG

#2647 9 days ago
Quoted from fattdirk:

Anyone having an issue with the ball getting stuck in the scoop and getting a drop target error? It keeps happening on my game but when I reboot it works fine. It is driving me fk'n crazy.

I bet your pop bumper is also going out when this happens. Check the power to the top driver board. Mine was doing this intermittently until I punched down the 2 wire power connector. I actually punched them all, but I think this is what finally fixed it.

#2648 9 days ago
Quoted from TheNoTrashCougar:

Total Nuclear Annihilation Meltdown Mirrors are now available through Pinball Life!
If you order and send them to Spooky Pinball before your TNA is assembled, they will install them in your game!
https://www.pinballlife.com/index.php?p=product&id=4787

Are these still available? I noticed the link no longer works and I couldn't find another reference to it on Pinball Life.

#2649 9 days ago
Quoted from hayrebear:

Are these still available? I noticed the link no longer works and I couldn't find another reference to it on Pinball Life.

https://www.pinballlife.com/index.php?p=product&id=4787

#2650 9 days ago
Quoted from 27dnast:

https://www.pinballlife.com/index.php?p=product&id=4787

<scratches head> Thanks! I tried that same link this morning/yesterday, but it wasn't coming up. Wasn't showing in a search either. Assuming it must have been temporarily delisted from the site.

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