Quoted from Aurich:
Just turn your game down? You're seriously asking Scott to change something in the game because some customers don't want to hear the bass. Turn the volume down if people don't want to hear it. Work on a headphone jack, whatever, but take a little initiative instead of thinking the game should change to cater to you.
Quoted from iEatHands:
To give you some serious advice, you're just going to have to turn off the sub because that bass drop at the end of the ball kicks ass at any volume level! This is the thin knob on the amp closest to the coin door which controls the sub volume. Then maybe you can adjust a little more bass into the head speakers so it still sounds somewhat OK.. This will stop the booming bass at the end of the ball and scott doesn't need to adjust the game for one person.
Look, I totally get the negative gut reactions to my suggestion, but hear me out a bit.
First, I'm not some lightweight who doesn't like loud games/music. I love loud and proud games. All the games in my personal collection have powered subs on them, even the SS classics. I sound-proofed my basement rec room for the express purpose of playing pinball loudly when the kids were asleep. One of main things I love about TNA is how the sound package sucks you in to the intensity of the experience.
But looking at this from an operator's perspective ONLY:
Stuff that is freaking awesome at home during occasional play is not always a good idea with near continuous play in a public space.
My location is an old 1970's theatre building converted to a large restaurant/bar. There are 10 games in a back room. Volume levels on the games are high because it is a group of local collectors and competitive players putting our own games out there so they are dialed in, clean, and fun to play. The place has sports on during the day/evening, on weekends there are live bands on the stage. So it's not some super quiet place where any reasonable volume would be too loud. The pinballs are loud, league nights are like attending a rock concert. Normally, the pinballs are barely noticeable in the main room, more of a background din off in the distance. And then TNA came to town.
The fact of the matter is that you can't isolate low frequencies, they travel far and wide. The most noticeable low frequencies in TNA are the bass drops after a ball drains. Even that would be fine except they are going off every 30-50 seconds, all day long (well hopefully). You can hear them anywhere in the building, distinctly.
As much as I like the bass drops when I'm playing, I wouldn't fault anyone for not wanting to be subjected to it continuously all day long. So what to do?
Most operators would lower the game volume low enough so it's not a problem, which will destroy the intensity of the game experience for the players. I'm more of a purist and that doesn't sit right with me at all. Option B is to gut the sub settings/setup so the sound is tinny and thin. Also not doing the game credit. Ultimately both of these options will reduce player enjoyment and end up reducing income on the game, which is clearly bad for the operator and Spooky.
So my suggestion is simply that if an ALTERNATIVE, COMPLETELY OPTIONAL ball-end sequence was available that avoided the low-frequencies, in order to make it more appropriate for continuous play in a public space, the game would be better accepted at more locations and could still be setup to provide the best audio experience to players.
Don't we all want more pinball, and especially TNA, on location? Setup so you can enjoy the sound package?
Scott is a creative genius IMHO, I'm sure he could come up with something truly amazing.
Again, just a suggestion, purely from an operator's perspective.
Anyway, thanks for reading this far. Go ahead, shoot the messenger...