Quoted from Whysnow:
Yeah, I think they are going to hit 500 plus on TNA.
The reality is the thing earns VERY well on location. Since I was an early adopter you always assume at first it is just the novelty factor and things will dip off over time (as more games get out on route). Reality is, that the earnings are as strong as ever and from both casuals and pinheads alike. Despite there being at least 3 TNA on route in WI, earnings are just as strong as the first month.
As more operators get more confidence and hear more similar stories then they will buy also. Of note that working on and maintaining TNA has been super easy and a breeze to wipe down and keep clean (do to street level). Production quality is top notch IME for TNA. I know people had early concerns about 'garage feel of spooky' but this is a whole new level of quality and construction. As more people change that perception, then sales will fuel more.
I think most sales up till now are home market fueled, but expect the route sales to really explode over the next year.
About to put mine out on location and am wondering what settings you're using for the flipper strength, slingshots, etc.?
I'm going to put some protection in the shooter land and in front of the left scoop kickout as well. I noticed the "new playfield" dimpling is pretty intense in front of that scoop.
I'm a little worried about the all the connectors used in this game, combined with the intense/sustained shaker motor activity (and sub, for that matter). Seems like connectors working lose could become a real problem (hope not). Do you have a shaker in your machine, and if so did you dial it down in intensity to perserve the game?