(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

5 years ago


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  • 10,800 posts
  • 736 Pinsiders participating
  • Latest reply 6 hours ago by cookpins
  • Topic is favorited by 307 Pinsiders

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34 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 10,800 posts in this topic. You are on page 182 of 216.
#9051 6 months ago
Quoted from Charles_Kline:

They said a "few weeks" but didn't say when the start time was lol.

Why are you still here in the owners club shitting on things?

#9052 6 months ago
Quoted from medic7000:

Thanks will research this further. If I change annihilation after reactor 3 for example, would I see the end of the game “beating it” after I destroy reactor 3? I want to be able to hear the siren but I don’t think I will ever get to 9 reactors. So I will see the end of the game after I destroy reactor 3 then?

Yeah, it works if you change the reactor.

#9053 6 months ago
Quoted from ThatGuyBo:

Yeah, it works if you change the reactor.

If I beat the game on reactor 3, will the game just continue to reactor 4 etc?

#9054 6 months ago
Quoted from TheNoTrashCougar:

So this is already in the game. To install a siren, here is what you need to do.... ..but you need to do this at your own risk as I and Spooky take no responsibility if you break stuff or hurt yourself. If you do break stuff, it will be easy enough to fix though... This is not for the faint of heart as it is a very complex installation to do correctly and safely, but here are the high level steps on how it is done.
Step 1: Buy a 120v Siren and a 12v relay that can switch 120v AC. Usually automotive relays can handle up to 220vac on the switched side, but double check.
Step 2: Disconnect your backbox LED Strip
Step 3: Directly connect your backbox LED strip to a 12v power source in the game
Step 4: Connect the 12v side of the relay to the Backbox LED Strip connector (sot the relay is now controlled by the game)
Step 5: Connect your 120v siren to the switching side of the relay, so it turns on when the backbox LED gets triggered.
Step 6: In the service menu, navigate to "Gameplay (Feature)" and change "Backbox Drive Last Reactor Only" to "Yes"
Step 7: In the same menu, change "Annihilation After Reactor" to whichever reactor you think you can destroy.
This will ultimately turn on the backbox LED driver when the last reactor goes critical. This will in turn trip your relay activating your siren. Crazy, right???
Again, please don't do this unless you know exactly what you are doing. This is pretty advanced and you can break stuff or hurt yourself if you are not careful. In fact, don't do this at all. Yeah, that's right, I changed my mind, don't do this.
--Scott

So that must be how this Pinsider did it, along with an adjustable on/off timer!

https://pinside.com/pinball/forum/topic/spooky-tna-rerun-are-you-in-or-out/page/12#post-7114014

#9055 6 months ago
Quoted from medic7000:

If I beat the game on reactor 3, will the game just continue to reactor 4 etc?

No, it will end on reactor 3.

16
#9056 6 months ago

Just joined the club today with TNA 418! My second Spooky and second game by TheNoTrashCougar -- and it is barely used so I'm super excited to have gotten one in this condition.

I will read though this thread to get up to speed...my 1.0 already has the lit armor, RGB speaker lights and the pop bumper mod. I plan to get some decals for the targets and want to protect the left scoop so will read up on that. I would also like to add light up frosted targets, I saw the key post from Scott so I'll grab those parts from PBL to complete the look.

My kids (especially my 4 year old) love this game, and I am enjoying it as well! The music and the light show are both top notch.

IMG_9441.jpg

#9057 6 months ago
Quoted from medic7000:

If I beat the game on reactor 3, will the game just continue to reactor 4 etc?

In this example, the game would end on reactor 3. This setting was made so that people could do challenges to a certain reactor. I love doing 1 reactor challenges, because it forces you to think about how to maximize your points. You want to max out the reactor, set up multiball, but not release the multiball until you are ready to destroy. There are a bunch of other things you can do too since you have 3 balls to work with. If you accidentally trigger multiball too early, you can focus on just smashing jackpots while trying to max out the reactor value. This is much easier said than done though and makes for a good time. OK, back to my morning coffee.
--Scott

#9058 6 months ago
Quoted from orlandu81:

My kids (especially my 4 year old) love this game, and I am enjoying it as well!
[quoted image]

I need a “love this post” button! Sharing pinball with my kids makes it worth every penny In the 6 months since we bought it, my 2 kids and I have put 2500 games on our first machine. It’s a nightly after dinner routine <3 I want to join the TNA club asap because we need this game in our lives!

F546D6D6-E122-4029-9A9D-05FB3AB14635 (resized).jpeg
#9059 6 months ago

Hey TheNoTrashCougar does the updated reactor display (with the 2 LED lights) you recently coded use the same one that Rick and Morty uses? I'm putting together a PinballLife order and want to be prepared when you release the new code. Thanks!

https://www.pinballlife.com/dual-numeric-display-assembly-for-rick-and-morty.html

#9060 6 months ago
Quoted from TheNoTrashCougar:

In this example, the game would end on reactor 3. This setting was made so that people could do challenges to a certain reactor. I love doing 1 reactor challenges, because it forces you to think about how to maximize your points. You want to max out the reactor, set up multiball, but not release the multiball until you are ready to destroy. There are a bunch of other things you can do too since you have 3 balls to work with. If you accidentally trigger multiball too early, you can focus on just smashing jackpots while trying to max out the reactor value. This is much easier said than done though and makes for a good time. OK, back to my morning coffee.
--Scott

I don't even have the game and your giving me new methods on how to approach the game!!! Nice.

#9061 6 months ago
Quoted from Jakers:

Hey TheNoTrashCougar does the updated reactor display (with the 2 LED lights) you recently coded use the same one that Rick and Morty uses? I'm putting together a PinballLife order and want to be prepared when you release the new code. Thanks!
https://www.pinballlife.com/dual-numeric-display-assembly-for-rick-and-morty.html

That is the same display, but with white colored numeric digits. The ones in TNA CE are bright kelly green. I might need to make code to dim them down a bit actually. HAHA!
--Scott

#9062 6 months ago
Quoted from TheNoTrashCougar:

That is the same display, but with white colored numeric digits. The ones in TNA CE are bright kelly green. I might need to make code to dim them down a bit actually. HAHA!
--Scott

Gotcha. Will the new kelly green displays be available to purchase? I upgraded my lower display a long time ago and it is green so I'd like to keep the green up top in the reactor as well. I found my old order but when I click on "reorder" I get an error code.

Screen Shot 2022-09-29 at 12.44.38 PM (resized).png
#9063 6 months ago
Quoted from Jakers:

Gotcha. Will the new kelly green displays be available to purchase? I upgraded my lower display a long time ago and it is green so I'd like to keep the green up top in the reactor as well. I found my old order but when I click on "reorder" I get an error code.
[quoted image]

We do not have that in stock anymore. Those are gone forever. There are some brighter kelly green ones that are going into the CE versions that we will sell once the run gets underway. We need to make sure we allocate enough for the run first.
--Scott

#9064 6 months ago

Hey, NoTrashCougar (Scott), I love TNA, and I owned a 1.0 and have a 2.0 on order with a 3.0 in my wishlist. But couldn’t you have employed a more green theme, like Total Windfarm Slight Breeze or Total Solar Blackout? Just wondering.

Great job tho!

#9065 6 months ago
Quoted from Pinkitten:

Hey, NoTrashCougar (Scott), I love TNA, and I owned a 1.0 and have a 2.0 on order with a 3.0 in my wishlist. But couldn’t you have employed a more green theme, like Total Windfarm Slight Breeze or Total Solar Blackout? Just wondering.
Great job tho!

HAHA!

#9066 6 months ago

Boys and girls check the email for those that ordered the CE. Just received my email asking about butter or no butter cabinet and shipping information. The time is soon coming for the CE run to begin!!!

Can’t wait to get my hands on it. No butter for me as I just bought wonka 2 months ago.

#9067 6 months ago
Quoted from RebelGuitars:

Why are you still here in the owners club shitting on things?

if you think that's shitting in a thread you must be new to the internet.

#9068 6 months ago
Quoted from zermeno68:

Boys and girls check the email for those that ordered the CE. Just received my email asking about butter or no butter cabinet and shipping information. The time is soon coming for the CE run to begin!!!
Can’t wait to get my hands on it. No butter for me as I just bought wonka 2 months ago.

I love this excitement. I remember the first run and how excited I was to get my email notification too. Good times!

#9069 6 months ago

Email + invoice received at #4.

Regular cab for me.

excite

#9070 6 months ago

received email at #9
I'm not doing butter.

#9071 6 months ago
Quoted from TheNoTrashCougar:

In this example, the game would end on reactor 3. This setting was made so that people could do challenges to a certain reactor. I love doing 1 reactor challenges, because it forces you to think about how to maximize your points. You want to max out the reactor, set up multiball, but not release the multiball until you are ready to destroy. There are a bunch of other things you can do too since you have 3 balls to work with. If you accidentally trigger multiball too early, you can focus on just smashing jackpots while trying to max out the reactor value. This is much easier said than done though and makes for a good time. OK, back to my morning coffee.
--Scott

Please please please add this as a single player challenge mode with it's own high score table entry!

#9072 6 months ago
Quoted from Jakers:

Gotcha. Will the new kelly green displays be available to purchase? I upgraded my lower display a long time ago and it is green so I'd like to keep the green up top in the reactor as well. I found my old order but when I click on "reorder" I get an error code.
[quoted image]

I got these and are green.

https://www.pinballlife.com/total-nuclear-annihilation-dual-numeric-display-board-assembly.html

#9073 6 months ago

Is Spooky charging for tax and shipping on the CE? Is the Butter still a $999 option?

#9074 6 months ago
Quoted from WilhuffTarkin:

Is Spooky charging for tax and shipping on the CE? Is the Butter still a $999 option?

Dang... Forgot to ask Morgan about Tax. I can only speak for Butter is $1,000 extra as that is all I asked Morgan when I called her today.

Maybe someone else can input regards to tax.

#9075 6 months ago

Depends on location of course but they do charge for Florida

Not sure if it’s against the full price or just the remaining balance after the deposit.

#9076 6 months ago

Just a heads up... That is a stock Shhot again / core numeric display for TNA. It does not have the additional RGB LEDs on the side of the segmented display like the R&M and the upgraded version of this.
--Scott

#9077 6 months ago
Quoted from Pinkitten:

Hey, NoTrashCougar (Scott), I love TNA, and I owned a 1.0 and have a 2.0 on order with a 3.0 in my wishlist. But couldn’t you have employed a more green theme, like Total Windfarm Slight Breeze or Total Solar Blackout? Just wondering.
Great job tho!

Good thing the CE comes with Nuclear Green plastic protectors!

That’s all the green TNA needs!

#9078 6 months ago

Can someone quickly explain the diff between the various TNA models for me? Thx!

#9079 6 months ago
Quoted from DropGems:

Can someone quickly explain the diff between the various TNA models for me? Thx!

The First Run (will be quickly ID'd by the stainless side rails) that were customizable by Spooky but most added a shaker and other upgrades. (New was 6-8K)

CE's that are just starting out production have black powder coat. It will come with most of the options people added to the first run but the only option from Spooky is Regular cab or Butter (1K) cabinet. (new is 9-10K)

#9080 6 months ago

Butter cabinet was also an option for the first run as well.

So far my understanding about Butter/no-butter is the option can improve your odds to sell your game over others on Pinside for X amount.

Does it add value? Not as much as what you put in from what I’ve been reading.

Seems many agree it does look nice, but if your adding the game to a lineup, the artwork is covered.. thus your upgrade is moot.

Given I’m not flowing with cash and the reason above is my reasoning for not getting butter.

One day it would be nice to appreciate the Butter cabinet in person.

The game is already priced high, cannot justify the extra bit.

#9081 6 months ago

Is the updated code for the original games available? I didnt see it.

#9082 6 months ago

CE 144 here. Assuming I'm a few months out.

#9083 6 months ago
Quoted from MrCleanHead:

Is the updated code for the original games available? I didnt see it.

I will eventually push a code update, but it wont be anything amazingly spectacular except for the jukebox mode, which I think is pretty cool.

Just a reminder that we made sure the CE run and originals were all wired the same with the same hardware in them. That means all and any code for TNA will work on any TNA machine no matter when it was run.

--Scott

#9084 6 months ago

I'm CE #34 and got the e-mail from Spooky yesterday asking for Butter/No Butter choice and shipping details. Getting close!

#9085 6 months ago
Quoted from zermeno68:

Dang... Forgot to ask Morgan about Tax. I can only speak for Butter is $1,000 extra as that is all I asked Morgan when I called her today.
Maybe someone else can input regards to tax.

Depends on the state it is being delivered to.
Texas does not get taxed.
Looks like you are in California, you definitely get taxed.

#9086 6 months ago

First nib from spooky. So do they build it then when done email you for payment or will they ask for payment now if I’m #9? About how long from payment to shipping out? Do they do remaining balance on a credit card or checking wire?

#9087 6 months ago

Got invoice from spooky just now.

#9088 6 months ago
Quoted from kciaccio:

Depends on the state it is being delivered to.
Texas does not get taxed.
Looks like you are in California, you definitely get taxed.

Yup. Got invoice right now.. the Tax man is gonna get paid. Ugh…

What is surprising is the shipping cost. Crazy rates these days. Quoted $765, but have not heard of the freight Spooky is using (I don’t do a lot of freight shipping).

One step closer!! Yes!

#9089 6 months ago
Quoted from zermeno68:

Yup. Got invoice right now.. the Tax man is gonna get paid. Ugh…
What is surprising is the shipping cost. Crazy rates these days. Quoted $765, but have not heard of the freight Spooky is using (I don’t do a lot of freight shipping).
One step closer!! Yes!

Mine is $344 but I’m two states away. You are far.

#9090 6 months ago
Quoted from zermeno68:

Yup. Got invoice right now.. the Tax man is gonna get paid. Ugh…
What is surprising is the shipping cost. Crazy rates these days. Quoted $765, but have not heard of the freight Spooky is using (I don’t do a lot of freight shipping).
One step closer!! Yes!

Mine was shipped for under $500 last year.

#9091 6 months ago

Yeah… bought Wonka LE from Automated Services and shipping was $550. So, makes sense it went up.

I was on order for TS4 CE from Zach at FlipnOut until I played the game. Was quoted $550.

All relative.

#9092 6 months ago
Quoted from zermeno68:

Yup. Got invoice right now...Crazy rates these days. Quoted $765

Can't wait for my quote to Germany!

#9093 6 months ago
Quoted from DuffysArcade:

Can't wait for my quote to Germany!

Ooof… yeah, your quote will shut me up in a second.

#9094 6 months ago

I just shipped a pin from Seattle to Ohio and it was almost $660 including insurance and a lift gate at both ends.

#9095 6 months ago

Just realize after tax and shipping the cost of this machine can be comparable as buying a Wizard of Oz standard edition, TS4, AFM SE.

The times we are in right now. Crazy. I want a fast friendly game, not another 40-50 minute depth game.

Sometimes, I only have 20-45 minutes to play. This game is perfect for that sweet spot.

Would be awesome if spooky starts building the CE‘s next week.

#9096 6 months ago
Quoted from zermeno68:

Just realize after tax and shipping the cost of this machine can be comparable as buying a Wizard of Oz standard edition, TS4, AFM SE.
The times we are in right now. Crazy. I want a fast friendly game, not another 40-50 minute depth game.
Sometimes, I only have 20-45 minutes to play. This game is perfect for that sweet spot.
Would be awesome if spooky starts building the CE‘s next week.

I bought a Beatles this Summer thinking how much fun a single level, hard game is. I play my Beatles so much more than my other games (WOZ being one if them) because I don't have the time.

#9097 6 months ago

I just got this in today and its AWESOME. https://www.pinballlife.com/total-nuclear-annihilation-pingulp-30-beverage-caddy.html

IMG_2398 (resized).jpegIMG_2399 (resized).jpeg
#9098 6 months ago

Hey guys - first TNA problem I’ve come across. I’ve played a hundred games or more without an issue on the newest code and now all of a sudden a few minutes into a game a large section of lights stop changing and either flicker or stay on white. Power cycling fixes the problem but only for a few minutes. I thought maybe a connector came loose from the shaking but everything seems to be tight underneath and I can’t seem to manipulate it. Software problem? Is there an LED board that controls the whole left side and drain timer? The issues I’m seeing start generally with the ball drain timer and spread to the middle bonus display area and up the left side.
DFEB0774-D41E-4C5C-9CBD-BDA3F2119530 (resized).jpeg

#9099 6 months ago
Quoted from WilhuffTarkin:

Is Spooky charging for tax and shipping on the CE? Is the Butter still a $999 option?

Indiana here. Had to pay $489.65 in taxes so far (no butter). Not sure how much shipping/taxes will be yet (#138). Have not received the "butter" email as of yet, but will pass on that option.

#9100 6 months ago
Quoted from orlandu81:

Hey guys - first TNA problem I’ve come across. I’ve played a hundred games or more without an issue on the newest code and now all of a sudden a few minutes into a game a large section of lights stop changing and either flicker or stay on white. Power cycling fixes the problem but only for a few minutes. I thought maybe a connector came loose from the shaking but everything seems to be tight underneath and I can’t seem to manipulate it. Software problem? Is there an LED board that controls the whole left side and drain timer? The issues I’m seeing start generally with the ball drain timer and spread to the middle bonus display area and up the left side.
[quoted image]

That sounds like the problems I had. At Scott's recommendation I replaced some of the IDC connectors with Molex trifurcons for the power to the LED boards(there are 5 or 5 of them plus some other boards on the circuit). But I think the one which probably made the difference is the one at the start connecting the cables to the 5v/12v distribution board on the back wall of the cabinet.

It is also the easiest because the others are daisy chained through the IDC connectors which means you need to make a T join with all the soldering, wrapping and rerouting cables that goes with that.

The manual has a table showing what lights are on what board,
Good luck

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