(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!

By Pinballlew

4 years ago


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#8101 73 days ago
Quoted from herg:

If you are able to relax until it arrives, I think you'll find that many of the things you are concerned about aren't really issues.

I apologize for making a nuisance of myself regarding a game I don't even have in my possession, but, as I wrote, I'm excited and I have no other pins to distract me while I wait for TNA to arrive. It was only just picked up at the seller's yesterday. I don't expect to have it until late next week at the soonest.

#8102 73 days ago

Unusual Scoop:

I've never studied the main scoop mech on TNA, but I have a photo of the underside of the playfield and I'm noticing that the scoop is a bit more involved than your typical scoop. I mean, ordinarily a scooped ball is ejected with the tip of a plunger, actuated by a solenoid, etc., but TNA's main scoop appears to employ a crank like a flipper. I can't quite read the coil number, but it looks like a flipper coil. Does this explain the oomph of the ejection? I'm very curious to study that mech in person. I recently had a TZ and the Slot Machine Scoop was a bit of a bear. It was very unreliable. It would fire the ball in any of a few different trajectories, with varying intensities, perhaps owing to how often the plunger tip would glance off the ball's equator rather than connect squarely, etc. Is TNA's main scoop unique in this regard? Is it uniquely ornery? Is it a pioneering use of a flipper coil and crank to eject a ball?

#8103 73 days ago
Quoted from Jason_Jehosaphat:

Unusual Scoop:
I've never studied the main scoop mech on TNA, but I have a photo of the underside of the playfield and I'm noticing that the scoop is a bit more involved than your typical scoop. I mean, ordinarily a scooped ball is ejected with the tip of a plunger, actuated by a solenoid, etc., but TNA's main scoop appears to employ a crank like a flipper. I can't quite read the coil number, but it looks like a flipper coil. Does this explain the oomph of the ejection? I'm very curious to study that mech in person. I recently had a TZ and the Slot Machine Scoop was a bit of a bear. It was very unreliable. It would fire the ball in any of a few different trajectories, with varying intensities, perhaps owing to how often the plunger tip would glance off the ball's equator rather than connect squarely, etc. Is TNA's main scoop unique in this regard? Is it uniquely ornery? Is it a pioneering use of a flipper coil and crank to eject a ball?

It's fast and consistent. It gets used a lot in that game. It will shoot a dead flip consistently.

#8104 73 days ago

I’m pretty sure I’m gonna sell and make room for a tna v2…. When I go to my friends house I never can stop pressing start on tna… been having day dreams since mgc prototype :-p

#8105 73 days ago
Quoted from Jason_Jehosaphat:

Unusual Scoop:
I've never studied the main scoop mech on TNA, but I have a photo of the underside of the playfield and I'm noticing that the scoop is a bit more involved than your typical scoop. I mean, ordinarily a scooped ball is ejected with the tip of a plunger, actuated by a solenoid, etc., but TNA's main scoop appears to employ a crank like a flipper. I can't quite read the coil number, but it looks like a flipper coil. Does this explain the oomph of the ejection? I'm very curious to study that mech in person. I recently had a TZ and the Slot Machine Scoop was a bit of a bear. It was very unreliable. It would fire the ball in any of a few different trajectories, with varying intensities, perhaps owing to how often the plunger tip would glance off the ball's equator rather than connect squarely, etc. Is TNA's main scoop unique in this regard? Is it uniquely ornery? Is it a pioneering use of a flipper coil and crank to eject a ball?

yes

#8106 73 days ago

The original TNA used a knocker assemble to fire the scoop.

#8107 73 days ago
Quoted from turbo2nr:

The original TNA used a knocker assemble to fire the scoop.

This is in fact true. I am impressed you remember this!
--Scott

#8108 73 days ago

The eject scoop is a normal eject scoop, but fun fact, I did engineer this scoop for Spooky Pinball and the design was first used in Dominos. It also is a modular design, meaning that it can be used in open back and closed back configurations with a change of just 1 piece.
--Scott

#8109 73 days ago

So, is adding a siren an option everyone has access to? Or was that just a one-off scenario?

#8110 73 days ago
Quoted from 27dnast:

So, is adding a siren an option everyone has access to? Or was that just a one-off scenario?

You would need a 12V relay that activates a timer, and the timer of course.
The timer controls the Air Raid Siren On/Off and to set the duration of each spool-up/down times.

I used this One...
https://www.automation24.com/cyclic-timer-relay-selec-55xc-p8-cu?gclid=EAIaIQobChMI9MD0lKj_8wIVCaCzCh1EDgQjEAQYASABEgJo0vD_BwE

The modified game code uses the backbox light power circuit to control the 12V relay I added.
In Settings, you choose to use the new backbox light control feature to energize at a specific reactor.
I now use an alternate 12V power source for my actual backbox lights.

Get the code from Danesi site....get 12V relay, timer, siren. Enjoy!
I will probably add a fog machine too in the near future.

Scott Hudson

Code ver 1.4.1 is for this feature....
https://www.scottdanesi.com/?p=4056
I offered/paid Danesi some cash to make this for me, thinking nobody else would do it.
I do recommend it though for any TNA lover out there!
Once again, THANKS SCOTT!!

#8111 71 days ago

It's short notice, but join myself and Scott Danesi today at ~1:47pm eastern as pinball joins it's first charity speedrunning event! "Fast Pace for Head Space" benefiting Take This! I will be speedrunning 9 reactors on Total Nuclear Annihilation, and if we raise enough money we may even make some breakfast!

https://tiltify.com/+fast-pace-for-headspace/fast-pace-for-headspace

FJIMG_20211103_235258 (resized).jpgFJIMG_20211104_182323 (resized).jpg
#8112 69 days ago

I'm a little behinds so I just watched this awesome 9-reactor run on VOD. Incredible work McSquid!

https://www.twitch.tv/videos/1197697670?t=04h29m08s

The campaign donation link is still live if anyone is so inclined: https://tiltify.com/+fast-pace-for-headspace/fast-pace-for-headspace

#8113 68 days ago
Quoted from McSquid:

It's short notice, but join myself and Scott Danesi today at ~1:47pm eastern as pinball joins it's first charity speedrunning event! "Fast Pace for Head Space" benefiting Take This! I will be speedrunning 9 reactors on Total Nuclear Annihilation, and if we raise enough money we may even make some breakfast!
https://tiltify.com/+fast-pace-for-headspace/fast-pace-for-headspace
[quoted image][quoted image]

How did this go? I would like to see the archive. Did you post one? If so, link, please. Thanks.

Oops! Perhaps the link is right under my nose!

#8114 68 days ago

Pin Stadiums, anyone?

I'm just curious if anyone has/enjoys Pin Stadiums in his/her TNA.
I just watched the speed run stream and thought, gee, if only this game were easier to see!
I'm well aware that TNA has a legendary light show, but light shows and playfield illumination aren't the same thing. Does this playfield benefit from Pin Stadiums?

#8115 68 days ago
Quoted from Jason_Jehosaphat:

Pin Stadiums, anyone?
I'm just curious if anyone has/enjoys Pin Stadiums in his/her TNA.
I just watched the speed run stream and thought, gee, if only this game were easier to see!
I'm well aware that TNA has a legendary light show, but light shows and playfield illumination aren't the same thing. Does this playfield benefit from Pin Stadiums?

Quoted from TheNoTrashCougar:

Hey Scott,
This power supply is for a bunch of others who requested it as well. Nice job with PinStadium, but I definitely would not put it on TNA. This would water down the lighting effects that I worked very hard creating. Every GI and insert bulb in this game is individually computer controlled RGB and I do some really neat stuff with it.
--Scott

#8116 68 days ago

Is this the stock, white pop-bumper cap for TNA?

https://www.marcospecialties.com/pinball-parts/03-7444-W

It's the only plain white cap I could find, but the description reads, "for smaller pop bumper bodies."

#8117 68 days ago

I have Pinstadiums/DIY Pinstadiums in most of my pins, my TNA however remains OG.

#8118 68 days ago
Quoted from Flynnyfalcon:

I have Pinstadiums/DIY Pinstadiums in most of my pins, my TNA however remains OG.

Same here. I play in a dark room. TNA needs no extra light. Many of my other games greatly benefit from the lights.

#8119 68 days ago
Quoted from Jason_Jehosaphat:

How did this go? I would like to see the archive. Did you post one? If so, link, please. Thanks.
Oops! Perhaps the link is right under my nose!

It went great! Hopefully we will have a better youtube archive later on, but for now the link MutterFudder posted is the best place to watch.
https://www.twitch.tv/videos/1197697670?t=04h29m08s

Run starts after introductions:
https://www.twitch.tv/videos/1197697670?t=04h39m53s

#8120 68 days ago

I had some audio issues with the single audio input to the amplifier, so got a 3.5mm to 2 RCA adapter and it fixed the issue. Then I was thinking I should split that 3.5 mm signal and run it to an external sub also. That seemed to work, so then I was thinking I should unplug the line running to the sub and just extend it another 15' to my surround receiver - that would have the entire basement bumping. But the problem is there's a significant delay in the music to the surround and it's also pretty quiet. Is this just signal loss in the longer run? Does this also explain the delay?
Not a big deal but I'm just wondering if someone with some more audio knowledge has some info. Thanks

#8121 68 days ago

I use pinstadiums on my tna

Quoted from THEFOZ:

I had some audio issues with the single audio input to the amplifier, so got a 3.5mm to 2 RCA adapter and it fixed the issue. Then I was thinking I should split that 3.5 mm signal and run it to an external sub also. That seemed to work, so then I was thinking I should unplug the line running to the sub and just extend it another 15' to my surround receiver - that would have the entire basement bumping. But the problem is there's a significant delay in the music to the surround and it's also pretty quiet. Is this just signal loss in the longer run? Does this also explain the delay?
Not a big deal but I'm just wondering if someone with some more audio knowledge has some info. Thanks

Works fine for me using my home theatre amp.
Posted a video the page before this.

#8122 68 days ago
Quoted from turbo2nr:

I use pinstadiums on my tna

Air Raid Siren? I approve. Pinstadium? That might be a little over the top.

#8123 68 days ago
Quoted from turbo2nr:

I use pinstadiums on my tna

Works fine for me using my home theatre amp.
Posted a video the page before this.

I did see that video, I think the difference is you run the audio directly to your receiver - mine is split and then run to the spooky amp and the receiver. My speakers /receiver are not in the same area as the game (20 feet away instead of 2 feet like yours). I'll give going directly to the receiver a shot, but even if it works would be weird without going back to the game for the cabinet speakers.

#8124 67 days ago

Can't Seat Coinbox in Cabinet:

Do I have it oriented right?
Also seem to be missing cabinet loop for the hair clip.
Are Spooky coinboxes unusual and I in fact have a Williams box or cover?

4E73F5A4-05E1-443B-ADF7-3AFD16F4A2E6 (resized).jpeg61A7EFDE-3A8D-44FD-8EB1-A53EBEA3F679 (resized).jpegCE2F994B-8B2B-42FF-8E2D-B5822B64228C (resized).jpeg

#8125 67 days ago
Quoted from Jason_Jehosaphat:

Can't Seat Coinbox in Cabinet:
Do I have it oriented right?
Also seem to be missing cabinet loop for the hair clip.
Are Spooky coinboxes unusual and I in fact have a Williams box or cover?
[quoted image][quoted image][quoted image]

You got your TNA, that is fantastic! How do you like it?

Do you have coin mechs in the game?

Coin mechs were around $400 extra, and generally, only operators purchased them.

If your game was originally purchased by a home user, it might not have had a coin box and it was added later.

#8126 67 days ago

Turn your coin box around, you have the lid on backwards.

#8127 67 days ago
Quoted from trilogybeer:

Turn your coin box around, you have the lid on backwards.

Tried both ways.
Still won't nest normally.
Coin door has coin mechs.
Cabinet has no loop.
I'm confused.
Haven't even plugged the game in.
Busy installing post-protector washers.
Also waiting for Cliffys.

#8128 67 days ago
Quoted from Jason_Jehosaphat:

Tried both ways.
Still won't nest normally.
Coin door has coin mechs.
Cabinet has no loop.
I'm confused.
Haven't even plugged the game in.
Busy installing post-protector washers.
Also waiting for Cliffys.

What you have looks like the standard bally/williams cash box/cash box lid from pinball life. All good there.

You could take lid off and store it some where else, or not even put the coin box in the game. I don’t have a loop either. The coin box sans lid might be nice for storing spare rubbers, powerball(s), parts, etc.

I installed the cliffy’s as well, but might remove the scoop one. Ball can sometimes catch on it on the upper playfield.

Plug it in and start playing it!!!
44D8822E-1FDB-460F-9F1B-E45AC6CEB4A9 (resized).jpeg

#8129 67 days ago

I bought the scoop Cliffy and a ball would get stuck on it at least once every single game. Just took it off the other day. I didn’t have wear there to begin with either, I just bought it because it was available.

#8130 67 days ago
Quoted from Jason_Jehosaphat:

Tried both ways.
Still won't nest normally.
Coin door has coin mechs.
Cabinet has no loop.
I'm confused.
Haven't even plugged the game in.
Busy installing post-protector washers.
Also waiting for Cliffys.

You need to take the lid off of the coin box. Then turn the coin box 180 degrees. Put the lid back on so that the three slots are on the same side of the coin box that has the 45 degree angle. Then put the coin box, with the lid on correctly, into the game so that both the slots in the lid and the 45 degree angle on the coin box are both near the front of the game.

#8131 67 days ago
Quoted from turbo2nr:

You would need a 12V relay that activates a timer, and the timer of course.
The timer controls the Air Raid Siren On/Off and to set the duration of each spool-up/down times.
I used this One...
https://www.automation24.com/cyclic-timer-relay-selec-55xc-p8-cu?gclid=EAIaIQobChMI9MD0lKj_8wIVCaCzCh1EDgQjEAQYASABEgJo0vD_BwE
The modified game code uses the backbox light power circuit to control the 12V relay I added.
In Settings, you choose to use the new backbox light control feature to energize at a specific reactor.
I now use an alternate 12V power source for my actual backbox lights.
Get the code from Danesi site....get 12V relay, timer, siren. Enjoy!
I will probably add a fog machine too in the near future.
Scott Hudson
Code ver 1.4.1 is for this feature....
https://www.scottdanesi.com/?p=4056
I offered/paid Danesi some cash to make this for me, thinking nobody else would do it.
I do recommend it though for any TNA lover out there!
Once again, THANKS SCOTT!!

Thank you for sharing. I would like to do the siren mod and not necessarily the surround speakers but I have a few questions and I’m a little intimidated by it. First of all the custom code is for version 1.41 and the latest code is 1.42. So you think Scott will eventually update the custom code to 1.42? Do you need an amp to do the siren mod or you just added the home amp for the surround speakers? The timer that you mentioned has pointy connections behind it(I’m noob in electronics) and what type of wire would I need to connect them and to which pointy connector would the wire go to? The relay has 4 wires connected to it and I’m not sure where exactly they are coming from. I’m assuming one is from the timer, the other 2 is from the back lights, and 2 from the siren? You said the back lights power up the siren so I need to add extra lights to back box since the current one might be turned off? Thanks

5AACF081-991E-4067-9D9A-4BD798C97E8B (resized).jpeg
#8132 66 days ago
Quoted from THEFOZ:

I did see that video, I think the difference is you run the audio directly to your receiver - mine is split and then run to the spooky amp and the receiver. My speakers /receiver are not in the same area as the game (20 feet away instead of 2 feet like yours). I'll give going directly to the receiver a shot, but even if it works would be weird without going back to the game for the cabinet speakers.

The delay is likely from internal processing of the audio in your AVR. Look for a mode called "Pure" or "Direct" that bypasses this processing.

#8133 66 days ago

Am I doing it right?

EE668ADA-BE96-4F31-AF44-FEB4605E51E3 (resized).jpeg
#8134 66 days ago
Quoted from medic7000:

Thank you for sharing. I would like to do the siren mod and not necessarily the surround speakers but I have a few questions and I’m a little intimidated by it. First of all the custom code is for version 1.41 and the latest code is 1.42. So you think Scott will eventually update the custom code to 1.42? Do you need an amp to do the siren mod or you just added the home amp for the surround speakers? The timer that you mentioned has pointy connections behind it(I’m noob in electronics) and what type of wire would I need to connect them and to which pointy connector would the wire go to? The relay has 4 wires connected to it and I’m not sure where exactly they are coming from. I’m assuming one is from the timer, the other 2 is from the back lights, and 2 from the siren? You said the back lights power up the siren so I need to add extra lights to back box since the current one might be turned off? Thanks [quoted image]

I guess a video would help.
I'll try to make One.

#8135 66 days ago
Quoted from THEFOZ:

I did see that video, I think the difference is you run the audio directly to your receiver - mine is split and then run to the spooky amp and the receiver. My speakers /receiver are not in the same area as the game (20 feet away instead of 2 feet like yours). I'll give going directly to the receiver a shot, but even if it works would be weird without going back to the game for the cabinet speakers.

I use the oem speakers in the head of TNA as main speakers.
I do NOT use that tiny crappy amp that is in the game.

So I do not have weird delay issues using Two different amps.

#8136 65 days ago
Quoted from pickleric:

What you have looks like the standard bally/williams cash box/cash box lid from pinball life. All good there.
[quoted image]

I wish. I've tried all orientations of lid and bottom and the thing won't sit properly in the cabinet. It certainly wouldn't stay in position if the game were to be transported. I think it's weird that this game was ordered with coin mechs but no loop was installed in the cabinet to secure the coinbox.

Quoted from pickleric:

You could take lid off and store it some where else, or not even put the coin box in the game.
[quoted image]

I realize that, but to me a coinbox, if included, should be securable. It's as though Spooky tossed the coinbox in there because the customer had ordered the coin mechs, but then didn't think to truly install the coinbox in the cabinet.

#8137 65 days ago
Quoted from jonest3:

Am I doing it right?
[quoted image]

Did this happen during gameplay? I s'pose this would be impossible with a Cliffy.

#8138 65 days ago
Quoted from AndHart120:

I bought the scoop Cliffy and a ball would get stuck on it at least once every single game.

Hmm. That sounds unacceptable. Clearly! I'm discouraged. Here I am waiting dutifully for my own Cliffy and I may end up installing it and then taking it out soon after!

#8139 65 days ago
Quoted from turbo2nr:

I use pinstadiums on my tna

Ah! A rebel! I'm heartened to hear that a TNA owner dares to supplement the playfield lighting. I may try a set, too. Pin Stadiums can be attenuated all the way down to just 10%. At that level I don' foresee them "washing out" the hard-won lighting effects.

#8140 65 days ago
Quoted from turbo2nr:

Works fine for me using my home theatre amp.

That's a helpful clip. Thanks! Your TNA is pink, all right! Whoa! Kind of refreshing to see a set of pink protectors when the green are so common.
Also, you seem to have filled your finished basement with pins. Like, you've squeezed them into *all* the rooms! Fun! Maybe your neighbors complain less with your uber-amplified pins below ground level. Good thinking!
One more thing:
You say you disabled your cabinet's sub and are using a floor-standing powered sub' instead. How challenging was it to wire that configuration? Is there a sub'-out jack on the game's audio board?

#8141 65 days ago
Quoted from Jason_Jehosaphat:

You say you disabled your cabinet's sub and are using a floor-standing powered sub' instead. How challenging was it to wire that configuration? Is there a sub'-out jack on the game's audio board?

There is an amp on the bottom of the cab. I ran an 8ft RCA from the audio out on the amp to the audio/source in on a Polk PSW-10. I ran it through the mesh on the back of the cab. It takes the game from a 10 to an 11.

#8142 65 days ago
Quoted from Jason_Jehosaphat:

Did this happen during gameplay? I s'pose this would be impossible with a Cliffy.

During gameplay yes. Went from awesome super FAST upper playfield multi ball action to…. Wth

One of those funny moments that makes pinball pinball.

#8143 65 days ago
Quoted from Jason_Jehosaphat:

I realize that, but to me a coinbox, if included, should be securable. It's as though Spooky tossed the coinbox in there because the customer had ordered the coin mechs, but then didn't think to truly install the coinbox in the cabinet.

You’re not wrong, but I wouldn’t OCD too much about it. I’d rock it with out the lid and focus on destroying reactors! Its a wonderful game, enjoy it!

#8144 65 days ago

There have been plenty of TNA's put on route with a coinbox.

As trilogybeer said, the slanted side needs to be towards the player, with the slotted holes in the lid over the slanted side of the box.

#8145 65 days ago
Quoted from Jason_Jehosaphat:

Hmm. That sounds unacceptable. Clearly! I'm discouraged. Here I am waiting dutifully for my own Cliffy and I may end up installing it and then taking it out soon after!

Yeah I know what you mean! I’m not sure if there’s a way to fix it so this doesn’t happen or not. It it’s simply getting stuck on the edge of the cliffy inside the reactor if traveling at low speed. I finally had enough and took it out. It was happening literally every single game.

#8146 65 days ago
Quoted from AndHart120:

Yeah I know what you mean! I’m not sure if there’s a way to fix it so this doesn’t happen or not. It it’s simply getting stuck on the edge of the cliffy inside the reactor if traveling at low speed. I finally had enough and took it out. It was happening literally every single game.

This was happening to me almost every game as well. I cut that side off the cliffy and re-installed it so at least the front and left side of the scoop are protected.

#8147 65 days ago
Quoted from Jakers:

This was happening to me almost every game as well. I cut that side off the cliffy and re-installed it so at least the front and left side of the scoop are protected.

That is a good idea. I pulled my cliffy last night, but this may be the way to go.

#8148 65 days ago
Quoted from AndHart120:

Yeah I know what you mean! I’m not sure if there’s a way to fix it so this doesn’t happen or not. It it’s simply getting stuck on the edge of the cliffy inside the reactor if traveling at low speed. I finally had enough and took it out. It was happening literally every single game.

I simply layered too small pieces of Mylar next the edge of the cliffy and on the playfield, creates a smooth transition and have not had an issue since

BF0FBDA2-DAC1-4AE0-B3E6-DBE15C01A3CC (resized).jpeg
#8149 65 days ago

Coinbox photos (stern)
IMG-0427 (resized).jpegIMG-0428 (resized).jpeg

#8150 65 days ago

I am in the same boat as you!

Quoted from Jason_Jehosaphat:

Hmm. That sounds unacceptable. Clearly! I'm discouraged. Here I am waiting dutifully for my own Cliffy and I may end up installing it and then taking it out soon after!

There are 8,320 posts in this topic. You are on page 163 of 167.

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