(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

2 years ago



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  • 5,939 posts
  • 464 Pinsiders participating
  • Latest reply 2 days ago by Cammy
  • Topic is favorited by 185 Pinsiders

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Topic index (key posts)

21 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 5939 posts in this topic. You are on page 15 of 119.
#701 1 year ago
Quoted from Aurich:

KT emailed to say my game #75 "will be on the line in the next few weeks", though what that really means for numbers and orders I have no idea. I'm excited, but now I gotta get off my ass and put my ACDC lower playfield properly back together so I can sell the game. I was working on a mod for it, but at this point I doubt I'll bother going forward with it.
TNA is the only thing about pinball in 2017 that excites me, see if that holds true for 2018 too. Won't surprise me!

Don’t you dare stop working on that lower playfield mod for ACDC!! I want it!!

#702 1 year ago

Hey Scott, isn't there by chance an additional RGB LED connection free to hook up an RGB LED strip for undercab lighting?

That'd be totally nuclear awesome!!!

16
#703 1 year ago

Total Nuclear Annihilation now on location at Mutiny Information Cafe in Denver! Go blow things up for points!!

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#704 1 year ago
Quoted from Aurich:

KT emailed to say my game #75 "will be on the line in the next few weeks", though what that really means for numbers and orders I have no idea. I'm excited, but now I gotta get off my ass and put my ACDC lower playfield properly back together so I can sell the game. I was working on a mod for it, but at this point I doubt I'll bother going forward with it.
TNA is the only thing about pinball in 2017 that excites me, see if that holds true for 2018 too. Won't surprise me!

I hear you. Cash in an envelope and days off appproved on calendar. Waiting and hoping for 73. Will pickup as soon as ready.

#705 1 year ago
Quoted from thedarkknight77:

Don’t you dare stop working on that lower playfield mod for ACDC!! I want it!!

I've got scans of my lower playfield, selling the game just means I couldn't test things. Assuming I ever got around to doing it, I've only been putting it off for like 3 years now.

I dunno, I wonder how many people would even be willing to remove their lower playfield to install something.

#706 1 year ago

Emailed with Joe from PinballStar this morning. Finalized my add ons and the game will be on the line in a few weeks. #81 here.

Getting closer. Need to order my mirror blades soon.

#707 1 year ago

I played one last night for the first time. Very impressed. Gameplay and especially sound was awesome. The only thing I noticed is the right flipper seemed weaker than the left. I tried to look into the EOS switch and hmmmm traditional looking game up top, underneath not so much. Is there flipper strength settings? Also every now and then the right flipper had a mid stroke where it felt like the right flipper cut out.

#708 1 year ago
Quoted from patrickvc:

I played one last night for the first time. Very impressed. Gameplay and especially sound was awesome. The only thing I noticed is the right flipper seemed weaker than the left. I tried to look into the EOS switch and hmmmm traditional looking game up top, underneath not so much. Is there flipper strength settings? Also every now and then the right flipper had a mid stroke where it felt like the right flipper cut out.

Could be a number of things. I would recommend first looking for mechanical issues with the flipper and then adjusting the flipper strength in the service menu.
--Scott

#709 1 year ago
Quoted from patrickvc:

I tried to look into the EOS switch and hmmmm traditional looking game up top, underneath not so much.

I noticed that while at Spooky Pinball a couple days ago. Others may, at some point notice, there are no EOS switches on the flipper mechs and wonder WTF. Charlie tells me Mr. Awesome took care of that feature with code instead.

#710 1 year ago
Quoted from Bryan_Kelly:

I noticed that while at Spooky Pinball a couple days ago. Others may, at some point notice, there are no EOS switches on the flipper mechs and wonder WTF. Charlie tells me Mr. Awesome took care of that feature with code instead.

Thinking about that I wonder why this hasn't allready been done for a long time at Stern? XD

#711 1 year ago

Spooky did an excellent job

#712 1 year ago

For anyone wondering, my game went on the line almost two weeks ago. I had inquired about it earlier this week and Chris (Kingpin) told me that it should be ready next week and they should have a better answer for me on Monday. So looks like about 2-3 weeks from when it hits the line to completion.

#713 1 year ago
Quoted from Bryan_Kelly:

I noticed that while at Spooky Pinball a couple days ago. Others may, at some point notice, there are no EOS switches on the flipper mechs and wonder WTF. Charlie tells me Mr. Awesome took care of that feature with code instead.

How does that work? Does it just time out after a couple seconds?

#714 1 year ago
Quoted from Goonie:

How does that work? Does it just time out after a couple seconds?

Would be nice if it was that easy.

#715 1 year ago
Quoted from hank527:

He made the flippers pulse so there is no bend when struck hard with a ball.

21
#716 1 year ago

Ohhhh my GAWD!!! 5th reactor started and 2 hits on it. Still shaking!!! Lol

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#717 1 year ago

greenhornet that is definitely part of it. But just PWMing the flippers is not always enough. There needs to be a balance and configuration for this so you do not get the flipper buzzing that used to happen on older Stern machines. I had some fun screwing around with this and got it to a good point where the flippers do not overheat, but still have all the power and proper feeling that we are all used to.
--Scott

#718 1 year ago
Quoted from TheNoTrashCougar:

greenhornet that is definitely part of it. But just PWMing the flippers is not always enough. There needs to be a balance and configuration for this so you do not get the flipper buzzing that used to happen on older Stern machines. I had some fun screwing around with this and got it to a good point where the flippers do not overheat, but still have all the power and proper feeling that we are all used to.
--Scott

Can you describe what happens when you're holding up the flipper and the ball comes down and hits it? Is the solution just to have the hold power strong enough to handle it?

10
#719 1 year ago
Quoted from stevevt:

Can you describe what happens when you're holding up the flipper and the ball comes down and hits it? Is the solution just to have the hold power strong enough to handle it?

Nice try Gary Stern! jk jk

#720 1 year ago

In all seriousness though, I have something in my service menu called Flipper Hold Boost. If the regular flipper hold power is not enough to overcome the ball velocity out of that left scoop, you can set this higher and it will add a PWM to the main along with the hold coil. On the programming side, the trick is finding frequencies that do not burn up the coil and remain decently quiet. But all of this is trade secrets, so don't tell anyone.

#721 1 year ago

For us newbies...PWM?

#722 1 year ago
Quoted from Goonie:

For us newbies...PWM?

Pulse Width Modulation. I am basically just oscillating the pulse signal at a given frequency to give the flipper hold more power. Science stuff.

#723 1 year ago

Quick question: #8 TNA butter coming next week with all the bells and whistles. Can’t wait. Played it in Dallas last year. What is the preferred degrees for set up? Same as others 6 to 7?

#724 1 year ago

Playing TNA for the first time last night and the auto plunge would fire the ball and it sometimes would rattle on the sides and come back down. The auto plunge would try again and the ball would rattle against the side and not make it past the gate. Could it be the metal ramp fork or screws getting in the way? Anyone else seen this?

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#725 1 year ago
Quoted from RefugeNate:

Playing TNA for the first time last night and the auto plunge would fire the ball and it sometimes would rattle on the sides and come back down. The auto plunge would try again and the ball would rattle against the side and not make it past the gate. Could it be the metal ramp fork or screws getting in the way? Anyone else seen this?

Could be, but I would think the shooter tip alignment would be the more likely culprit. Like maybe it’s rattling the sides before it even gets to the ramp?

#726 1 year ago
Quoted from Rascal_H:

Could be, but I would think the shooter tip alignment would be the more likely culprit. Like maybe it’s rattling the sides before it even gets to the ramp?

It seems that the ball hitting the sides starts once it gets past the metal fork part.

#727 1 year ago
Quoted from calprog:

Quick question: #8 TNA butter coming next week with all the bells and whistles. Can’t wait. Played it in Dallas last year. What is the preferred degrees for set up? Same as others 6 to 7?

6.5 degrees on the playfield.

#728 1 year ago
Quoted from RefugeNate:

It seems that the ball hitting the sides starts once it gets past the metal fork part

Try adjusting the launch power. Could be just hitting too hard.

#729 1 year ago

I would also check that the shooter tip isn’t touching one of the autolaunch arms. This may cause it to contact the ball in an uneven manner. Could be just a loose screw on the shooter housing causing it to go one way. Had this on a SST.

#731 1 year ago
Quoted from SpookyCharlie:

Try adjusting the launch power. Could be just hitting too hard.

Thanks Charlie, I’ll give that a try. This game is amazing by the way!

#732 1 year ago
Quoted from RefugeNate:

This game is amazing by the way!

Scott Danesi is awesome... that we know! The game is crazy addictive. I felt like a jerk yesterday when a customer showed up to get his game, and I'm on ball 3 of my best game ever and kinda made him wait.

My mom could have walked in at that moment and I would have been focused on ball 3.

#733 1 year ago
Quoted from SpookyCharlie:

Scott Danesi is awesome... that we know! The game is crazy addictive. I felt like a jerk yesterday when a customer showed up to get his game, and I'm on ball 3 of my best game ever and kinda made him wait.
My mom could have walked in at that moment and I would have been focused on ball 3.

Pinball comes first!

#734 1 year ago

Just read on the Bookface: Soundtrack on cassette tape coming soon? Dope!

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#735 1 year ago
Quoted from johnnyutah:

Just read on the Bookface: Soundtrack on cassette tape coming soon? Dope!

Sweet! Do vinyl too!

#736 1 year ago

Love the art on that! I would absolutely hang something like that on the wall.

12
#737 1 year ago

I needed an 'A' to destroy reactor 6.

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#738 1 year ago
Quoted from RustyLizard:

I needed an 'A' to destroy reactor 6.

Impressive! Most impressive...

#739 1 year ago

Hi all,

Need to bail on my pre-order for now. If someone wants #228, please PM me.

Thanks!

#740 1 year ago

#32 in the house. So happy to be a part of this club. Question for owners: When my reactor is activated the right flipper stutters / jiggles. Similar to the flipper stutter on Dialed in. Is this part of gameplay?

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#741 1 year ago

#26 arrived today!

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#742 1 year ago
Quoted from billyboy:

#26 arrived today!

Congrats!

Anyone know what RoHS means on label?

#743 1 year ago
Quoted from Rascal_H:

Anyone know what RoHS means on label?

Restriction Of Hazardous Substance. ( Means no lead and harmful stuff )

LTG : )

#744 1 year ago
Quoted from billyboy:

#26 arrived today!

Purty! Jealous! Enjoy!

#745 1 year ago
Quoted from LTG:

Restriction Of Hazardous Substance. ( Means no lead and harmful stuff )
LTG : )

Learned something new. Thanks!

#746 1 year ago
Quoted from adamross:

#32 in the house. So happy to be a part of this club. Question for owners: When my reactor is activated the right flipper stutters / jiggles. Similar to the flipper stutter on Dialed in. Is this part of gameplay?

Gorgeous!

15
#747 1 year ago

Plz root for my game to clear customs and arrive at my doorstep before christmas.

COME ON CLUNKY CARDBOARD BOX, YOU CAN DO IT!!!

#748 1 year ago

Here's to your TNA arriving in time. Fröhliche Weihnachten!

#749 1 year ago
Quoted from DS_Nadine:

Plz root for my game to clear customs and arrive at my doorstep before christmas.
COME ON CLUNKY CARDBOARD BOX, YOU CAN DO IT!!!

Bitte

Good luck.

#750 1 year ago
Quoted from johnnyutah:

Just read on the Bookface: Soundtrack on cassette tape coming soon? Dope!

Are there plans to make the soundtrack available? (I can't tell if this is a joke).

I'd buy it digitally right now, and all I've heard is what I can barely hear from the streams and the few clips on thenotrashcougar 's soundcloud page.

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