(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

2 years ago



Topic Stats

  • 6,025 posts
  • 469 Pinsiders participating
  • Latest reply 4 hours ago by TheNoTrashCougar
  • Topic is favorited by 189 Pinsiders

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Topic index (key posts)

21 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 6025 posts in this topic. You are on page 117 of 121.
#5801 73 days ago

New! Exclusive! Dare I say EPIC mod?

Just kidding, it's just a usb extension ran to the coin door. When you're slightly wider than the space you left between the games, this helps a lot.

10' usb male to female extension cable (around $4 on amazon.

Works great.

And yes, you can load all your p-roc game updates on the same flash drive as the system looks for a specific title to update that specific game (you can also do this with jjp delta updates).

20190831_075240 (resized).jpg20190831_075256 (resized).jpg20190831_075334 (resized).jpg20190831_075339 (resized).jpg20190831_075509 (resized).jpg
#5802 73 days ago
Quoted from KingPinGames:

New! Exclusive! Dare I say EPIC mod?
Just kidding, it's just a usb extension ran to the coin door. When you're slightly wider than the space you left between the games, this helps a lot.
10' usb male to female extension cable (around $4 on amazon.
Works great.
And yes, you can load all your p-roc game updates on the same flash drive as the system looks for a specific title to update that specific game (you can also do this with jjp delta updates).[quoted image][quoted image][quoted image][quoted image][quoted image]

Love it. Did the same thing to my game to help speed up dev testing.

#5803 73 days ago
Quoted from Fytr:

Maybe we can take spare led boards and splice in to the existing insert ones in such a manner that they would be programmed identically? Probably not possible the way these things are individually addressable...

Maybe two LEDs on one board/address like the sling boards done by TimeBandit for Alien ... ?

#5804 73 days ago
Quoted from razorsedge:

Maybe two LEDs on one board/address like the sling boards done by TimeBandit for Alien ... ?

Yes. I’m assuming the individual led boards couldn’t power two leds directly but one could be made that could. Or maybe there’s a way to configure the led board to “mimic” the original one so they both react to the same address (I have no idea how these actually work, clearly).

#5805 73 days ago
Quoted from Fytr:

I used to hate the way ToM used to order you around the whole game. Didn't last long in my basement...

"tickets please !"

#5806 73 days ago
Quoted from KingPinGames:

New! Exclusive! Dare I say EPIC mod?
Just kidding, it's just a usb extension ran to the coin door. When you're slightly wider than the space you left between the games, this helps a lot.
10' usb male to female extension cable (around $4 on amazon.
Works great.
And yes, you can load all your p-roc game updates on the same flash drive as the system looks for a specific title to update that specific game (you can also do this with jjp delta updates).[quoted image][quoted image][quoted image][quoted image][quoted image]

That's a great idea...

#5807 72 days ago

I love the beepgate reprise. Can you do an option in the finished code release to choose either song for the main theme? I think it would be cool to be able to switch it up sometimes.

#5808 67 days ago

Has spooky replaced chipping playfields yet? Jjp started doing this for potc.

#5809 67 days ago
Quoted from estrader:

Has spooky replaced chipping playfields yet? Jjp started doing this for potc.

for extreme cases they did. for the majority of people that had issues, the washers were enough to cover and stop further damages.

#5810 62 days ago

I found a place that does the neoprene washers, bulk. armouredhobbit put them on today. She said quite a few of the star posts had to be replaced; the original material definitely was no bueno, as even star posts not taking impact were failing bad..

Here's what I found for the neoprene:

https://www.primal23industrial.com/34-OD-X-316-ID-X-116-Thickness--Endeavor-Series-Neoprene-Rubber-Washers_p_27.html
E75316116 3/4" OD X 3/16" ID X 1/16" Thickness - Endeavor Series Neoprene Rubber Washers

I bought a bag of 300 for $43.95 (plus $2.95 shipping). That should last me until the neoprene dries out...

For the LOCALS near me, I also have a ton of 3/4" OD x 5/16" ID x 1/16". The holes are bigger than they need to be. If you want some, grab some at the next gathering.

#5811 61 days ago
Quoted from jfesler:

I found a place that does the neoprene washers, bulk. armouredhobbit put them on today. She said quite a few of the star posts had to be replaced; the original material definitely was no bueno, as even star posts not taking impact were failing bad..
Here's what I found for the neoprene:
https://www.primal23industrial.com/34-OD-X-316-ID-X-116-Thickness--Endeavor-Series-Neoprene-Rubber-Washers_p_27.html
E75316116 3/4" OD X 3/16" ID X 1/16" Thickness - Endeavor Series Neoprene Rubber Washers
I bought a bag of 300 for $43.95 (plus $2.95 shipping). That should last me until the neoprene dries out...

For the LOCALS near me, I also have a ton of 3/4" OD x 5/16" ID x 1/16". The holes are bigger than they need to be. If you want some, grab some at the next gathering.

For the record I am still rocking the PET G washers (https://pinside.com/pinball/forum/topic/total-nuclear-annihilation-cluball-welcome/page/110#post-5067828). They are invisible and serve the same purpose as the metal washers shipping on the new games.

#5812 60 days ago

I’m having a TNA side tournament this weekend. The prize is kind of an inside joke, but I’ll explain.

It’s called “The China Syndrome”
Teams of two pay 3.6 dollars per entry.
Each team plays a two player co-op game.
The team with the most reactors destroyed wins.
No playoffs.
Entries are not limited. You can play with different team mates to get the best score.
The plan is to let people pair up and have a fun distraction while the main tournament is running.

The winning team gets two of these mugs.

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#5813 60 days ago
Quoted from Nevus:

I’m having a TNA side tournament this weekend. The prize is kind of an inside joke, but I’ll explain.
It’s called “The China Syndrome”
Teams of two pay 3.6 dollars per entry.
Each team plays a two player co-op game.
The team with the most reactors destroyed wins.
No playoffs.
Entries are not limited. You can play with different team mates to get the best score.
The plan is to let people pair up and have a fun distraction while the main tournament is running.
The winning team gets two of these mugs.[quoted image]

Very cool! What happens if 2 teams tie?
--Scott

#5814 60 days ago
Quoted from Nevus:

I’m having a TNA side tournament this weekend. The prize is kind of an inside joke, but I’ll explain.
It’s called “The China Syndrome”
Teams of two pay 3.6 dollars per entry.
Each team plays a two player co-op game.
The team with the most reactors destroyed wins.
No playoffs.
Entries are not limited. You can play with different team mates to get the best score.
The plan is to let people pair up and have a fun distraction while the main tournament is running.
The winning team gets two of these mugs.[quoted image]

You're delusional get to the infirmary

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#5815 60 days ago
Quoted from TheNoTrashCougar:

Very cool! What happens if 2 teams tie?
--Scott

#5816 60 days ago
Quoted from TheNoTrashCougar:

Very cool! What happens if 2 teams tie?
--Scott

The graphite hits the ground?

#5817 60 days ago

We will com up with something fun.
I’ll report back after the tournament.

19
#5818 59 days ago

Game controlled room lighting
Hooked up an esp8266 to the beacon, it communicates with the open APIs of the Nanoleaf Aurora and the Phillips Hue track lighting.

#5819 59 days ago
Quoted from Cammy:

Game controlled room lightingHooked up an esp8266 to the beacon, it communicates with the open APIs of the Nanoleaf Aurora and the Phillips Hue track lighting.

this is awesome.

#5820 59 days ago
Quoted from Cammy:

Game controlled room lightingHooked up an esp8266 to the beacon, it communicates with the open APIs of the Nanoleaf Aurora and the Phillips Hue track lighting.

Sick, nicely done!

#5821 59 days ago
Quoted from Cammy:

Game controlled room lightingHooked up an esp8266 to the beacon, it communicates with the open APIs of the Nanoleaf Aurora and the Phillips Hue track lighting.

Multiple light-gasms!

Also have some Aurora panels - they are very cool.

#5822 59 days ago
Quoted from Cammy:

Game controlled room lightingHooked up an esp8266 to the beacon, it communicates with the open APIs of the Nanoleaf Aurora and the Phillips Hue track lighting.

Hilarious, I did the same thing. My Nanoleaf Aurora pattern is different, at least!

Use the entertainment zones on the Hue lights. The old system is slloooooooow. I’m just about at bridge max for lights

#5823 59 days ago

I think I remember someone on here hooking into the speaker lights on TNA and lighting their gameroom with the same colors as the speakers. That is awesome!!! I love when people do this stuff.

#5824 59 days ago
Quoted from VolunteerPin:

Speaking of skill shots, I have an absolutely terrible time ever getting my plunge to go through the top lanes. Either too soft or too hard. Any suggestions?

You gotta bump the machine forward when it reaches the top . If the ball is going slow enough, bumping it will usually cause it to catch and fall in.

10
#5825 59 days ago

With all of those extra lights you're going to need one of these. Getting really close to being done with this meter and should be ready by the end of the month. It's a batch of 25 with potential for another 25 later on. Send a PM if interested in a meter and would like to be added to the list.

The gif is of the demo board which has a small issue preventing correct placement under the apron, function is otherwise 100%. Mounting issues have been addressed and final boards should be here any day. Changes are minor and the picture does reflect the final board.

Ball ready activates green forward flashes.
Auto plunger activates a white forward flash.
Analog plunger meter with gradual light levels.
4 brightness settings.
On/off for ball ready and auto plunger effects.

videotogif_2019.09.14_09.52.05.gif20190914_094031 (resized).jpg
#5826 59 days ago
Quoted from Cammy:

Game controlled room lightingHooked up an esp8266 to the beacon, it communicates with the open APIs of the Nanoleaf Aurora and the Phillips Hue track lighting.

cammy - Officially badass.

#5827 58 days ago

Thanks!

And twhtalm I'm sold! Will pm you!

The side lights would be cool but I hear users have had issues with them, like they just stop working. I'm assuming it's like 3in EL tape.

#5828 58 days ago

Yeah, I NEED one of those shooter lane kits.

#5829 58 days ago
Quoted from TheNoTrashCougar:

Yeah, I NEED one of those shooter lane kits.

Check the mail at PBL in about 2-3 weeks, you should already be expecting one.

#5830 57 days ago

Anyone see problems when 2 balls enter the left scoop at the same time? We've had it happen a couple times. Game won't ball search or try to kick them out.

#5831 57 days ago
Quoted from aobrien5:

Anyone see problems when 2 balls enter the left scoop at the same time? We've had it happen a couple times. Game won't ball search or try to kick them out.

check your opto and make sure it is working properly. 2 balls entering the scoop is not an issue, it still only registers just the first ball.

#5832 57 days ago
Quoted from twhtalm:

Check the mail at PBL in about 2-3 weeks, you should already be expecting one.

OMG OMG!

#5833 57 days ago

I can't believe this guy is getting his before me..... What did he create the game ?!

#5834 57 days ago
Quoted from TheNoTrashCougar:

check your opto and make sure it is working properly. 2 balls entering the scoop is not an issue, it still only registers just the first ball.

It works fine at all other times. If it wasn't detecting the ball, wouldn't it ball search?

Edit: turns out one of the reactor target switches was stuck closed.

#5835 57 days ago

Anyone know what springs/sleeves are being used in the TNA plunger assembly? Not seeing it in the manual

#5836 57 days ago

Here's what i added this weekend. The video starts on ball 3.

#5837 56 days ago
Quoted from TheNoTrashCougar:

Yeah, I NEED one of those shooter lane kits.

Quoted from twhtalm:

Check the mail at PBL in about 2-3 weeks, you should already be expecting one.

Uhhhh, I NEED one of those shooter lane kits too...

#5838 56 days ago

I kinda want one too, damnit!

#5839 56 days ago

Only one more spot open for the first batch of plunger meters, whoever wants it better hurry up! There will be a second batch after seeing the enthusiasm for this mod. Thanks for the interest and kind words everyone.

All first batch slots are filled as of this morning. Still sign up for batch #2.

#5840 56 days ago
Quoted from twhtalm:

Only one more spot open for the first batch of plunger meters, whoever wants it better hurry up! There will be a second batch after seeing the enthusiasm for this mod. Thanks for the interest and kind words everyone.

How much $

#5841 56 days ago

$45 shipped. This will include everything required for a quick install.

#5842 55 days ago
Quoted from twhtalm:

$45 shipped. This will include everything required for a quick install.

Is the spot still open? I will buy it.

#5843 55 days ago
Quoted from HookedonPinonics:

Is the spot still open? I will buy it.

First batch is full, sent you a PM.

#5844 54 days ago

I’m in too

#5845 54 days ago

I just want to give a shout out to Charlie and KT at Spooky for being awesome people based on recent interaction.

Their customer service and down-to-earth vibes are fully acknowledged (and appreciated).

Much love and respect.

#5846 54 days ago
Quoted from twhtalm:

$45 shipped. This will include everything required for a quick install.

Put me down for the next batch if You’re not adding any stragglers in

#5847 53 days ago

I'm in for the next batch too

#5848 53 days ago

I’m in as well.

#5849 52 days ago

I'm in if there's a batch #2

#5850 48 days ago

Question:
Got a credit dot, and figured it must be the right scoop which I rarely hit. So I'm not sure how to see which switch is causing the credit dot. Hitting the scoop didn't immediately clear it. Just found a "clear service notifications" option. So I cleared it, but then had to restart the game. Just wondering how to see what triggers a credit dot.
Muchas gracias.

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