(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

2 years ago



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  • Latest reply 31 minutes ago by razorsedge
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There are 6849 posts in this topic. You are on page 113 of 137.
#5601 10 months ago

I'll check back next time I'm on location. But when I did it, it only cleared the credits on the machine and the audits still read the same.

#5602 10 months ago

You probably did not select the correct thing to clear. There is Clear Credits and Clear Coin Audits in the service menu. But definitely let me know if something is not working right.
--Scott

#5603 10 months ago

Sounds like I whiffed I'll take a look but I swear I went up and down that thing looking for something like that. Wouldn't be the first time I missed something that obvious.

#5604 10 months ago
Quoted from Chalkey:

Sounds like I whiffed I'll take a look but I swear I went up and down that thing looking for something like that. Wouldn't be the first time I missed something that obvious.

Hey All good! I have been know to mess up easy stuff, so let me know if this is not working right, now would be a great time for me to fix it. If ya know what I mean...
--Scott

#5605 10 months ago
Quoted from TheNoTrashCougar:

Hey All good! I have been know to mess up easy stuff, so let me know if this is not working right, now would be a great time for me to fix it. If ya know what I mean...
--Scott

Is this a hint!!?!

#5606 10 months ago

Is it possible to get a total play count if the game has only ever been on freeplay? All the coin audits are zero and I think the rest wipe with code updates

#5607 10 months ago

I have to turn down the volume every time I enter my initials for high score. The levels are much louder vs. in-game play volume. I then have to bump up the volume again once I start another game. It would nice if this could be balanced out.

#5608 10 months ago
Quoted from highdef:

I have to turn down the volume every time I enter my initials for high score. The levels are much louder vs. in-game play volume. I then have to bump up the volume again once I start another game. It would nice if this could be balanced out.

That is super strange. I have not noticed this at all on any of my test machines. Is anyone else seeing this behavior? Thanks,
--Scott

#5609 10 months ago
Quoted from TheNoTrashCougar:

That is super strange. I have not noticed this at all on any of my test machines. Is anyone else seeing this behavior? Thanks,
--Scott

Never had that happen. Then again, I'm pushing the start button as fast as I can to start another game

#5610 10 months ago
Quoted from TheNoTrashCougar:

That is super strange. I have not noticed this at all on any of my test machines. Is anyone else seeing this behavior? Thanks,
--Scott

I don’t notice it being any louder than the music is.

#5611 10 months ago

I'm on the latest beta code and I notice no issues with high score screen.

Only bug ive encountered is that if you tilt while inside the core or up top and the ball ends up in the left scoop, it doesn't come out until triggering a ball search.

#5612 10 months ago

I finally resolved my audio issue. I had a lot of popping and cracking from the speakers when I overheated the reactor due to the shaker motor causing the 3.5mm audio cable to shake and create the distortion. I added a 3.5mm splitter from the monitor, ran a second 3.5mm cable to a 3.5mm-to-dual-RCA cable then connected that to a Polk Sub which sounded great but still allowed the distortion from the factory speakers. Realizing that the new cables fit together much more securely I added a 3.5mm extension to the end of the factory cable, the new male 3.5mm fit MUCH tighter into the amplifier. After 20 games the distortion has not returned, the bass is amazing (thanks to the new sub), and I can raise the volume on the factory speakers without problem!

#5613 10 months ago

thenotrashcougar
Hi Scott,

Ball Search Loop after Tilt (1.3.1b3.) - posting here because the bug report form didn't seem to work on your site.
tilted on last ball (extra ball after ball 3).
I think on multiball or multiball just finished (but actually I can't be completely sure of that).
Machine went into ball search loop, even though all balls were in the trough.
I had to power of and it started up no trouble. Very frustrating because I was wanting it to complete so I could enter my name in high score - I'm new to the club and this was my best game so far - tilted as destroying reactor 4
But loving the game and appreciate the support you put in

#5614 10 months ago
Quoted from jaybeedee:

thenotrashcougar
Hi Scott,
Ball Search Loop after Tilt (1.3.1b3.) - posting here because the bug report form didn't seem to work on your site.
tilted on last ball (extra ball after ball 3).
I think on multiball or multiball just finished (but actually I can't be completely sure of that).
Machine went into ball search loop, even though all balls were in the trough.
I had to power of and it started up no trouble. Very frustrating because I was wanting it to complete so I could enter my name in high score - I'm new to the club and this was my best game so far - tilted as destroying reactor 4
But loving the game and appreciate the support you put in

Sounds like a trough switch is failing.
I get 2 balls on the playfield every once in a while myself.
I've also had the pin freeze while in attract mode once in a while too.

#5615 10 months ago
Quoted from TheNoTrashCougar:

That is super strange. I have not noticed this at all on any of my test machines. Is anyone else seeing this behavior? Thanks,
--Scott

Haven't noticed it myself. I like to play a little tune along to the background music while I navigate to pick out my initials.

#5616 10 months ago
Quoted from AndHart120:

I don’t notice it being any louder than the music is.

Don't get me wrong, I love the music, but it's definitely louder. I even metered it.

#5617 10 months ago
Quoted from jaybeedee:

thenotrashcougar
Hi Scott,
Ball Search Loop after Tilt (1.3.1b3.) - posting here because the bug report form didn't seem to work on your site.
tilted on last ball (extra ball after ball 3).
I think on multiball or multiball just finished (but actually I can't be completely sure of that).
Machine went into ball search loop, even though all balls were in the trough.
I had to power of and it started up no trouble. Very frustrating because I was wanting it to complete so I could enter my name in high score - I'm new to the club and this was my best game so far - tilted as destroying reactor 4
But loving the game and appreciate the support you put in

I actually just had something similar happen. I too was able to softlock the game. I did it with a well timed late tilt. I think what happened was I shook the game to make an outlane save, got a danger, activated an inlane ball saver, couple seconds later a second danger, drained, and it tilted out with the ball in the drain. A second later the audio called out "ball saved"
then nothing happened. It went into a ball search loop with all balls in the trough. I manually ejected the balls and let them drain back into the trough but the game didn't resume no matter what we did. I'm also on 1.3.1b3

Not sure why the tilt is so slow to react on this game. I sometimes tilt out 10 seconds after the shake in question.

#5618 10 months ago
Quoted from McSquid:

Not sure why the tilt is so slow to react on this game. I sometimes tilt out 10 seconds after the shake in question.

Yes, my perception is also that the tilt sometimes seems out of sync with the amount of shaking currently going on. I will have to go back through this thread - from memory there is quite a bit of discussion about dampening the plumb bob with an ear plug.

#5619 10 months ago
Quoted from highdef:

I have to turn down the volume every time I enter my initials for high score. The levels are much louder vs. in-game play volume. I then have to bump up the volume again once I start another game. It would nice if this could be balanced out.

At least you can turn yours down. My machine is possessed and changes the volume to 11 on it's own.

#5620 10 months ago
Quoted from highdef:

Don't get me wrong, I love the music, but it's definitely louder. I even metered it.

Stop setting high scores then!

#5621 10 months ago

I will dig into this tilt thing a bit more before the next update. That is very odd, but I am pretty sure I can find it. Thanks for the help identifying this guys!
--Scott

#5622 10 months ago
Quoted from TheNoTrashCougar:

I will dig into this tilt thing a bit more before the next update. That is very odd, but I am pretty sure I can find it. Thanks for the help identifying this guys!
--Scott

Can we get a option in the settings to turn on some crazy mystery awards like the instant game over, multiball, maybe a reverse reactor where you start on 9 and work down?, i just love this game as a party game and awesome random mystery awards can keep people on their toes

#5623 10 months ago

In the utilities menu I have

Reset high scores
Clear credits
Reset audits
Factory settings
Clear error report
Set date time

Software version 1.3.0

Am I not looking in the right spot? Reinstall 1.3.0?

#5624 10 months ago
Quoted from Robertstone0407:

Can we get a option in the settings to turn on some crazy mystery awards like the instant game over, multiball, maybe a reverse reactor where you start on 9 and work down?, i just love this game as a party game and awesome random mystery awards can keep people on their toes

This sounds awesome as a "party mode"

If I had any feature requests it would be uneven team battles. 2v1 or 3v1. My casual friends would love to team up to take me down.

#5625 10 months ago
Quoted from McSquid:

This sounds awesome as a "party mode"
If I had any feature requests it would be uneven team battles. 2v1 or 3v1. My casual friends would love to team up to take me down.

This is a good idea, we do this a lot when shooting pool. The best player has to go 1v2 versus the two next. It is really fun for all.

#5626 10 months ago

Come Hang with Danesi and crew!!! LIVE NOW

Twitch.tv/flipnoutpinball

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#5627 9 months ago

I always found it a bit hard to see how far I was pulling the plunger for those critical skill shots (I prefer to play my games in the dark). I replaced the black shooter tip with white and put a yellow piece of vinyl under the dashes. Also spiced up the bottom portion with a nuclear symbol. I like how it turned out.

197C0D39-96B5-4A19-9758-FF43898DFB5F.jpeg
#5628 9 months ago
Quoted from Jakers:

I always found it a bit hard to see how far I was pulling the plunger for those critical skill shots (I prefer to play my games in the dark). I replaced the black shooter tip with white and put a yellow piece of vinyl under the dashes. Also spiced up the bottom portion with a nuclear symbol. I like how it turned out.[quoted image]

Looks great! Where did you get the sticker?

#5629 9 months ago

I don't really use that gauge, but the yellow vinyl really looks cool under there!

#5630 9 months ago
Quoted from pickleric:

Looks great! Where did you get the sticker?

I made it with my vinyl cutter.

#5631 9 months ago

Just joined the club! Love TNA so far.

#5632 9 months ago
Quoted from Barkz:

Just joined the club! Love TNA so far.

Welcome!!!!

Enjoy the rush.

#5633 9 months ago
Quoted from Jakers:

I made it with my vinyl cutter.

That is so simple, but adds so much!!

#5634 9 months ago
Quoted from Jakers:

I made it with my vinyl cutter.

Any chance you'd sell a kit? That looks quite good!

#5635 9 months ago
Quoted from Jakers:

I always found it a bit hard to see how far I was pulling the plunger for those critical skill shots (I prefer to play my games in the dark). I replaced the black shooter tip with white and put a yellow piece of vinyl under the dashes. Also spiced up the bottom portion with a nuclear symbol. I like how it turned out.[quoted image]

I just lit mine. It's still easy to see with the room lights off.

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22
#5636 9 months ago

Here's a sample of something i've slowly been working on, summertime lazyness. Optos track the plunger and will have different effects for ball waiting to plung and autoplunger. The paper is just acting as a diffuser and will not cover the main opening.

videotogif_2019.04.13_09.14.56.gif
#5637 9 months ago
Quoted from twhtalm:

Here's a sample of something i've slowly been working on, summertime lazyness. Optos track the plunger and will have different effects for ball waiting to plung and autoplunger. The paper is just acting as a diffuser and will not cover the main opening.[quoted image]

Sold, please let me know where to send payment!

#5638 9 months ago
Quoted from yzfguy:

Sold, please let me know where to send payment!

It's been slow going and frustrating getting a complete design together, PCB and design software has a steep learning curve.

#5639 9 months ago
Quoted from twhtalm:

Here's a sample of something i've slowly been working on, summertime lazyness. Optos track the plunger and will have different effects for ball waiting to plung and autoplunger. The paper is just acting as a diffuser and will not cover the main opening.[quoted image]

Count me in

#5640 9 months ago
Quoted from twhtalm:

Here's a sample of something i've slowly been working on, summertime lazyness. Optos track the plunger and will have different effects for ball waiting to plung and autoplunger. The paper is just acting as a diffuser and will not cover the main opening.[quoted image]

That looks fantastic. Take my money please.

#5641 9 months ago

I too would like to preorder 5 of these. totally serious.

#5642 9 months ago

Time to get off my lazy butt. Will keep everyone posted

#5643 9 months ago

Speaking of skill shots, I have an absolutely terrible time ever getting my plunge to go through the top lanes. Either too soft or too hard. Any suggestions?

#5644 9 months ago
Quoted from VolunteerPin:

Speaking of skill shots, I have an absolutely terrible time ever getting my plunge to go through the top lanes. Either too soft or too hard. Any suggestions?

Practice or stick to the secret skillshot

#5645 9 months ago
Quoted from VolunteerPin:

Speaking of skill shots, I have an absolutely terrible time ever getting my plunge to go through the top lanes. Either too soft or too hard. Any suggestions?

I have the same issue. Just really tough I think. I’ve even played with different shooter rod springs.

It weird because I can basically hit any lane I want on my CFTBL which is a similar skill shot.

#5646 9 months ago
Quoted from VolunteerPin:

Speaking of skill shots, I have an absolutely terrible time ever getting my plunge to go through the top lanes. Either too soft or too hard. Any suggestions?

Quoted from Rascal_H:

I have the same issue. Just really tough I think. I’ve even played with different shooter rod springs.
It weird because I can basically hit any lane I want on my CFTBL which is a similar skill shot.

Scott is leaning back in his chair, with an evil grin and thinking to himself... NAILED IT!!!

#5647 9 months ago

If you beat the game, don't let Scott know and/or see how...he will make the game harder because of you.

#5648 9 months ago
Quoted from Skipnatty:

If you beat the game, don't let Scott know and/or see how...he will make the game harder because of you.

Only way to beat would be like Bowen does slow it down. It’d be a cool option where you had 6 minutes or XX minutes maximum time. (menu setting). After time is up the game is over.

#5649 9 months ago
Quoted from Skipnatty:

If you beat the game, don't let Scott know and/or see how...he will make the game harder because of you.

thenotrashcougar I beat it. Make it harder!

https://www.twitch.tv/videos/460415653

#5650 9 months ago

Anyone wanna sell their cassette tape OST? I didn't get one before they sold out :\

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