(Topic ID: 195784)

Total Nuclear Annihilation Club...Welcome to the future!


By Pinballlew

1 year ago



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There are 5438 posts in this topic. You are on page 108 of 109.
#5351 29 days ago
Quoted from joseph5185:

Does anyone ever consider it being a concern when few games were made - such as this one - and you keep seeing them pop up for sale?

No.

#5353 29 days ago
Quoted from Pmaino:

Thanks Scott. I’ll try to find it before I reach out to support!

Hitting the power button on the computer worked. Thanks Scott!

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#5354 29 days ago
Quoted from joseph5185:

Does anyone ever consider it being a concern when few games were made - such as this one - and you keep seeing them pop up for sale?
Probably not? I mean there could be a 1,000 reasons someone wants to sell something and I would assume it’s only because they want something else more.

No

I also don’t think there are many for sale.
Keep in mind that many popular stern Pro games only are 1000 games. I see many stern games up for sale way more often

#5355 29 days ago
Quoted from joseph5185:

Does anyone ever consider it being a concern when few games were made - such as this one - and you keep seeing them pop up for sale?
Probably not? I mean there could be a 1,000 reasons someone wants to sell something and I would assume it’s only because they want something else more.

Nope, worrying about stuff like that is not worth anyone’s time in this short existence we all have . I buy games I like , that’s it .I don’t care what anyone else thinks of them , how many are for sale ,or what the market for them will be in the future .I really like this game and have no plans to ever sell it. I will admit that I am biased and this game was made to suit the type of game I enjoy to play and nailed it , but doesn’t change the fact that it is awesome. If you like this game and want to own one that is all that matters .

#5356 29 days ago
Quoted from trilogybeer:

Nope, worrying about stuff like that is not worth anyone’s time in this short existence we all have . I buy games I like , that’s it .I don’t care what anyone else thinks of them , how many are for sale ,or what the market for them will be in the future .I really like this game and have no plans to ever sell it. I will admit that I am biased and this game was made to suit the type of game I enjoy to play and nailed it , but doesn’t change the fact that it is awesome. If you like this game and want to own one that is all that matters .

LOVE all that!

Yea. These aren’t investments. These are expensive toys that I want to play and blessed that I’m able to own.

#5357 29 days ago

Passing on a quick tech tip if anyone has this issue.

One of my grid lights went bad. The pinks were blue which made finishing the grid a little confusing. I reached out to Spooky who offered to fix the grid board.

Instead of the game being down for a few weeks, I bought a new grid board from pinballlife for $25. Installed and still the same issue.

I traced the ribbon cable to another board. Seems one of the minions got overzealous with the hot glue which prevented contact. Removed the glue, reseated the ribbon cable and all is well.

The good news is that now I own a spare grid board.
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#5358 28 days ago
Quoted from joseph5185:

Does anyone ever consider it being a concern when few games were made - such as this one - and you keep seeing them pop up for sale?
Probably not? I mean there could be a 1,000 reasons someone wants to sell something and I would assume it’s only because they want something else more.

I have noted this as well and it kind of concerned me at first but I think there are a few reasons. The game is definitely unique and is not a journey pin, you do see most of what the pin offers in a very short period of time compared to some of the deeper games. Also, there was a bit of FOMO going on with this pin when the end of the run was announced which probably got a few people buying the machine that might have thought twice about it and passed if they didn't feel rushed to make a decision. Also, the game is hard and can be frustrating at times. This makes it a very tempting pin to move on from when the next new shiny is available.

Hell, I thought about selling mine to help fund a Pirates but then I realized that I've played the game every day since I've owned it. Objectively I think I like my BM66 more, I'm almost positive I'll own my BM66 well after I sell TNA but I simply play my TNA a lot more than my BM66 and I've owned it a month longer. I'm not any less thrilled to down reactors now than I was when I first got the game. I get just as angry when I have a bad run of games. In other words I'm definitely not bored. It's just intense pinball fun every game (maybe too intense sometimes).

I'll still probably sell my TNA at some point being that I only have a two pin collection and my whole plan was to rotate pins out somewhat fast over the next couple of years but I worry it will be a mistake. Also, even if I sell it and take the big NIB resale loss I'll feel like I got my money's worth out of it (about 1300 plays so far).

Anyway, I guess I'm trying to say don't worry about it It also will go great with a longer playing game like Pirates.

#5359 28 days ago
Quoted from iloveplywood:

I have noted this as well and it kind of concerned me at first but I think there are a few reasons. The game is definitely unique and is not a journey pin, you do see most of what the pin offers in a very short period of time compared to some of the deeper games. Also, there was a bit of FOMO going on with this pin when the end of the run was announced which probably got a few people buying the machine that might have thought twice about it and passed if they didn't feel rushed to make a decision. Also, the game is hard and can be frustrating at times. This makes it a very tempting pin to move on from when the next new shiny is available.
Hell, I thought about selling mine to help fund a Pirates but then I realized that I've played the game every day since I've owned it. Objectively I think I like my BM66 more, I'm almost positive I'll own my BM66 well after I sell TNA but I simply play my TNA a lot more than my BM66 and I've owned it a month longer. I'm not any less thrilled to down reactors now than I was when I first got the game. I get just as angry when I have a bad run of games. In other words I'm definitely not bored. It's just intense pinball fun every game (maybe too intense sometimes).
I'll still probably sell my TNA at some point being that I only have a two pin collection and my whole plan was to rotate pins out somewhat fast over the next couple of years but I worry it will be a mistake. Also, even if I sell it and take the big NIB resale loss I'll feel like I got my money's worth out of it (about 1300 plays so far).
Anyway, I guess I'm trying to say don't worry about it It also will go great with a longer playing game like Pirates.

Sorry... FOMO?

#5360 28 days ago

Sorry about that, Fear of Missing Out. Sort of like the Pirates situation -- it suddenly became much more desirable when the run was limited.

#5361 28 days ago
Quoted from iloveplywood:

Sorry about that, Fear of Missing Out. Sort of like the Pirates situation -- it suddenly became much more desirable when the run was limited.

Ah. Gotcha

Yea this would be my 3rd pin with Pirates and AFMr. I think it would round out a 3 pin nicely (though I want WOZ).

And I think it would be cool that each machine is from a different company.

#5362 28 days ago

Hello, I was wondering if anyone else has problems with static from the speakers? This doesn’t always happen but every once in a while I get major static from the speakers during game play. I checked all of the connections and they appear secure. I have the speaker volume set to the lowest setting.

Any helpful hints would be great.

#5363 28 days ago
Quoted from Hyped:

Hello, I was wondering if anyone else has problems with static from the speakers? This doesn’t always happen but every once in a while I get major static from the speakers during game play. I checked all of the connections and they appear secure. I have the speaker volume set to the lowest setting.
Any helpful hints would be great.

Yeah. All the time, and it happened when I took it to a show. I ended up hot gluing the mini stereo jack connection to the amp to keep it from coming loose. We'll see if that helps. I think that's the only thing Spooky didn't hot glue

#5364 28 days ago
Quoted from joseph5185:

Does anyone ever consider it being a concern when few games were made - such as this one - and you keep seeing them pop up for sale?
Probably not? I mean there could be a 1,000 reasons someone wants to sell something and I would assume it’s only because they want something else more.

I don't worry about stuff like that. It's just flat out the funnest game I've ever played. Some people get it, and a lot of people don't. I have also seen posts on here where people are looking for a TNA but can't find one.

#5365 28 days ago
Quoted from floyd1977:

I don't worry about stuff like that. It's just flat out the funnest game I've ever played. Some people get it, and a lot of people don't. I have also seen posts on here where people are looking for a TNA but can't find one.

I’m one of those people...but I may have something in the works..

=)

#5366 28 days ago
Quoted from floyd1977:

Yeah. All the time, and it happened when I took it to a show. I ended up hot gluing the mini stereo jack connection to the amp to keep it from coming loose. We'll see if that helps. I think that's the only thing Spooky didn't hot glue

Thank you for the reply. I will give that a try.

#5367 28 days ago

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#5369 27 days ago

I think it's time to pick one of these up, and I'm seeing a number for sale. Is there a clear picture of which serial #s are affected by the playfield chipping issue? I saw the washer fix, but was something else changed in coating/process partway through the run?

#5370 27 days ago
Quoted from ctl723:

I think it's time to pick one of these up, and I'm seeing a number for sale. Is there a clear picture of which serial #s are affected by the playfield chipping issue? I saw the washer fix, but was something else changed in coating/process partway through the run?

The artwork was slightly modified to where it won’t go under the star posts. Games that seem to have the most issues with chipping are those that have artwork under the posts.

#5372 23 days ago

Go get it Joseph. You’re not going to find a better deal than that

#5373 22 days ago

When trying to increase your scores, I know about the Reactor Award bonus and Multiball but what do you focus on do you increase the end of ball Reactor Bonus?

#5374 22 days ago

Question about the flipper hold power…I should be able to hold my right flipper and withstand the impact from the reactor scoop right?

It seems when I do this now, the flipper will move as soon as the ball hits it. Also in a multi ball scenario I have seen it do a half flip when it has two or more balls, or get knocked backwards when trying to live catch a few balls at a time.

Is this simply the nut needing tightening or something with the coil?

#5376 17 days ago
Quoted from KevInBuffalo:

Reactor 9 runs with skipnatty happening now! http://www.twitch.tv/buffalopinball

Great stream with the reactor 9 kill on the last game.
In 37 minutes.

#5377 17 days ago

He did the thing! Here's the clip: https://clips.twitch.tv/SarcasticApatheticWerewolfOpieOP

Will get the whole game up on YouTube too.

#5378 17 days ago

Here's the full game on YouTube if you want to see how it all came together:

#5379 17 days ago
Quoted from KevInBuffalo:

Here's the full game on YouTube if you want to see how it all came together:

I saw a whole thing on PBS last night about 'Deepfake' videos.
HOW DO WE KNOW WHAT IS REALLY REAL ANYMORE?!?!

#5380 16 days ago
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#5381 16 days ago

Not watching any videos of someone finishing game until I do it myself... so probably never

#5382 16 days ago
Quoted from Rascal_H:

Not watching any videos of someone finishing game until I do it myself... so probably never

Would sorta take the fun out of it IMO.

Being told about a movie instead of watching it.
A book...
A game...

etc...

#5383 13 days ago

This game is definitely unique. I can't decide if I like the playfield all that much, but the music and sound is just so hypnotizing. I'm not an owner...just a closet fan (feel free to invite me over to play it in co-op mode because I haven't gotten to do that yet after just finding the game on location about an hour from me).

#5384 13 days ago

It just occurred to me that I have very few keepers-at-all-costs in my collection. Given the fact that the honeymoon period is way over with this game, and in a get together the other night at my house, it was the game that was played the most, it is now in the "untouchable" camp. All smiles with every press of the start button.

Great game.

#5385 13 days ago
Quoted from PinDoctor82:

This game is definitely unique. I can't decide if I like the playfield all that much, but the music and sound is just so hypnotizing. I'm not an owner...just a closet fan (feel free to invite me over to play it in co-op mode because I haven't gotten to do that yet after just finding the game on location about an hour from me).

You’re invited! I haven’t played a lot of co-op mode yet.

#5386 12 days ago

Anyone have bull jump issues?
Ive had it hit the glass, sidewalls, wood rails.

#5387 12 days ago
Quoted from Rob-T-800:

Anyone have bull jump issues?
Ive had it hit the glass, sidewalls, wood rails.

Go into the menu and adjust the coil settings down on the slings.
It will become a little tamer then

#5388 12 days ago
Quoted from Toads:

Go into the menu and adjust the coil settings down on the slings.
It will become a little tamer then

Awesome thank you.

#5389 10 days ago
Quoted from SDTMinSTL:

It just occurred to me that I have very few keepers-at-all-costs in my collection. Given the fact that the honeymoon period is way over with this game, and in a get together the other night at my house, it was the game that was played the most, it is now in the "untouchable" camp. All smiles with every press of the start button.
Great game.

How many games happen to be in your "untouchable" camp?

#5390 10 days ago

I still want one of these. Who wants to buy my Rob Zombie?

#5391 10 days ago

Sent payment for a TNA today! Should be in my possession on the 17th! Cannot wait!

#5392 9 days ago
Quoted from joseph5185:

How many games happen to be in your "untouchable" camp?

Not many. 4 maybe? Star Trek LE, Fathom, Meteor and now... TNA. There is some I would have a hard time letting go, but those 4, they ain't leaving.

#5393 9 days ago
Quoted from SDTMinSTL:

Not many. 4 maybe? Star Trek LE, Fathom, Meteor and now... TNA. There is some I would have a hard time letting go, but those 4, they ain't leaving.

TNA and Creature are bolted to my floor.

#5394 9 days ago
Quoted from SDTMinSTL:

Not many. 4 maybe? Star Trek LE, Fathom, Meteor and now... TNA. There is some I would have a hard time letting go, but those 4, they ain't leaving.

The next showdown has to be TNA and you have to take the stance of hating it....

#5395 9 days ago
Quoted from davijc02:

The next showdown has to be TNA and you have to take the stance of hating it....

That would be great to hear how good SDTMinSTL can lie. He may not want his wife to listen to that show.
+1

#5396 9 days ago
Quoted from davijc02:

The next showdown has to be TNA and you have to take the stance of hating it....

Ha. Well I blew my cover. Id do my damndest, but it wouldn't be a very convincing argument.

#5397 9 days ago

Hi all,

I tried searching this thread and I'm not sure I found anything that matches the issue I'm having (I'm sure I missed it). I'm having a lot of instances lately of having two balls locked, then when I hit the first drop target the ball behind it successfully hits second drop target releasing the ball behind it but the first drop target never goes down so I have two balls resting against the first drop target and have to hit it again to get multiball. Is this just a sensitivity issue with the first drop target? Anyone know how to adjust it to correct this?

#5398 9 days ago
Quoted from iloveplywood:

Hi all,
I tried searching this thread and I'm not sure I found anything that matches the issue I'm having (I'm sure I missed it). I'm having a lot of instances lately of having two balls locked, then when I hit the first drop target the ball behind it successfully hits second drop target releasing the ball behind it but the first drop target never goes down so I have two balls resting against the first drop target and have to hit it again to get multiball. Is this just a sensitivity issue with the first drop target? Anyone know how to adjust it to correct this?

This can happen if you don't hit the first drop squarely. If you hit it on the (usually the right side) edge, it has a newton ball effect where the first ball will bounce back and hit the second drop, but the first drop still stays up. It also might be an issue where the drop target "bricks," when the drop target flexes when the ball hits it, but doesn't drop.

You can check the mechanism to see if the target is binding anywhere. Try dropping it and resetting it by hand. If you can do this easily, then your mech is working ok.

#5399 9 days ago
Quoted from FatPanda:

This can happen if you don't hit the first drop squarely. If you hit it on the (usually the right side) edge, it has a newton ball effect where the first ball will bounce back and hit the second drop, but the first drop still stays up. It also might be an issue where the drop target "bricks," when the drop target flexes when the ball hits it, but doesn't drop.
You can check the mechanism to see if the target is binding anywhere. Try dropping it and resetting it by hand. If you can do this easily, then your mech is working ok.

Correct. Also, the software knows this happens. I wonder if I should make a funny callout for it. I have seen this on my game as well if you do not hit the first drop straight up.
--Scott

#5400 9 days ago
Quoted from FatPanda:

This can happen if you don't hit the first drop squarely. If you hit it on the (usually the right side) edge, it has a newton ball effect where the first ball will bounce back and hit the second drop, but the first drop still stays up. It also might be an issue where the drop target "bricks," when the drop target flexes when the ball hits it, but doesn't drop.
You can check the mechanism to see if the target is binding anywhere. Try dropping it and resetting it by hand. If you can do this easily, then your mech is working ok.

Thanks guys,

Yeah its always happened on non-square or soft hits before but it was relatively rare and pretty obvious that it was the quality of the strike that was the cause. There's definitely been a change in the last 70 games or so (I've put about 1100 on the game) and it's hard to go a game without it happening at least once and I'm at the point where my urge to play has dropped drastically because of it. The game was definitely hard enough for me before this started happening, so I'll do some more testing and maybe look at the mechanism or maybe god forbid the flipper power.

Thanks again for the help, I'll report back if I find anything out for future reference.

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