Quoted from EightBitWhit:I went back and re-worked the instruction card text to update the multi-ball verbiage [quoted image]
I played around with how to display the rules and came up with a few suggestions. First, since we seem to need the space, remove "Instructions". I'm going to work on my own card and lead with, "Destroy all reactors for total nuclear annihilation!". If someone is just glancing at the card it tells them the the overall objective of the game in three seconds. Second, I think you can simplify your reactor steps into just two, startup and destroy. Third, I combined the jackpot into the multiball write-ups. After some thought, I decided to just removed the reactor value jackpot. If I decide to add it in the future it will be as a part of a instruction discussing REACTOR VALUES. Fourth, I added the mystery award back onto the card. When I did the layout to scale, every rule fit onto one or two lines. There are some other minor changes, but take a look and use or ignore as you like.
DESTROY ALL REACTORS FOR TOTAL NUCLEAR ANNIHILATION!
REACTOR STARTUP: Complete the center grid to unlock the reactor, then shoot the left scoop for reactor startup.
DESTROY REACTOR: Shoot the lit orbits to enter the core and build the reactor temperature to 100%, then shoot the lit shots on the lower playfield to destroy the reactor.
MULTIBALL: Lock balls in the drop targets and release for a playfield multiplier based on the number of balls in play. Shooting the drop targets during multiball will awards jackpots.
MYSTERY: Complete R-A-D targets in order to light mystery. Shoot the left scoop to collect.
BALL SAVE: Complete the S-A-V-E lanes to activate the ball save. Collecting three lanes will qualify the ball save, which can be stacked if not activated.
SKILL SHOT: Plunge the ball into the lit C-O-R-E lane to light ball save. Accomplish without changing the letter after the plunge to automatically complete the center grid.