(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball

By Grizlyrig

7 years ago


Topic Heartbeat

Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 4 years ago by jaybeedee
  • Topic is favorited by 174 Pinsiders

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Linked Games

Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 158 votes
    14%
  • No 220 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 326 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 64 votes
    6%
  • $6251-6500 45 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 36 votes
    3%

(Multiple choice - 1151 votes by 945 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #11 Key posted, but no summary given Posted by APB_Enterprises (7 years ago)

Post #301 Key posted, but no summary given Posted by stevevt (7 years ago)

Post #360 Key posted, but no summary given Posted by trilogybeer (7 years ago)

Post #376 Key posted, but no summary given Posted by FalconPunch (7 years ago)

Post #1501 Key posted, but no summary given Posted by johnnyutah (6 years ago)

Post #1502 Key posted, but no summary given Posted by oohlou (6 years ago)

Post #1768 Comments from the artist about the game's art Posted by mandraws (6 years ago)

Post #2179 Key posted, but no summary given Posted by SpookyCharlie (6 years ago)

Post #2378 webcast info on TNA and Jetsons. Posted by SpookyCharlie (6 years ago)

Post #2515 YouTube vid. Great quality. Posted by DeadFlip (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider russell.
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#4370 6 years ago

I'm #57...getting close!

1 week later
10
#4624 6 years ago

Buttery!

200D72A6-6915-4DBE-9698-600ABE97C372 (resized).jpeg200D72A6-6915-4DBE-9698-600ABE97C372 (resized).jpeg

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#4628 6 years ago

I have not kept up with TNA’s development. Just got my game. Has anyone had an issue where the sequential drops can’t seem to trap the ball as it intends between the 2nd and 3rd drops? It seems to get stuck, repeatedly tries, then the ball falls out. Ideas?

12
#4632 6 years ago

Got my TNA today. #57. I bought this game having never seen or played it. Wow, I totally understand why it has been getting such rave reviews! Incredibly fun, fast, exciting game. Great sound, lights. Beautiful butter cabinet. It’s definitely quirky, but I haven’t been this excited by a new purchase in a long time. It has that “one more game” feeling more than anything else I can remember. Congrats to Scott and the Spooky team. Game of the year BY A MILE.

I have had a couple of minor issues. Bad player 1 display, the top line of the left 3 digits does not work. One bad LED (the S in SAVE), that stays lit red sometimes when it’s clearly supposed to be off. The switch for the second drop target was getting stuck on, confusing the “Danesi lock” mechanism. Removed, then it spontaneously started working again, reinstalled. Works OK for now. The upper flipper return spring broke off, had to rig it back up. Works OK for now.

I am confident that my distributor (Joe, Pinballstar, a good guy) will get me fixed up on the display and that one LED. Might even need a new drop target switch and that little spring.

Anyone on the list for TNA should be very excited about this one.

#4640 6 years ago

They had packaged my game very carefully. It was wrapped in blankets and plastic. No visible damage to the butter cabinet. Here’s what the display looks like....

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#4654 6 years ago

Normally, shaker motor means very little to me. This game is different. Shaker is must-have.

#4657 6 years ago

Seems like this game should have a high score board that just keeps track of most reactors completed. Thoughts, Charlie? Scott?

#4662 6 years ago
Quoted from TheNoTrashCougar:

Thought about it, but instead in the v1.1.0 that I will be releasing soon, it will use the last digit of the score to keep track of how many reactors were beaten.

I love this idea. TNA is an amazing game. So addictive. I was 1 shot away from
#4, bricked twice then drained. I’m already plotting my revenge.

#4673 6 years ago
Quoted from Borygard:

The current Stern flipper return springs seem to do the trick. And, is what TNA is now shipping with.

Are these breaking on lots of TNAs? I had one break on day 1, never had one break before on any game. Not a big deal, but weird.

#4677 6 years ago

I finally got 4 reactors! 9 looks impossible at this point.

#4679 6 years ago

Destroyed it. Started it 3 times, but finally destroyed it. Now ready to try for 5.

#4682 6 years ago

I sure hope the game goes totally ape-sh*t if you complete #9. I hate when I complete a wizard mode and nothing happens.

#4685 6 years ago
Quoted from TomGWI:

Can’t stop playing TNA. It is highly addictive.

Me, too. Just got through 6!

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#4688 6 years ago
Quoted from cooked71:

Australian games are sitting in customs as we speak. If Customs had any sense of what is sitting there, they would release them before the weekend and put us all out of our misery.
I'm torn between setting it up at work for all of us to play $1 games or taking it home where I can play it in more depth, but less often as multiplayer.

It would be a great game for $ games.

#4692 6 years ago
Quoted from EricHadley:

Ugh you guys! This wait is making me crazy! 250 is too far away!

You’re welcome to come play my TNA, and the rest of my games, any time. Let me know.

#4694 6 years ago

PM me. North end of CO Springs.

1 week later
#4774 6 years ago

Having an issue with my TNA. Sometimes, (but not always) the center yellow standup target will register hits upon slight shaking of the machine. Sometimes, (but not always) it seems to happen when the right flipper is engaged. The switch test on the center standup appears to function normally. Ideas?

#4776 6 years ago
Quoted from LTG:

If it's a leaf blade switch, adjust it so it's less sensitive.
LTG : )

I'll try. Wouldn't the switch test trip when I shake the machine? Or hit the right flipper? This appears to function normally during switch test. I will adjust, though.

Thanks-R

#4779 6 years ago
Quoted from LTG:

If it's a leaf blade switch, adjust it so it's less sensitive.
LTG : )

I tried to adjust the leaf, though it looked like it was appropriately gapped. When I touched it (barely), the little brass(?) contact came flying out. The switch still works, and now I can't replicate the issue I was having. Perhaps the switch contact was in the process of falling out? Should I replace the switch?

#4838 6 years ago

Did you see the video that Scott posted on Facebook!? With the reactor number gradually counting down? Soooo nasty. Love it.

2 weeks later
#5001 6 years ago

Is it possible to update TNA using a Mac? Instructions?

#5003 6 years ago

I tried to do that. It appeared to update successfully, but after power cycle it started ejecting ball after ball. Can’t start a game.

10
#5006 6 years ago

Turns out I had a wire that wasn’t wedged down all the way in the connector for the opto transmitter board. Wedged it down, 100% fix.

Christopher with Spooky support was UNBELIEVABLY helpful. We exchanged no fewer than 18 emails, late into the evening, no doubt related to my dirth of technical knowledge. But, we diagnosed it together! I love my Spooky games, and will remain a loyal customer. You can’t go wrong with these guys. They know how to run a company. Buy with confidence! Bring on Alice Cooper!

#5013 6 years ago

Has anyone installed Hooked on Pinball's lighted rails? Where do you plug the box into 12V power?

#5015 6 years ago

I see open slots that are marked 48V, but none open marked 12V

17
#5018 6 years ago

Got it!

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#5026 6 years ago

No, just the hinges. A little different from the process for the SWLE install. You have to remove the flipper buttons as well.

1 week later
#5159 6 years ago

Great game. Great company. Can’t say enough. One weird thing: i’ve now had 2 different flipper return springs break. I just take the next ring down and bend them back in place, so no harm done, but why is this happening? Did they use a different type of spring than is typical? I’ve never had this happen in any other game, ever, including other Spooky games.

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