Quoted from ViperNation:Surprised that nobody liked the idea of randomly varying the strength of the slings and such in a wizard mode...
Randomly varying sling strength might not make sense, but in SS3 I alter the strength of the slings to make it more random as modes are completed. The attempt was to make the game more difficult as time progressed for the better players to limit the extra time that a better player could play. Same with the pops. Just wondering if there are other games out there that use the same trick?