Quoted from jwilson:
Because it doesn't have a ramp? So if he put a $50 plastic ramp on it, it'd be worth $1,000 more?
Did you see the photo of the underside of this thing? That's Hobbit levels of wiring and materials.
3x single "smart" drops (2x coils per drop)
5x sling coils
2x controlled gates
1x pop bumper
1x auto launcher
That's just mechanical devices - never mind the 100+ RGB lamps. Stern couldn't even get 10 RGB lamps into their $15,000 game, but somehow because this game is missing a ramp, it's not worth $7K?
Just watch the streams on this game and you'll see why it's worth every penny. Not every game needs to have 32 stackable modes to be fun, sometimes it just needs to beat you over and over to keep you coming back. Every single person on that stream kept coming back for more.
Not saying a ramp adds $1k value, I'm just stating my opinion on the game value if produced after watching (really being mesmerized) by the dead flip videos, as asked by the op. It's a new take on an 80s style game -- we all agree it's awesome. To me, it's $4k awesome.. that's the rough price point I'd consider buying, new, used, whatever. I'm pretty sure production costs exceed that price point, and I'm pretty sure other people would pay more for this.. Prob enough people and $$ to make it viable.
At 6 to 7k, there's other games I'd go for in the newer style category.
I played and really liked can crusher (as an example), but at its heart it doesn't have enough to make it worth 5k to me, maybe $2k but obviously I'm not going to find one that cheap.
As awesome as ta looks, coukfnt justify it personally at 6k+ .. that's all I'm sayn .. not speaking to what it could cost to make it, and no disrespect to Scotts work on this, it's amazing! Had I a different budget and space for 10+ pins things might look different..