Quoted from greenhornet:yes hilton. seven months ago I told you. just from observing videos. at the time, you didn't miss an opportunity to once again downplay my opinion. at least you and others are arriving at the same conclusion.
Sure, but in the same post you also said the following...
Quoted from greenhornet:the path to achieve maximum points is pretty clear - and it only requires a handful of shots, with the primary shot easy, reliable, and pretty 'safe'. kinda throws the 'easy to learn, but difficult to master' mantra out the window
I think there are six shots on the lower playfield that you absolutely have to have down to be successful at TNA. Left to right they are: spinner, scoop, grid 1, grid 2, grid 3, and lock. I guess that's just one over a handful, so touche. There are another seven shots on the lower playfield that are required to progress in the game, but they are more dangerous. I'm not sure it's possible for anyone but the best players to really have them down. That's where I think mastering multiball and/or the save system becomes important. There is a reason for that extra save timer display. It's nice to be able to tell when you can shoot for those more dangerous shots with less risk. Plus, then you also have the upper playfield. At this point it feels like trying to control chaos, but perhaps there is a strategy I just haven't found. Bottom line, I'd still put it squarely in the "easy to learn, but difficult to master" category. I might go so far to say, if TNA isn't in that category for someone, then there probably aren't any games in that category. For that player...pinball is easy.
I totally get that TNA isn't going to be for everyone, but 250-300 seem to have sold without crickets. TNA would be in my dream lineup of six machines. I guess it just plays different (in a good way).