Quoted from Pinballlew:Yeah I can't see it at 8k selling many. If they can keep it at 6.2-6.5 I could see it selling quite a few copies. How is the fun fact or compared to AMH or RZ? I can't imagine they will even consider it near the price point of a Stern pro.
Id say it was more like early RZ in terms of depth, and less than the final AMH. It is all about selecting nine reactors (3 bank target x 3 times), locking 2 balls + 1 hit to start 3 ball multiball and then starting reactor mode at scoop during 3 ball MB. From there shoot blinking outlanes to light "core" rollovers. Use upper playfield flipper to also light "core" rollovers. Rinse and repeat 9 times and maybe there is a wizard mode coming. I don't think there will be many alternate approaches to playing this pin unless some other physical elements can be added (and I hope some are).
Disclaimer - I beat a total of one reactor in all of my games. (Also beat Roger Sharpe in three way game A few small adjustments could make this game shine further. Simple things like - being able to qualify multiple reactors before staring the reactor mode, and qualifying reactors in additional ways before starting the reactor mode. Game is very addictive - it's practically crack on four legs. My comments on art have already been expressed.