(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball

By Grizlyrig

7 years ago


Topic Heartbeat

Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 4 years ago by jaybeedee
  • Topic is favorited by 174 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 158 votes
    14%
  • No 220 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 326 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 64 votes
    6%
  • $6251-6500 45 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 36 votes
    3%

(Multiple choice - 1151 votes by 945 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #11 Key posted, but no summary given Posted by APB_Enterprises (7 years ago)

Post #301 Key posted, but no summary given Posted by stevevt (7 years ago)

Post #360 Key posted, but no summary given Posted by trilogybeer (7 years ago)

Post #376 Key posted, but no summary given Posted by FalconPunch (7 years ago)

Post #1501 Key posted, but no summary given Posted by johnnyutah (6 years ago)

Post #1502 Key posted, but no summary given Posted by oohlou (6 years ago)

Post #1768 Comments from the artist about the game's art Posted by mandraws (6 years ago)

Post #2179 Key posted, but no summary given Posted by SpookyCharlie (6 years ago)

Post #2378 webcast info on TNA and Jetsons. Posted by SpookyCharlie (6 years ago)

Post #2515 YouTube vid. Great quality. Posted by DeadFlip (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#69 7 years ago

Would like to see the guide feeding the bottom right flipper replaced with an inline flipper that works in synch. Talk about your classic pinballs, that would instantly establish the vibe. I'd love a game where you can't trap a ball on the right side flippers for fear of draining.

#155 7 years ago

If TA was refined and a decion to produce them was made, that would be welcomed news. That's a long way off imho. How many would they decide to build - 100, 200 or even 500 games? Once a number is selected, they should make an official announcement and add a plaque to the pin. That should accelerate selling of pins while building a healthy wait list. Don’t know if I agree with one wrong opinion repeated here, that numbered games are worth $1k more

2 months later
#1225 6 years ago

Congrats Scott, enjoy the limelight. TNA is quite an achievement.

Played 40 games of TNA at SFGE and liked it a lot. Great fun and I agree with those suggesting price has got to be kept low. My concern is with the art package and the backglass design doesn't work for me. I'd select any alternative in this thread over the current direction. I am interested in an unpainted white wood style playfield with alternative backglass over the current design (whatever it looks like).

#1229 6 years ago
Quoted from Pinballlew:

If it is great fun, why does the price have to be kept low? What does kept low to you mean? There is a lot that goes into this game that costs a lot. Serious question not a jab.

On pricing, you would agree they wouldn't sell many at current $8k+ rate for high-end pins, right? Spooky's current range of about $6.2k exceeds what many people are willing to pay on any new pin, especially a non licensed theme. People have bills to pay that compete with purchasing a pinball machine. If Spooky found a way to keep this in the mid 5k's, they won't have any trouble selling 500. Not saying the game doesn't feel worth $6.2k, but when your product competes with Stern pro's (some terrific themes and rules), you can't be charging more for lesss, it doesn't pass the sniff test.

#1232 6 years ago
Quoted from Pinballlew:

Yeah I can't see it at 8k selling many. If they can keep it at 6.2-6.5 I could see it selling quite a few copies. How is the fun fact or compared to AMH or RZ? I can't imagine they will even consider it near the price point of a Stern pro.

Id say it was more like early RZ in terms of depth, and less than the final AMH. It is all about selecting nine reactors (3 bank target x 3 times), locking 2 balls + 1 hit to start 3 ball multiball and then starting reactor mode at scoop during 3 ball MB. From there shoot blinking outlanes to light "core" rollovers. Use upper playfield flipper to also light "core" rollovers. Rinse and repeat 9 times and maybe there is a wizard mode coming. I don't think there will be many alternate approaches to playing this pin unless some other physical elements can be added (and I hope some are).

Disclaimer - I beat a total of one reactor in all of my games. (Also beat Roger Sharpe in three way game A few small adjustments could make this game shine further. Simple things like - being able to qualify multiple reactors before staring the reactor mode, and qualifying reactors in additional ways before starting the reactor mode. Game is very addictive - it's practically crack on four legs. My comments on art have already been expressed.

#1262 6 years ago
Quoted from codered9394:

I very much enjoyed this pin at SFGE. I would buy it just like it sits if the price was right. Game play to me is the key deciding factor when I purchase a pin. This pin gives me what I want. Whatever art work comes included is ok with me.

Curious what you feel is the right price for purchasing one as is.

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