(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball


By Grizlyrig

2 years ago



Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 83 days ago by jaybeedee
  • Topic is favorited by 183 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 156 votes
    14%
  • No 219 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 324 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 63 votes
    6%
  • $6251-6500 44 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 34 votes
    3%

(Multiple choice - 1142 votes by 940 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 20

Post #11 Key posted, but no summary given Posted by APB_Enterprises (2 years ago)

Post #301 Key posted, but no summary given Posted by stevevt (2 years ago)

Post #360 Key posted, but no summary given Posted by trilogybeer (2 years ago)

Post #376 Key posted, but no summary given Posted by FalconPunch (2 years ago)

Post #1501 Key posted, but no summary given Posted by johnnyutah (2 years ago)

Post #1502 Key posted, but no summary given Posted by oohlou (2 years ago)

Post #1768 Comments from the artist about the game's art Posted by mandraws (2 years ago)

Post #2179 Key posted, but no summary given Posted by SpookyCharlie (2 years ago)

Post #2378 webcast info on TNA and Jetsons. Posted by SpookyCharlie (2 years ago)

Post #2515 YouTube vid. Great quality. Posted by DeadFlip (2 years ago)

Post #2530 Game not yet complete and more code and updates and graphics will be coming. Posted by TheNoTrashCougar (2 years ago)

Post #2942 Link to buy your very own sac rack! Posted by TheNoTrashCougar (2 years ago)

Post #3056 Interview from the corn field drive. Part one and part two. Posted by toyotaboy (2 years ago)

Post #3193 Video of first production game. Thanks Deadflip. Posted by toyotaboy (2 years ago)

Post #3284 Place to order a knocker and shaker. Posted by PDFVT (2 years ago)

Post #3335 Good pictures! Posted by johnnyutah (2 years ago)

Post #3431 List of boards in the final game Posted by TheNoTrashCougar (2 years ago)

Post #3623 Link to buy the custom pingulp. Posted by iEatHands (2 years ago)

Post #3842 launch of interior side mirrors for TNA Posted by TheNoTrashCougar (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider hocuslocus.
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#1991 2 years ago
Quoted from greenhornet:

.
Do people even understand why it plays so fast?

Yes

1 week later
#2436 2 years ago
Quoted from Whysnow:

Question for those that will be operating a TnA, what pricing do you plan to use?

I was thinking the same as my ironman vault 1-.75 & 3-$2 & 10 -$5. with the payrange reward buy 7 get 1.
all my newer machines are 1-$1, 3-$2 (ie GB, MMR, AFMR, GOT)
my older machine 1-.75, 4-$2 ( I.E. NGG, CP)
both with payrange rewards. I don't advertise the discount with payrange on the machine, lot of people still use it.

I bought a TOM last year fixed it up. With base and fix up cost It basically comes to the same price as a NIB. I was thinking of doing the same pricing as NIB. Ball times are extremely long for decent players, which is great, but that means more maintenance.

Some others do 3 - $1, but the machines usually are pretty nasty. Plus at that rate you'd never get to bring anything in new, much less buy the parts to maintain the current machines.

I don't think making things easier is better, just make it a bit cheaper. Then the sting won't hurt as bad when their game is over in a minute.

#2467 2 years ago
Quoted from Whysnow:

I typically like to get my games to ~3min average game time and step #1 is increase ball saver (so the casuals dont feel jipped). Step #2 is to look at the data and slightly tighten up out lanes to balance (i.e. if lots of left drains then tighten it up)

I usually hate messing with default settings, but ball save times ok. if the game still has incredibly low game times then yeah I guess tightening the outlanes would be the next step.

I had one game set on super easy, not sure how it got that way. I switched it back & few days later it was back on super easy, I switched it back once again. a few days later it was back on easy so I changed the locks to get rid of the crappier wafer lock, no more super easy. no money missing that I could tell, but someone wanted to play the game real bad on the easy settings. personally I don't understand wanting to play a game that's already pretty easy on easy settings, but to each their own. The game was MMR.

Still wasn't able to verify if someone was actually getting into the cab somehow or if it was just a game glitch. It hasn't happened since but who knows.

#2665 2 years ago
Quoted from Jodester:

So which of us will buy one for the GCPC?

just curious what a GCPC is?

#2686 2 years ago
Quoted from TigerLaw:

Gulf Coast Pinball Club - basically SE Texas (Beaumont and surrounding areas) and SW Louisiana (Lake Charles and surrounding areas).

ahhh. got it.

#2879 2 years ago

sac rack, damn I thought you all were talking about a different type of rack. didn't know that reference actually existed...

don't think I know of to many games that accept dollar coins

#2884 2 years ago
Quoted from Wolfmarsh:

Yeah, but the person who wins the game has no problem accepting them.

ahhh... ok now it makes sense

#2900 2 years ago
Quoted from Fytr:

Well up here in Canada, all the games accept $1 "Loonie" coins, and $2 "Toonie" coins. Makes it simple.
...but then we use the Metric system too, so I guess we're just more 'advanced'.

I wish the US didn't have to special with Standard Measurements. Pain in the butt keeping two sets of everything.
I'm sure there are a lot of reasons for it, but nothing I could think of to justify it.
It would seem a lot simpler just going with the metric system like almost every other country in the world.

I am ignorant on the subject of how it came to be, so I'm sure I'm missing something.

#2921 2 years ago

does anyone know if this will have 12volts on the bill harness line like the AFMR and DI, or will it be using the standard 110?

#2980 2 years ago
Quoted from konjurer:

Since I've been looking into TNA I've been hearing this term "dollar game." And what's the purpose of a sac rack?

pg. 58

1 week later
#3085 2 years ago

wow, that's an ass ton of ribbon cable. pretty cool.

3 months later
#4092 2 years ago
Quoted from Fytr:

Agreed. Failed attempt at sarcasm on my part.

Airball question was legit though.

crazy, I have an old routed sharkey's thats probably had a lot more play, to date. That looks better then that, dimple wise. Wish they would go back to that way of manufacturing/ clearing playfields.

#4110 2 years ago
Quoted from TigerLaw:

Anyone know what TPF game number they have shipped up to now? Number 174 keeps getting closer.

think someone said they were play testing #32 or 33 on the other thread.
#99 seems like a long way away.

#4117 2 years ago
Quoted from Stosel:

hocuslocus is it going to be on location @ Einstein's?

yup, think there is gonna be a launch party.

2 weeks later
#4251 2 years ago
Quoted from ViperNation:

Scott: awesome game; one suggesion
When the final reactor is destroyed, instead of the game just ending, add a 5 ball wizard mode and then end the game. Have the siren going non stop, add some random callouts like "my hero", "you saved the world!", crank the light show into full tri color intense pulsating mode and have scoring multiplied by number of balls in play x two. When all balls drain the game is over. For an even cooler effect, incrementally bump up the power of the slings and pop bumper, or have the power randomly adjust every few seconds.

ending? what's supposed to happen now?

1 month later
#4841 1 year ago
Quoted from Aurich:

I don't find any of the new games actually casual friendly. I think pinball people forget just how confusing these games are to people who don't play them, and often don't realize there are even rules, let alone ideas like "starting a mode".
Like Star Wars for instance, that game isn't remotely friendly to someone who doesn't play. What exactly are they supposed to figure out how to do if they don't grasp the basics already? We're talking about people who don't know you can start a 4 player game on a pin, who don't understand what "lock is lit" means. These lock in your multiplier rules are greek to them.

I see a lot of new players walk away after their first ball thinking the game was over. Had one guy do it to three games before I asked if he had some strategy for playing multiple games at once. Of course he said "multiple games... what are you talking about?".

1 month later
#5480 1 year ago

Forgot to take a pic, but TNA is now available at Einstein's pub in Katy, Texas.
gonna miss having it at my house

https://pinside.com/pinball/map/where-to-play/8710-einsteins-pub-katy-tx#gameslist

Quoted from OnTheSnap:

Anyone know when Laseriffic will be shipping this topper? Love it.

that does look pretty good.

1 month later
#5874 1 year ago
Quoted from luckycreature:

So I keep seeing talk of playfield protectors for games. Anyone doing something like this for TNA? I plan on owning it for a long time, but Im not an operator so it wont be on location. Would one be necessary?

I put all my games on location, so they almost all have protectors. They don't have any for this game. I wouldn't be worried though, clean it/wax it & change balls and rubbers on a regular basis and you'll be fine. Since it's from spooky and it's using p-roc, I'm not concerned about future issues. Just saw today that all the post sleeves are worn down to the metal post itself.... Time to change. Still dimples like any other game, just nowhere near as bad as sterns do.

I'd put some mylar or something on the shooter lane Or wait for cliff, he's sending me some test stuff for the shooter lane.

1 month later
#6354 1 year ago

Sorry if this was mentioned before.
has anyone figured out how to get the game not to give a tilt warning to player 2 before they have had a chance to plunge, if player 1 was real rough with the game?

The only option I see is the tilt bob needs to be really loose.
is there something with the timings?

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