(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball

By Grizlyrig

2 years ago

Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 38 days ago by jaybeedee
  • Topic is favorited by 183 Pinsiders


Linked Games

Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 156 votes
  • No 219 votes
  • Maybe 186 votes
  • $5500-5750 324 votes
  • $5751-6000 98 votes
  • $6001-6250 63 votes
  • $6251-6500 44 votes
  • $6501-6750 18 votes
  • $6751-7000 34 votes

(Multiple choice - 1142 votes by 940 Pinsiders)

Topic Gallery

There have been 842 images uploaded to this topic. (View topic image gallery).

E67F88CC-A60F-4050-8535-9FE4AC10AF98 (resized).jpeg
BEA18764-7BFD-48AC-B8FC-DE42C34F8EDB (resized).jpeg
tnaupdate2 (resized).jpg
20190103_200657 (resized).jpg
F4744DB3-BE5D-46AF-948D-6BFF19B8CF6C (resized).jpeg
CodeUpdate1.3.0_7 (resized).png
IMG_20181121_122102 (resized).jpg
20181115_190843 (resized).jpg
IMG_4176 (resized).JPG
IMG_4177 (resized).JPG
IMG_4178 (resized).JPG
IMG_20181112_184121_01 (resized).jpg
57108D5A-B33E-4BD1-8571-5BC7D16D3669 (resized).jpeg
IMG_1109 (resized).jpg

Topic index (key posts)

34 key posts have been marked in this topic, showing the first 20

Post #11 Key posted, but no summary given Posted by APB_Enterprises (2 years ago)

Post #301 Key posted, but no summary given Posted by stevevt (2 years ago)

Post #360 Key posted, but no summary given Posted by trilogybeer (2 years ago)

Post #376 Key posted, but no summary given Posted by FalconPunch (2 years ago)

Post #1501 Key posted, but no summary given Posted by johnnyutah (2 years ago)

Post #1502 Key posted, but no summary given Posted by oohlou (2 years ago)

Post #1768 Comments from the artist about the game's art Posted by mandraws (2 years ago)

Post #2179 Key posted, but no summary given Posted by SpookyCharlie (2 years ago)

Post #2378 webcast info on TNA and Jetsons. Posted by SpookyCharlie (2 years ago)

Post #2515 YouTube vid. Great quality. Posted by DeadFlip (2 years ago)

Post #2530 Game not yet complete and more code and updates and graphics will be coming. Posted by TheNoTrashCougar (2 years ago)

Post #2942 Link to buy your very own sac rack! Posted by TheNoTrashCougar (2 years ago)

Post #3056 Interview from the corn field drive. Part one and part two. Posted by toyotaboy (2 years ago)

Post #3193 Video of first production game. Thanks Deadflip. Posted by toyotaboy (2 years ago)

Post #3284 Place to order a knocker and shaker. Posted by PDFVT (2 years ago)

Post #3335 Good pictures! Posted by johnnyutah (2 years ago)

Post #3431 List of boards in the final game Posted by TheNoTrashCougar (2 years ago)

Post #3623 Link to buy the custom pingulp. Posted by iEatHands (2 years ago)

Post #3842 launch of interior side mirrors for TNA Posted by TheNoTrashCougar (2 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider gstellenberg.
Click here to go back to viewing the entire thread.

#604 2 years ago
Quoted from Whysnow:

I heard someone that knows the boards saying tit could be a large savings. Multiply that over a coupld hundred games and Scott could pimp our numberous fieros!

Sounds like that someone never contacted me to get higher volume pricing for a production run. Capabilities/Infrastructure/Support aside (there's no contest there), comparing one-off retail pricing of a P-ROC solution to volume pricing of any other boardset is apples to oranges.

- Gerry

3 months later
#1896 2 years ago

(posted with permission from Scott)

For those of you looking to get a better idea of how these new games are designed or just to talk with those who have done it, you're welcome to join the pindev slack channel (online / real-time chat group).

The slack group is a popular hangout for many of today's active pinball designers/builders. Active members include people using P-ROC / P3-ROC, OPP, and FAST hardware and those using both SkeletonGame and MPF software frameworks, including developers from both projects. Multiple current pinball manufacturers are represented there, including Spooky Pinball (TNA - Scott), American Pinball (Houdini - Rosh), and Multimorphic (P3 - various developers).

The community is very helpful, focused, and welcoming. If you'd like an invitation, send me a PM with your email address, and I'll take care of it.

- Gerry

1 month later
#3463 2 years ago
Quoted from herg:

I'm betting that if you buy 1000 PD-LED boards, you can get them for a bit less than $90. Still, I get what you're saying. Any kind of boards (these included) add up quickly.

$90 is old retail pricing on the PD-LEDs. As mentioned elsewhere, now that there are 4 major manufacturers using our boards, we get to leverage higher volume manufacturing and pass on savings to everybody. Retail pricing is going down. Volume pricing was already significantly lower and has recently gone down even more. Updated pricing will go live on our new Multimorphic site soon.

Note also, despite some people asking for variations, we currently only manufacturer one coil driver board... the PD-16. There are lots of advantages to sourcing only one variation, both for manufacturers and for end-customers. People wanting to keep replacement stock on hand can do so with confidence that replacements will work for any PD-16 location (and in any of the machines across multiple manufacturers that use them).

- Gerry

#3467 2 years ago
Quoted from Fortytwo:

With the p-roc one of the driver boards needs to be the master ($10 extra). So with P3 is a master needed? What board is TNA master for the node chain?

To be clear, the P3 is Multimorphic's pinball platform / machine with games like Lexy Lightspeed - Escape From Earth, Cannon Lagoon, and others. The controller board used in TNA is the same one used in the P3. It's the P3-ROC (named as a variation on the original P-ROC). The P3-ROC has master circuitry on-board. It masters the serial chain to the other boards (PD-16, PD-LED, SW-16).

Generally speaking, the original P-ROC is for re-themes of existing games (WPC, WPC-95, Stern Whitestar, and Stern SAM), whereas the P3-ROC is our recommend controller for new machine builds, like TNA.

- Gerry

#3476 2 years ago
Quoted from SpookyCharlie:

I hope we get to help you with that leverage A BUNCH Gerry!!! So far, so great.

Great start indeed. TNA is a stunning machine and amazing game. It's been fun watching Scott turn his ideas into something so many people love, and it's great to see Spooky help deliver it. Huge congrats to everybody involved!

Quoted from bangerjay:

Sure am going to miss hanging with Gerry this expo

Best part of Expo is the people. I have so much more to learn from you, Jay! Please tell me you'll be at TPF again next year.

- Gerry

1 week later
#3609 2 years ago

Hi all,

Multimorphic's new website is live with the new lower pricing on the boards used in TNA. The site is: http://www.multimorphic.com. Here are direct links to the relevant board pages:

P3-ROC ($175): https://www.multimorphic.com/store/circuit-boards/p3-roc/
PD-16 ($85): https://www.multimorphic.com/store/circuit-boards/pd-16/
PD-LED ($70): https://www.multimorphic.com/store/circuit-boards/pd-led/
SW-16 ($45): https://www.multimorphic.com/store/circuit-boards/sw-16/

- Gerry

4 months later
#4924 1 year ago
Quoted from andrewket:

I’m curious - what does developer/debug mode look like on a pinball machine? Is testing primarily done in a virtual environment?

If you're asking in a more general sense, SkeletonGame (the pinball framework used in TNA and in many P-ROC projects) as well as other frameworks allow you to simulate the hardware. Some people connect their simulations to visual pinball, and others just simulate switch events by pressing keyboard keys that are mapped to specific events. Every developer is different. Some develop mostly in virtual environments before doing final testing on real hardware to work out the issues caused by real physics (timing, intermittently working switches, unexpected situations, etc), while others do most of their work on real hardware. I personally tend to develop as much as possible in simulation because it's faster for me to create specific situations and debug unexpected results.

- Gerry


#4927 1 year ago
Quoted from FalconPunch:

Is this Gerry S of 7 x TNA COMBO fame?

The real question now is whether I earned that score on a real machine or in simulation.

- Gerry

2 weeks later
#5146 1 year ago
Quoted from cooked71:

Could be a first.
Another extension of this could be playing in teams of 2 to take down reactors.

We implemented various team features into the P3 and Lexy Lightspeed a while back. So it's not a first, but TNA is a perfect game for cooperative features, and I'm happy to see it being implemented.


- Gerry

Promoted items from the Pinside Marketplace
From: $ 40.00
Cabinet - Other
Rock Custom Pinball
$ 10.00
Cabinet - Sound/Speakers
Gweem's Mods
Machine - Wanted
Old Saybrook, CT
$ 79.95
Playfield - Toys/Add-ons
$ 11.95

You're currently viewing posts by Pinsider gstellenberg.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside