Let me preface this whole thing by saying that I'm extremely interested in this subject and want to learn as much as I can, because I have two custom pin projects that I'd REALLY like to do in the near future, and I'm a learner at heart. If any of this comes off....dickish..it's really not intended as such, I'm just overly excitable when it comes to tech nerdery.
Okay, I get the fact that PD-LED boards are expensive because they AREN'T mass produced. I assume cost would come down substantially if they were, for a production machine. I agree that the cost of those isn't negligible. So let's ignore that for a sec..
I'm just trying to bump up my level of technical knowledge here, because it seems we're just talking at cross-purposes about the same bloody thing, and Ep doesn't really seem to want to coherently explain what he said, only provide one company (that's produced two actual games) that did it wrong. PD-LED uses serial COMMUNICATION (RS485 is a serial COMMUNICATION protocol. PD-LED doesn't "talk to LED boards via RS485" AFAIK?!?), but the LEDs themselves are not wired *SERIALLY*, which I never suggested is the best way to handle it. I might even be willing to admit that I might've originally confused -myself- on the difference.
So again, I'm back to my original question. What's the freakin' beef with serial COMMUNICATION, given that Scott is using PD-LED, and it works fine, Stern's use seems to be fine or is it only serial *wiring of addressable lamps* that people/JJP are having an issue with, which doesn't even affect the PD-LED because that's not how it's designed to operate.
Someone shoot me a *PM* if they care to have this discussion, I don't want to clog up the thread any further with my knowledge chase.
Oh right, just like they got lucky with so many other quality control things, right? Sorry, I don't buy this at all.
Back on topic, thanks for posting that top-down shot of the playfield.. I couldn't watch enough of the streams to figure out what was going on, it's much clearer how the game shoots to me now. Can't wait to see it in person next week!