(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball

By Grizlyrig

7 years ago


Topic Heartbeat

Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 4 years ago by jaybeedee
  • Topic is favorited by 174 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 158 votes
    14%
  • No 220 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 326 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 64 votes
    6%
  • $6251-6500 45 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 36 votes
    3%

(Multiple choice - 1151 votes by 945 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #11 Key posted, but no summary given Posted by APB_Enterprises (7 years ago)

Post #301 Key posted, but no summary given Posted by stevevt (7 years ago)

Post #360 Key posted, but no summary given Posted by trilogybeer (7 years ago)

Post #376 Key posted, but no summary given Posted by FalconPunch (7 years ago)

Post #1501 Key posted, but no summary given Posted by johnnyutah (6 years ago)

Post #1502 Key posted, but no summary given Posted by oohlou (6 years ago)

Post #1768 Comments from the artist about the game's art Posted by mandraws (6 years ago)

Post #2179 Key posted, but no summary given Posted by SpookyCharlie (6 years ago)

Post #2378 webcast info on TNA and Jetsons. Posted by SpookyCharlie (6 years ago)

Post #2515 YouTube vid. Great quality. Posted by DeadFlip (6 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider floyd1977.
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#5691 6 years ago
Quoted from imharrow:

Sad to hear they have not changed anything. The loop of pink wires is infuriating.
https://pinside.com/pinball/forum/topic/total-nuclear-annihilation-cluball-welcome/page/35#post-4256118

Yeah, that's unfortunate. Did someone actually contact Spooky support to point it out? I assume so.

Fortunately my new house has a walkout so hopefully my head removing days are over but it's nice to have the option in a pinch.

#5772 6 years ago
Quoted from luckycreature:

can someone who has one give me exact height with the topper? Im thinking my basement ceiling is too low which means I have to figure this out with the wife.
Thanks goodness I already have my deposit in.

74"

https://pinside.com/pinball/forum/topic/total-annihilation-production/page/64#post-3969298

Do you have other pins in your basement? If so, shouldn't be a problem. 74" is a low ceiling.

#5774 6 years ago
Quoted from luckycreature:

I dont. This is my first pinball purchase. and no our ceiling stops at 70". Its good because we doubled our square footage and it's not taxable because of the height, but bad because no room for pinball downstairs. It's okay, It's gonna go in the room upstairs where me and my son play console games and lupin pachinko. I just wont be able to play late at night as it will wake him. Oh well. i plan on having it for a long long time so maybe one day Ill add on to the house.

A couple other options:

1) slightly shorter legs
2) remove the beacon

Congrats on the purchase!

#5785 6 years ago
Quoted from Vino:

Interesting, thought this one recently jumped over 400?

Sounds like it was through a distributor, so the distributor must have gotten on the list a while back.

4 weeks later
#6216 5 years ago
Quoted from rai:

One of my favorite albums is Pink Floyd ‘Animals’ came out in 1977 I was 12. I doubt I heard the album much at all until the 1980s and really started to listen to it often until the 90s.

One of my favorites as well!

4 months later
#6996 5 years ago

I got the email from KT yesterday asking what mods I want for #412.

#7003 5 years ago
Quoted from Pinballocd:

Even better news!

Yeah, I don't know what the lead time is from Spooky asking about what mods I want until the game is on the line, but I thought people looking ahead would like to know.

3 weeks later
#7081 5 years ago

Balance just paid for #412.

#7121 5 years ago

I am picking up #412 tomorrow. When you guys say $200 for a wall hanger (playfield), does that mean it has some imperfections, needs to be cleared, ot both?

#7124 5 years ago

Understood. Thanks guys!

#7135 5 years ago

Speaking of tech support, is there an online manual somewhere?

#7137 5 years ago

Ah, should have checked there. Thanks!

1 month later
#7183 5 years ago
Quoted from TheNoTrashCougar:

[quoted image]
TNA Code Update!!!
It is finally here in all of its glory. Version 1.3.0 with many new features and bug fixes. Please see the change log below. The code can be downloaded from the link below as well. As always, let me know if you encounter any issues with the software and I can address them. Enjoy!
CHANGE LOG:
###########################################################################
v1.3.0 - 01/03/2019 - Scott Danesi
## Bugs Fixed ##
- Fixed default coil pulse time in coil test
- Fixed video lag in Burn Test
- Tweaked orbit sound effects
- Fixed issue where the shaker would not always start on critical
- Fixed sensitivity on drop error messages, they will appear less frequently
- Fixed ball save callout, now happens on SDTM shots out of the scoop
- Spelling error fixed in service mode
- Adjusted attract lightshow timings to make the transitions more smooth
- Fix put in place for ball tracking issue, once again...
- Fixed hangup on bringing reactor 3 critical!
- Fixed false positive credit dots. Now waits until 10 failures to throw the dot
- Made another attempt at fixing the extra ball getting thrown in play on certain machines during ball save
- Fixed issue with some 10 letter initials getting cut off
## Features Added / Modifications ##
- Added Beacon Test in service menu
- Added sound effects for high score entry
- Added dedicated high score reset utility in the server mode preserving other audits
- Top score entry for Co-Op games added
- Left gate now opens during attract mode when clearing balls out of the shooter lane
- Updated indication lightshows for when locked balls are waiting and multiball ready
- Massive restructuring of flipper handling logic, now runs stronger and cooler
- Credit Dot and Error Report added to the service menu
- Clear Coin Audits added
- Adjusted High Score initials down slightly for easier viewing
- Added Balls Saved audit
- Ability to disallow tilts when ball is in the shooter lane
- RAD target destroy selection logic updates based on Reactor Difficulty Setting
- Easy Reactor Setting - RAD targets not selected for Reactors 1-3
- Medium Reactor Setting (Default) - RAD targets not selected for Reactors 1-2
- Hard Reactor Setting - RAD targets not selected for Reactor 1
- Brutal Reactor Setting - RAD targets can be selected for all reactors
- Completely restructured how the slings are handled to reduce airballs
###########################################################################
Software Download and Instructions: www.tnapinball.com

Scott, it's awesome to see you improving this already amazing game. My mom and her boyfriend came up for New Years. He usually only plays my TWD, but he spent most of his time on TNA this time. He loved it!

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