Quoted from gliebig:
What is the grid of lights between the slings for?
Bonus. Oldschool style.
Quoted from Frax:
The cost in RGB lights isn't the hardware, it's the wiring and time spent coding for them. Let's please not make it seem like 1.50 versus 1.00 is a HUGE DEAL even when there's a hundred of them. I think we'd all be happy to foot the 50 bucks a game if it was simply a hit on the cost of those versus regular single-color LEDs.
They're all direct controlled with PD-LED boards from Multimorphic, not some inferior serial chain garbage. So yeah, there's cost in hardware.
Quoted from Frax:
Yeah, I'm done. Couldn't even get the post out beforehand... He picked what was right for his situation. That doesn't mean that it's "right" for mass production viability.
Ask JJP about how much money they've 'burned' on light board changes/revisions/replacements/etc - what exactly about any of that is "right" for mass production?
Quoted from lordloss:
I just find it Highly amusing how much of an expert you are in an area you support, but have no real experience in. All you have is a large wallet and an obsession with making sure games like this don't see large runs
Shady as it may sound, he's not wrong. Limited production runs give it that "These are hard to get" "only xx of these exsit" brag factor that so many people give a crap about.
Quoted from frolic:
Wow, such an awesome idea. The best players will know how to press their scores up as high as possible before they kill the final reactor. Sort of like the challenge of the Donkey Kong kill screen.
Wouldn't the best players just NOT destroy the final reactor then?
Quoted from Fytr:
Makes sense, the hypothetical was in order to reduce the bill of materials.
Personally, I'd like the *option* of cutting out the LCD and saving $1K, if that were a possibility.
heh. cutting the display just creates a massive unnecessary difference in software. And doesn't cut anywhere NEAR $1k out of the price. Probably not even $100.
The pinside price bitching thread once the retail price for this game gets announced is going to be legendary.
Quoted from c508:
I want Scott to make a profit and be inspired to follow up with another game that he takes the time (which may be a while since this has been a passion project) to "do right."
I'm guessing Scott is going to burn out on this whole process and never want to do it again.
Quoted from fastpinball:
LOL. Well, the topic was not on our hardware. I didn't want to put Gerry in a bind if he didn't cut deeper than that. Our new bundle pricing sits just under 15% off when ordering 1 bundle.
Nobody is talking about a single bundle. A production run is hundreds of boards. Not something you'd know about, eh?
Quoted from sulakd:
Tech question in response to the earlier posts about the cost of this game due to the number of addressable LEDs. Not necessarily for TNA because it's already 'built,' but I have a monoprice keyboard with led-backlit keys. It has some little lightshows programmed in, so I know that each led-lit key is individually addressable. They are not RGB LEDs because each key stays the same color. These keyboards cost $32. Is there any reason the same tech couldn't be used in a pin? Is it just the fact that they are not RGB LEDs?
Follow up question. I have a stingray in a childs wading pool filled with vodka. I know it's not RGB LEDs, but ...
Quoted from Kevlar:
The spooky interview mentions how little effect the lack of ramps has on the BOM but it didn't mention ( unless I missed it ) how much removing the digital displays would save? probably a lot more than a ramp I would guess. ( yes they're cool but if removing them gets the price closer to what most people in this thread think the machine should cost then why not? )
Those single controlled drop targets are pricey. Might as well take those out. Having all the leds be RGB adds to the price, why not get rid of that?
Quoted from Rascal_H:
So any speculation to the ending of the game Scott spoke about on the Spooky podcast? He said something you wouldn't expect.
My prediction is an epic light show, and then the game locks up and drains your ball... game over. Because isn't the story that in order to save the world you have to sacrifice yourself? Sad ending... empire strike back style.
Matrix Did it.
In this thread: a bunch of old white dudes who don't really know what anime is and expected dark sci-fi out of a game with thumping electronic music and sharpie scribbles.
Quoted from cooked71:
... it would be pretty hard playing this game without knowing the back story. Being an original theme it needs to be explained somehow.
What is this wacky crap? What's the back story of Cosmic Gunfight? Or Barracora? or ... (shitloads of other old pins).
Quoted from greenhornet:
bonus question. are you OK with the possibly 'unintended' super jackpot awards starting at 1:56:54 and 2:12:27.? as MB is being released, you enter the upper scoop before the drop target bank has time to reset for the normal jackpot awards to begin. now that's a skill shot that may be worth keeping.
It'd be fun if the game recognized this and gave you some special display/award
Played a bunch of games on the production prototype tonight at an event -- the game looks even better in person than on the stream. And of course it's still a blast to play.
Quoted from toyotaboy:
At $375 prices do seem to be more reasonable now.. I'm guessing a similar setup a few years back would be more like $600?
Is the price break due to higher volumes as of late?
I'm also assuming if someone were to buy all the above boards, they could build an equivalent homebrew game to TNA (IE same coil count, switch count, RGB lighting, etc)?
TNA uses multiples of a few boards - not sure about all of them, but I'm pretty sure it's got FIVE PD-LED boards.
Quoted from FatPanda:
Awesome that KT is reaching out to folks to let them know their game is ready to be built. Do you get one last chance to let them know the options you want before they start building?
Is she? or are anxious pinballers calling her constantly so she can't get any work done?
I know WPC games go that high, I would assume Stern stuff does too. The really odd thing I found was on one game I colored it wouldn't let you go down to 1 ball/game - 2 was the minimum. That was strange.
Quoted from yancy:
You can choose how many reactors it takes to reach Total Nuclear Annihilation. Default setting is all nine. When you reach TNA, you get a bonus and the game effectively ends. If you achieve it before ball 3, plunge any remaining balls and receive the TNA bonus again. So no matter how great you play, one reactor and you're done. The challenge is to maximize one reactor before blowing it (preferably during multiball, with multipliers).
There's also: get multiball and go for jackpots rather than working on the reactor for ball 1. If you're feeling cocky.
Quoted from Whysnow:
I dont want to watch (prefer to experience new reactors/music for myself), but I would like to know best scores and if he blows all 9 ever.
Would also like to know his general strategy of stacking/grabbing points/completing keypads/ use of multi...
If anyone cares to give cliff notes
Multiball at all times. If out of multiball, get multiball.
Quoted from yancy:
Pretty sure I bet 276. Glad to lose!
Quoted from Bryan_Kelly:
I'm at 415. I want that trophy poor Scott never got.
Quoted from benheck:
Damn I lost my bet! (299)
Quoted from trilogybeer:
I'm at 1,055 . I also want to win whatever it is.
What's with all the strange numbers? Aren't they building batches of 50? And at some point they'll do a last call and do a final batch of 50 and sell off what's left over time?
Quoted from bangerjay:
Omw to winning!(800)
This guy gets it.
Quoted from jwilson:
I don't think Spooky should do anything different, but I can say with 100% certainty that I know of four orders that they haven't gotten for TNA because the people involved don't want to wait. Two operators and two collectors have directly told me. Instead the ops in question bought DI and TWD. All four are only interested if they can go down to their distributor and pick it up ASAP.
So it is absolutely true the build delay is costing sales. Now, it's better that Spooky build at the pace they prefer and get the games out instead of overtaxing their output ability, but I just wanted to set the record straight that it does in fact cost actual sales.
Maybe down the road they'll buy one when they ARE more readily available.
Quoted from bob_e:
Are you selling raffle tickets for the game?
or tickets to the open house, with an auction for the game at the open house?
Do you have to be there?
Tickets are to get into the PBL event. The auction will happen during the PBL event. Pretty sure you have to be present.
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