I had sooooo much fun with this game, if production did happen... that sound system needs to be in it!!!
I had sooooo much fun with this game, if production did happen... that sound system needs to be in it!!!
Quoted from perryd:
Great game , One of the big surprises at TPF, however, due to the simple design of machine barring the great sound setup, couldn't these be made for less than 5k??
I agree, I would hope for more of a kit. The progress is super cool. That music and display were sweet, I feel like the pf needs just one more thing, but I can't put my finger on it. I love how it's way different than anything else, I think that's the appeal for me.
( The buttons needed the sash behind them, but it's a minor cab detail. I forgot them on 2 restores and had to go back and put them in, easy to overlook)
Quoted from epthegeek:
If you're in either of these camps, you should just tip your hat, say good day, and move along.
Quoted from bangerjay:
When has a kit ever been a good idea, not being negative, just looking for an example of success in the pinball world
You guys are probably right, please let me rephrase my thoughts...
I like the ideas that highway has... have a full game and sell the playfield as a kit, I'm getting ahead of myself when I say I'd rather have a kit... I'd rather buy the whole machine for 5k-ish, and grab the next playfield and program that Scott comes up with and be able to swap .
Either rate; I'm glad I got to play the game and experience it in its current state; I'm a big supporter of diy, and excited that Scott has taken his passion this far, I think after graphics and polish, this will be a game to recon with, I hope to make my own game some day
Quoted from chadderack:
Here's a thought--make swappable playfields that can easily hang on the wall as lighted decorations in the game room. No need to stuff 'em in the closet.
Yes, I like this
Quoted from InfiniteLives:
I think the concept of swapping out the playfield and putting another one in on route to keep the machine earning while you shop out the other game is smart. In the home environment id prefer a game that is always up and running, but thats just me
Yes to this too
Cool ideas, but it's all determined by how many are willing to pay up for the desired outcome
Quoted from jwilson:
Okay, for the sake of argument let's break it down to what you'd need for your kit.
You'd need the fully populated playfield. You'd need the P-ROC boards, plus the computer to drive it. You'd need the subwoofer, speakers and amps to drive them. You'd need the screen and displays. You'd need a 70/12/5V power supply.
So, what exactly would you be able to re-use from your cabinet? Nothing other than the plywood box and some screws, ultimately. And do a ton of work to make all that stuff fit in the box. I don't really see any "savings" here.
You are so completely out to lunch - who has an *empty* cabinet sitting around? Unless it's a P2K cab, everything else was single use, so you'd need to scrap some existing game.
The whole kit idea is insanity.
Just to help out since I built a Bally cab from scratch...
Coindoor plus coin mechs
Power switch plus hardware
Lockdown bar receiver
Rear glass channel receiver
Tilt mech assembly
Wiring harness possibly
Screws, bolts and hardware for all
Clear coat to protect paint
I'm sure there's more, and this is only the cab, not the head
There's a lot of expense here when buying new parts.
Quoted from fastpinball:
Don't forget shipping and wood + working skills and tools AND space to put the cabinet together right and not have it look like garbage.
Yes, or... a local cabinet maker can copy the Bally cab for under $400 in most cases, this removes the cost for TOOLS, and space and the list goes on
Quoted from solarvalue:
Well, to be fair, this is a concept only, they haven't made a floating pop-bumper yet. However, they made floating slings and flippers, so it can't be much more difficult than that.
Say that again slowly... floating pop bumper, not exactly easy. A coil has to go somewhere, plus mechanics. The most complex and effective floating pop bumper I've seen is on CV, and even that has a full pop assembly... maybe they could do it with magnetics, but wow! What a magnetic field!!
Quoted from HoakyPoaky:
The LCD screen could be taken out. Keep it as classic as possible, but the lighting & sound is the real draw.
No way... the LCD is amazeballs
Sooo much hard work has gone into the animations/vids and it's incorporation into the game, the LCD will help drive the desire ability of this title... classic Bally and stern has been done, time to kick the crap out of woah nelly; no offense
This is just awesome. I'm excited to see the finished code, art and screen animations, I have a feeling that the whole package is far from finished and will be taking on some new shapes in the near future now that there is serious incentive to get the product to production, I'm also hoping for a few additions to the playfield, even if they are suttle; just cherries on top type of stuff. Way to go Scott !
Quoted from megadeth2600:
The game looks incredible.
Only thing I'd ask the designer to consider ...
Given the "era" the game fits in, what is the point of the LCD in the backbox? I get that you probably need them to sell the game in today's market ... but is it *really* buying you anything?
If you *have* to use an LCD, I'd consider using something like a Williams 2x16 alphanumeric display for this game and find a way to integrate the LCD into the playfield *if* you feel you're going to have to use one . That way, the game has the 80s vibe when you look at it from afar, but has a more modern feel when you're playing it. It'd be a damn shame to play the game and not see the stuff the LCD is doing .
Regardless, they've nailed the layout ... I *WANT* to play this pin . The layout and the audio work together in a seemingly perfect way. I almost feel like someone would have to drag me away from it . Outstanding frigging job!!!!!!
let me just say... the implementation of the display he has chosen with the animations and everything is excellent, and he has already done a ton of work to get it to the point it's at to make the LCD relevant.... and it is very relevant, so are the smaller scoring displays, I like them too, because why not, and yes I played it at TPF at 1am when there were no distractions at all
If this is the way we are going... if you can't beat them... join them
Yep, those are fieros
Quoted from Aurich:
This is a member of the community, making his own game, and *some* (not all!) of you are just walking in and shitting on his front lawn with some of these comments. If this was your friend making this game would you tell him to read these comments? Do you think it would make him feel good?
Scott is my friend. Someone who's put so much of his heart and soul into pinball, who has a vision for a game, that he's executing and utterly excited about. His vision was always for a brightly colored game. If that's not for you then so be it, that's fine. He's loving the art. I've seen more than some of you, and I love it too. I'm excited for the whole package reveal.
You don't have to like it. You can even say so. But he's right here reading all this, would you say these things to his face? Maybe just be a little polite about it at least.
Maybe stop and think for 5 seconds before you hit post, and just ask yourself if you're being a jerk. Trust me, it's not fun to read people doing this to you, and there's no reason to subject him to it if you actually care about the community and people sharing their work.
Just have a little common courtesy for one of our own. That's all I'm saying.
And then we have this gem. It must suck to not have any strong women in your life, I feel for you, but it doesn't make your comment any less stupid and ignorant. Happy Mother's Day.
Most of the people buying this game out of the gate are right here in this forum...
"Scott Danesi is Awesome "
Has been the banner all of us have waived since post 1.
I guess most of us thought this was a pin for us specifically. Spooky and Scott hired a great artist, I just think many of us are unhappy with the direction and hope it would get away from the same stuff we have been seeing the last few years...
Edgy concept, check
Edgy music in a commercial game, check
Edgy technology to boot, check
Edgy cool scoring mechanics , check
Edgy art to bring it all together...?
I think the bg art is amazing, but maybe we all hoped for something to tie it all in together, I don't think Scott did the art... I think he gave permission (to someone who never read this thread or did not follow the production of this game since the beginning) to have freedom.
Again, awesome art! But when I saw it I immediately thought " I can make something more to my taste to fit the game later if I need to"
maybe there will be an edgy alt translite to go with... Making Pinball is hard, Making pinball to sastify pinside is Harder!
Quoted from NicoVolta:
A lot has been said about this game already so pardon if I am repeating the chorus... but I think this could be a big hit for Spooky! It may also establish a new pinball genre between EM and modern SS. A "return to form" if you will, much like the retro-indie video game scene did with games like PixelJunk Shooter.
Simple rules + new tech + new ideas. Excited to see this!
Wait til you see my gamatron
I'm on the side of wanting to know about the sound system... the sub, speakers and all...
Also curious about the vibration affecting the hardware of the game?
I like everything overall on the art.
I'm on the list, I might wait for run 2 or 3, the price is a little high for a 2017 purchase for me.
Quoted from trilogybeer:
At least own your stance on the artwork . Care to post any of your artwork on pinside? If you have been doing this for 30 plus years you should have nothing to worry about .
I can assure you, I have been watching this fellow (fizgig, PACMAN) restore games for about a decade on the klov forums and here on pinside, he has posted countless photos of his art there and here. He has a very good grip on what arcade and pinball art is and what it should be.
He's very passionate about making everything with a games art flow perfectly, and I agree with his observations.
However, I'm not in control of the art direction, and have no say so in the matter, I like the direction the guys went... so I'll leave it at this...
The art (from our perspective) has only been in production for 4 months... I feel there should have been more attention to detail on the playfield and the cabinet, maybe more detail, or more hand drawn aspects. noone has complained about the price, but I feel like for 6k, and the hype with this machine, every square inch should have been epic.
With that said, I know making pinball is hard and pleasing everyone is more difficult. I'll buy the game and be happy with it because it's awesome as is... but in the words of Nate Shivers (coast to coast podcast)
"If you're going to do something; really do it"
Quoted from trilogybeer:
I've seen some of his restoration work here on pinside and it looks very well done . But I wanted to see some of his original artwork. I have pm'd him in hopes that he will send a link to me .
I think some of it is on the "What Arcades do you own" thread, it would be cool to see the catalog of original art
Quoted from benheck:
Pretty ironic that people fell in love with this game as a blank piece of wood and are now demanding "more detail" is added to the art.
Not every game needs to be a Where's Waldo orgy of detail. Blank space is just as important as what is filled in.
10 years for game development (edit: my apologies, looks like a solid 2 years, but with a few more years for r&d working on other projects)
4 months for art Development
I don't think it's ironic, I think we are shelling out 6k for something we want to support and want to look just as brilliant as it plays (wheather the game is turned on or off)
If the game is off (or on), and it looks underwhelming; why would any of us passionate about shelling out that kind of money not complain properly to help possibly direct something for the game to be the best it can be.
benheck you can't argue with this logic, please help the game be all it can be.
I know spooky and Scott are working hard, but come on , stern is screwing up games with using photoshop improperly, please don't allow the tna project (or any other spooky project for that matter) follow suit. We love this hobby just as much as you guys or we wouldn't say anything, we support you.
Added over 2 years ago: Ben, I'm sorry I called you out, please discard
Quoted from Aurich:
What logic? The game doesn't look exactly how you want it to, so they should change it to make you happy?
I don't mean to be rude to you, but you're couching your own personal tastes as somehow logic that can't be dismissed, and that's just silly.
It's not changing. Nothing anyone says in this thread is going to make Scott change his vision. If you don't want to buy it then cool. But there's nothing wrong with the art.
I know it may not change from what it is now, benheck aurich I sounded like a jerk, I'm sorry. I think the art on the pf could be better, it's just my opinion, my thought was that maybe the pinsiders who plan to purchase could have their opinions weighed in and minor changes would be at least considered. I have not actually said what I think should be changed, I think others have exercised that in their own detail.
I've been doing some soul searching, and reading back through this thread...
I really love this game, I wish it all the success in the world, I hope the whole world has an opportunity to experience this game, and that it helps bring a new generation to pinball in a way others may have not.
I love the backglass, it did have to grow on me, I love the art package, but with that love, I feel as it should have maybe a little more attention. Just my opinion, I've stated this already, I know it doesn't matter what I feel of think.
I feel that the subject of art should be dropped as of now, at least until mods start to surface and others change it as they feel... but none of us have asked what the people who actually designed and worked on the game feel about and think about the art... I know these are almost unspeakable questions, but I'd like to know. If I hear from a designer of a game that he (in this case Scott) loves the art and has a chance to explain, then I get pumped about the production and the possibility of owning the game, because of that connection.
If anyone knows of a podcast or a thread, or anything else where Scott has discussed the art in any form, could anyone please point me in that direction.
I'm sorry for any negative reactions I may have expressed, I just want this game to be all that it can possibly be, I've never been more excited for a game and its success.
Quoted from toyotaboy:
Though I've been very vocal about not suggesting changes, I would at the very least request there be a specific audio queue when you do complete one of the reactors (whatever that may be) so it could be swapped out later by uploading a new wav file. I would love it if there was some sort of nuclear power plant siren to really get you pumped that you completed that goal
» YouTube video
How about the air raid siren that's in gold wings
Id love to see the climax of the annihilation as well, someone please post when dead flip or whoever finally accomplishes this on video.
Yes, want to know this too!
Also, I'm building my gameroom right now, I can buy TNA, but not until my gr is done! The suspense is already driving me crazy, I'll have to place my order next year... NEXT YEAR!!! That's TOO long!!!
Quoted from Wolfmarsh:
Present and accounted for.
It's just a fun thing to kid around with. You use it to play dollar bet games against your friends, everyone puts a dollar coin in the rack and winner takes them. I like the idea and I jumped on the hype train a little because it's something positive and fun to spread around.
All I see are bare feet
Quoted from TheNoTrashCougar:
The high level story is you are traveling to the future to destroy it before they discover reverse time travel. You need to kill everything and that includes yourself unfortunately. Even if you did survive, there is no way for you to get back (no reverse time travel).
Is there a nifty flyer that I could frame and mount on the wall with this description? I’m going to place my order this year and this would be icing on the cake
I’m looking into placing my tna order... I’m shipping to (middle of nowhere) Midland Texas 79701, I’ve shipped 5 games to this area and they’ve all cost around $460.00 through Beltman / Michelle Bianchi (which usually comes by way of RL) .... anyone have any better ideas?
I just placed my email order with KT, deposit coming!
Scott, I played the Whitewood last year at TPF and was immediately hooked. It inspired me to add custom music to my Gamatron , which I feel like these games may have some sort of spiritual relation
By the way... the inspiration for adding in the music to Gamatron came from following your blog of TA before you had brought out the Whitewood to share. Major Kudos !
Don’t know if this has been asked before...
Are there audio outs on the game somewhere? Incase I want to hook up another sub, or sound system ?
Quoted from venom112:
Was going to buy one of these but they are now quoting new buyers a fall time frame. I think slow production is going to hurt spooky in the long run as there will be probably 4 new pins out or announced by then. It’s too bad there is such a long turn around
patience, patience... its a virtue you know, good things take time, the fall will be here before you know it... kind of like lay-away Christmas presents, buy now, pay the rest down right before and enjoy a sweet gift to yourself... you'll be kicking yourself come fall and you're not in line
Quoted from rotordave:
But the $3500 profit can buy one/two other games.
It’s not like the USA has no used pinball machines for sale .... that’s why I’ve taken 50 of them in the last few years lol
As an example, I got my really nice Centaur out of Philly for $3300 USD.
$3500 profit = FREE CENTAUR + $200 of In-and-out burgers = good.
You ate $200 of in&out burgers!?!? I’m impressed
Quoted from Whysnow:
I find the deep ones boring because it is like reading the first 12 chapters of a 20 chapter book, over and over and over again. Same quest and nothing changes unless you get to chapter 18, 19, and 20
What about Transporter? Intro, chapters 1,2, and multiball somewhere mixed in lol
“It looks hungry!”
Sitting here bored, kidding kidding; I’m building TNA it’s own house
Quoted from floyd1977:
I am picking up #412 tomorrow. When you guys say $200 for a wall hanger (playfield), does that mean it has some imperfections, needs to be cleared, ot both?
Don’t install a wall hanger, there will be a design flaw somewhere
Quoted from rotordave:
It’s called “wall hanger” for a reason.
Quoted from Whysnow:
From what I have seen it sounds like they are in the process of switching things over to ACNC full time.
If anyone wants a NIB TNA, I know Chris at KingPin Games had one available as of last week. After the distributor allotments are gone, I am pretty sure that is it for a while as things will go ACNC and then PHP after that. I am sure they will eventually go back to TNA, but my guess is it will be a bit.
Come again... apparently I’m living under a rock, what is php?
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