This game looks absolutely killer, but then again, I have a whole row of early 80s pins, so I like single-level games more than the average modern collector.
I understand people saying that the way this machine was built and functions, it would be nearly as expensive as other more robust layouts. The problem is most current day people won't see the value in that, justified or not. You're seeing that debate in this thread alone.
As a one-off homebrew, who cares. I spend too much on things for myself all the time. However, that wouldn't fly in any production attempt. My question is, are there compromises to the design decisions that would cut costs and make a close facsimile of the game experience be production viable at a price point people would be more open to?
Things like having an LCD and alpha-numeric displays is cool for the retro vibe, but totally unnecessary. The lightshow is awesome without a doubt, but that seems to be a place where a ton of the budget is going. Could that be accomplished more economically somehow without totally losing the spirit of what's been done? I just wonder if some less impactful aspects could be costed out to make the game as a whole available.