(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball


By Grizlyrig

2 years ago



Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 37 days ago by jaybeedee
  • Topic is favorited by 183 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 156 votes
    14%
  • No 219 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 324 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 63 votes
    6%
  • $6251-6500 44 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 34 votes
    3%

(Multiple choice - 1142 votes by 940 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 7250 posts in this topic. You are on page 98 of 145.
#4851 1 year ago
Quoted from Aurich:

They’ve done “out of order” builds to help load overseas containers or get games on location too though, so my game isn’t necessarily the count.

But they’ve satisfied numbers 1-74 if they’re shipping #75 domestically to a home buyer... correct? At least that would be a reasonable assumption

#4852 1 year ago
Quoted from 27dnast:

But they’ve satisfied numbers 1-74 if they’re shipping #75 domestically to a home buyer... correct? At least that would be a reasonable assumption

Possibly, unless they have some butter cabinet games that are being delayed to group together. It's going to be pretty accurate though.

#4853 1 year ago
Quoted from Pinballlew:

Great opportunity to use the lcd in attract mode to coach new players on location IMO. Explaining the basic rules.

Well TNA doesn't need it.
The rules are simple and the apron card is perfect and easy to understand

#4854 1 year ago
Quoted from 27dnast:

But they’ve satisfied numbers 1-74 if they’re shipping #75 domestically to a home buyer...

If you are trying to estimate when a game in the late hundreds or higher will be ready, its better to see what they can do in the next week or month and then base it off that versus trying to see how fast they have run thus far. There was initial supply constraints that needed to be worked out... couple that with the holidays, flu season & butter/over seas/operator games and the end result won't be a good number to predict a game that is farther off.

#4855 1 year ago
Quoted from onceler:

If you are trying to estimate when a game in the late hundreds or higher will be ready, its better to see what they can do in the next week or month and then base it off that versus trying to see how fast they have run thus far. There was initial supply constraints that needed to be worked out... couple that with the holidays, flu season & butter/over seas/operator games and the end result won't be a good number to predict a game that is farther off.

Well, I have no idea on predictions, but Kayte did tell me that I would receive mine "this summer". #302... but summer is a pretty broad window, so no help here.

#4856 1 year ago
Quoted from onceler:

If you are trying to estimate when a game in the late hundreds or higher will be ready, its better to see what they can do in the next week or month and then base it off that versus trying to see how fast they have run thus far. There was initial supply constraints that needed to be worked out... couple that with the holidays, flu season & butter/over seas/operator games and the end result won't be a good number to predict a game that is farther off.

Ha first time "butter" has been given as a game delay reason. Stern take notice. Lol

#4857 1 year ago
Quoted from onceler:

If you are trying to estimate when a game in the late hundreds or higher will be ready, its better to see what they can do in the next week or month and then base it off that versus trying to see how fast they have run thus far. There was initial supply constraints that needed to be worked out... couple that with the holidays, flu season & butter/over seas/operator games and the end result won't be a good number to predict a game that is farther off.

Plus they've added some staff recently, but also will need to start producing Alice Cooper games soon enough as well.

#4858 1 year ago

Alice Cooper will definitely alter timelines, but if sales remain strong on both, they'll do what they need to do in order to keep reasonable delivery times. Spooky is a really smart company, and they care about getting their games built and delivered to customers as quickly as possible.

#4859 1 year ago
Quoted from Pinzap:

Well, I have no idea on predictions, but Kayte did tell me that I would receive mine "this summer". #302... but summer is a pretty broad window, so no help here.

What year?

#4860 1 year ago

Well, I guess I assumed that "this summer" meant "this year". But hey, I've been know to assume too much before.

#4861 1 year ago
Quoted from epthegeek:

What's with all the strange numbers? Aren't they building batches of 50? And at some point they'll do a last call and do a final batch of 50 and sell off what's left over time?

This guy gets it.

Yes but it is my understanding that when last call comes around they will build games for anyone who wants one . Meaning if they get 15 games into a batch , they are not going to tell those 15 people "we'd like to build you your game but we need 35 more people put down deposits before we can take your deposit and commit to building you a game . " I think they will just say yes we will build you a game and order the parts for the games they need to build , not in batches of 50 at that point . At least this is my understanding from what they have said on their podcast . I could be wrong but that is the reason why I did not guess a number that was divisable by 50 , That's my logic and I'm sticking to it .

#4862 1 year ago
Quoted from fattdirk:

Most people don't slug down beer in the middle of the day like you.

Maybe chicken wings but not beer!

#4863 1 year ago

As promised I tested a LED bulb from my home made GB topper in TNA. Not as bright as the 89 bulb. But there are brighter options. I have some more results in the video discription. The amp drop is nice if you need 12v for more mods.

I’ll report back when I find a bulb that works.

#4864 1 year ago
Quoted from Fortytwo:

As promised I tested a LED bulb from my home made GB topper in TNA. Not as bright as the 89 bulb. But there are brighter options. I have some more results in the video discription. The amp drop is nice if you need 12v for more mods.
I’ll report back when I find a bulb that works.
» YouTube video

If you go into Service Mode->Tests->Burn In Test, it will turn the beacon on. I should really add a beacon test to the service menu...

Thank you for doing this. Let me know what you find as I could not find an LED that was bright enough in time for production.

#4865 1 year ago

I wonder if Comet's super flasher would be bright enough?
http://www.cometpinball.com/mobile/Product.aspx?ProductCode=8SMDG18TOWER

#4866 1 year ago

I went to the next size up, and I'd still like a bit brighter.
http://www.cometpinball.com/mobile/Product.aspx?ProductCode=13SMDG18TOWER

It's bright enough that now you can see it shining on the wall, but it doesn't really grab the attention like I thought it would.

#4867 1 year ago

The one in there now is a single row. The double row was my next guess. But I was thinking three or four tall. I want it effing bright.

#4868 1 year ago
Quoted from TheNoTrashCougar:

If you go into Service Mode->Tests->Burn In Test, it will turn the beacon on. I should really add a beacon test to the service menu...
Thank you for doing this. Let me know what you find as I could not find an LED that was bright enough in time for production.

Thanks for the tip. I first tried the coil test. But that is such a short pulse.

#4869 1 year ago

#125 here, ordered butter CABINET (not decals, my bad) hoping that maybe I get moved into a sooner batch!

#4870 1 year ago
Quoted from knockerlover:

#125 here, ordered butter decals.. hoping that maybe I get moved into a sooner batch!

The "butter edition" is directly printed to the wood of the cabinet. They are no decals on this. Just wanted to clear that up for other people looking.

#4871 1 year ago
Quoted from KingPinGames:

The "butter edition" is directly printed to the wood of the cabinet. They are no decals on this. Just wanted to clear that up for other people looking.

Just wanted to CLEAR that up... I see what you did there!!

#4872 1 year ago

Is there any chance of playing this at the Ohio Pinball Show in March?

#4873 1 year ago
Quoted from Pinbaltz:

Is there any chance of playing this at the Ohio Pinball Show in March?

I'm planning on bringing mine if I get it on time. I'll pull it from route and bring it Saturday.

#4874 1 year ago
Quoted from fattdirk:

I'm planning on bringing mine if I get it on time. I'll pull it from route and bring it Saturday.

Thanks! I am so close to ordering this game, but I would really like to play it first. This would be my first NIB, so I'm a little hesitant to commit without playing it.

#4875 1 year ago
Quoted from Pinbaltz:

Thanks! I am so close to ordering this game, but I would really like to play it first. This would be my first NIB, so I'm a little hesitant to commit without playing it.

i played it at the York show ,Best game I've ever played! LOVE it! don't hesitate

#4876 1 year ago
Quoted from Pinbaltz:

Thanks! I am so close to ordering this game, but I would really like to play it first. This would be my first NIB, so I'm a little hesitant to commit without playing it.

This is my first NIB. Never considered ever buying anything NIB until I played this game. Doubt the chances of resale will be available anytime soon.

14
#4877 1 year ago

#77 paid for. Waiting for confirmation from Spooky that I can pickup Friday.

#4878 1 year ago
Quoted from Pinbaltz:

Thanks! I am so close to ordering this game, but I would really like to play it first. This would be my first NIB, so I'm a little hesitant to commit without playing it.

Playing first is smart. I've never played a production one myself, but I was sold at the whitewood stage.

10
#4879 1 year ago
Quoted from Aurich:

Playing first is smart.

Unless you’re playing against me, then definitely choose to play second... I leave locks like I’m giving away candy at Halloween.

#4880 1 year ago
Quoted from Pinbaltz:

Thanks! I am so close to ordering this game, but I would really like to play it first. This would be my first NIB, so I'm a little hesitant to commit without playing it.

I've thought the same thing, but in reality.. The demand of this pin is so high... if I changed my mind, resale wouldn't be an issue. With that being said.. I'm still waiting to help fattdirk pick his up and play it before I pull the trigger. lol

21
#4881 1 year ago

#77 brought home today

7E912B87-FF08-4D3B-A569-54F9B68906FE (resized).jpeg

#4882 1 year ago
Quoted from brenna98:

#77 brought home today

Congrats! Let’s see some pictures.

I was told my game will be going on the line next week. Finally getting closer.

#4883 1 year ago
Quoted from brenna98:

#77 brought home today

Congrats! Let’s see some pictures.

I was told my game will be going on the line next week. Finally getting closer.

12
#4884 1 year ago

CPW

7 reactors destroyed!

Potential bug: While the screen is black when the game is transitioning from end of game to attract mode splash screen, the game eats quarters.

Basically what I'm saying is, Scott, you owe me 50¢.

Loving this game. The urge to buy one is strong. Might have to make it happen.

#4885 1 year ago
Quoted from ectobar:

7 reactors destroyed!
Potential bug: While the screen is black when the game is transitioning from end of game to attract mode splash screen, the game eats quarters.
Basically what I'm saying is, Scott, you owe me 50¢.
Loving this game. The urge to buy one is strong. Might have to make it happen.

The game transition has been mentioned before and Scott is fixing it in the next update.

#4886 1 year ago

#83, just got my invoice!

Can someone tell me the width of the head? I typically slide games through my basement window and onto a cart, but I'm starting to think I'll have to remove the head on this one..

#4887 1 year ago
Quoted from Deaconblooze:

#83, just got my invoice!
Can someone tell me the width of the head? I typically slide games through my basement window and onto a cart, but I'm starting to think I'll have to remove the head on this one..

28 3/4"

#4888 1 year ago
Quoted from Deaconblooze:

#83, just got my invoice!

Just got my invoice as well!

31
#4889 1 year ago

#75 safe and sound.

IMG_6788 (resized).JPG

#4890 1 year ago
Quoted from Aurich:

#75 safe and sound.

Congrats man! How’s it playing?

#4891 1 year ago
Quoted from Aurich:

#75 safe and sound.

That MET is going to feel like an EM after you get velocitized to TNA!

#4892 1 year ago
Quoted from Deaconblooze:

#83, just got my invoice!
Can someone tell me the width of the head? I typically slide games through my basement window and onto a cart, but I'm starting to think I'll have to remove the head on this one..

That sounds like a job! I’m guessing you’ve got it all figured out though!

#4893 1 year ago
Quoted from Fytr:

That MET is going to feel like an EM after you get velocitized to TNA!

TNA is fast as shit, when the ball is out of control it's pretty insane.

#4894 1 year ago
Quoted from Aurich:

...when the ball is out of control it's pretty insane.

And with TNA, that's pretty much 80% of the time!!

#4895 1 year ago
Quoted from Aurich:

TNA is fast as shit, when the ball is out of control it's pretty insane.

I'm thinking of lifting the FRONT legs up

#4896 1 year ago

What angle are you guys setting this at?

#4897 1 year ago
Quoted from Cobra:

What angle are you guys setting this at?

Mine is at 6.6°

Only real tweak I've made so far is to turn down the autolaunch plunger to its lowest setting.

#4898 1 year ago

I Got to play one last weekend, fast and brutal at times.

Almost ready to place an order.

Feels short compared to other games.

#4899 1 year ago
Quoted from Cobra:

What angle are you guys setting this at?

Nothing up at the back
All leg levellers all the way in.

#4900 1 year ago
Quoted from Aurich:

Mine is at 6.6°
Only real tweak I've made so far is to turn down the autolaunch plunger to its lowest setting.

Why is that? Trying to have the autoplunger make your reactor skill shot for you?

I turned down my trough kickout a bit but have resigned myself to needing a cliffy on the plunger lane wall.

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