Quoted from Shapeshifter:
Anyone know the rules on this game?
I know you have to destroy 9 reactors but is it the same every time? Seems quite a linear ruleset?
Another game that everybody loves on playing it, it would seem. Hopefully will get to play one soon.
A quick rundown
-Skill shot (hands free , super skill ) - you can use flipper buttons to change the lit lane going to reactor, select the lane you'd like to shoot for before you plung . if you can hit the lane shot you've chosen without a lane change you get points and start the reactor .(Skill Shot) if you make a lane change but ball still goes through lit lane you get skill shot , just points no reactor start .
either of these you need to soft plung to go through the lanes , too soft and it doesnt make it to the lanes too hard and it goes right past . If you plung really soft and the ball doesn't make it out of the shooter lane it will auto launch it , You only get one chance at the skill shot.
-reactor value , entering reactor and hitting shots there builds your reactor value and you can max it out before destroying it .
-starting/destroying reactors , the three standups in the middle must be hit three times each to complete the light grid to get the reactor ready . Then hit the scoop just below the upper flipper in the reactor to start the reactor . Now get in the reactor by hitting either the left or right orbit only the one that is lit will allow you enter the reactor . Hitting the slings and the pop bumper change which orbit is lit . Once in the reactor shots up there add to the digital display counting up in the reactor once it reaches 100 the reactor is critical and ready to be destroyed . one shot outside the reactor will destroy it , it is randomly chosen among the pop , and stand up targets . It will be different each time but is shown by the insert in front of your target lit up white . Reactor 2is 2 random shots to destroy , 3 is 3 and so on .
- multiball ,locks are the inline drops .Multiball is a playfield multiplier, it is best to try and destroy the reactor while in multiball .
Ball saves- ball saves can be earned with the inlanes and out lanes by the flippers . flipper buttons change the lanes while ball is in play complete all 4 lanes and you get a ball save (timed ball save just like the start of the ball ) Once you have completed 3 lanes the 4th will be flashing white (this one activates the ball save . you can stack ball saves as well , meaning if you complete three lanes but don't activate the ball save you can complete those three lanes again and have two or three or more ball saves ready to be activated . Number of ball saves you have stacked is shown by the color of the insert , Level one is red , level 2 orange , like a rainbow with color levels . There is also a bonus at the end of ball for unused ball saves .
-Random awards are given when lit in the scoop , start reactor , advance ball save , bonus x ,etc.
Again just a quick rundown , the is more to it than this but these are your basic objectives. Game also has super spinners and such that can be earned . Strategy is key in this game maxing out reactors and being in multiball to destroy them , having ball saves ready and having the ability to quickley move the flashing light to an outlane just before your ball drains there so you activate the ball save just as you drain .Multiplayer games have other strategies like lock stealing from another player.