(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball


By Grizlyrig

2 years ago



Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 36 days ago by jaybeedee
  • Topic is favorited by 183 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 156 votes
    14%
  • No 219 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 324 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 63 votes
    6%
  • $6251-6500 44 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 34 votes
    3%

(Multiple choice - 1142 votes by 940 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 7250 posts in this topic. You are on page 65 of 145.
#3201 2 years ago
Quoted from TheNoTrashCougar:

Yes, standard glass. That would be insane to make a machine that does not fit standard glass...

Cheers

#3202 2 years ago
Quoted from TheNoTrashCougar:

Yes, standard glass. That would be insane to make a machine that does not fit standard glass...

Wait, didn't we make a game a few years ago that did not take standard glass?? :->

Andrew

#3203 2 years ago

Does the game always end with "you failed"? If so I don't see the point.

A novice destroys the reactor and then gets told "you failed". A better player destroys 5 reactors and then gets told "you failed"... both players would think "wtf"??

Just seems like an unnecessary downer at the end of a fun game. Maybe I'm missing something or don't know the rules.

#3204 2 years ago

You don't understand the concept/goal of the game.

#3205 2 years ago
Quoted from Manic:

Does the game always end with "you failed"? If so I don't see the point.

"You failed" to achieve Total Nuclear Annihilation by destroying all 9 reactors. In the narrative of the game, as I understand, you are from the past (80's) trying to destroy the future so that by using time travel they don't destroy/erase your past. So you have to destroy the future to save the past. If you fail...you die. It's a unique theme/story for sure. But it won't effect game play if you don't know or care about the story. I don't see it any different than lots of other games. For example, Yagov trash talks you and "kills" you when you drain your last ball in F 14 Tomcat.

#3206 2 years ago
Quoted from FatPanda:

For those at the stream last night, was the table really short? We were looking at the camera showing the side of the cabinet, and it stood below the waist on most people. All of my tables stand at the waist or higher. I'm 5'8". Just thought it was strange.

I think the original question on height was asking about the Lockbar height...

#3207 2 years ago
Quoted from gtxjoe:

I think the original question on height was asking about the Lockbar height...

In the pictures posted after that question. The lockdown height appears to be the same as the other games in he picture. When I got to play to prototype it felt no different to me.

#3208 2 years ago
Quoted from gtxjoe:

I think the original question on height was asking about the Lockbar height...

By the pictures @notrashcougar posted of it next to a metallica the lockdown is the same height. I think dusting the stream the camera was at a weird angle making it look shorter.

Anyone that was there get any pics of the inside of the cabinet? I'd love to see the production sub box (spooky ghost carved into it I hope) And some better pics of the interior graphics

#3209 2 years ago

Looks short to me too.

MacCulloch-Pinball (resized).jpg

#3210 2 years ago
Quoted from Mr68:

Looks short to me too.

Build that man some pinball platforms!

#3211 2 years ago

I enjoyed the live feed and afterwards I searched Youtube for TNA pinball content. For some unknown reason YT recommended a Stern interview from 2009 and for another unknown reason, I watched it.

In the interview Gary said it cost between $750,000 & $1,000,000 to develop a game and build it with 4 miles of Ford Taurus wiring.

I thought WOW, the industry sure has changed in the last 8 years.

#3212 2 years ago

I look forward to seeing photos of this game in people's collections that have early 80s classics like Eight Ball Deluxe and Medusa!

#3213 2 years ago
Quoted from 27dnast:

You don't understand the concept/goal of the game.

I know you are supposed to beat 9 reactors in one game. So yes you will always see "you failed". I was just trying to be nice.

#3214 2 years ago
Quoted from Crile1:

"You failed" to achieve Total Nuclear Annihilation by destroying all 9 reactors. In the narrative of the game, as I understand, you are from the past (80's) trying to destroy the future so that by using time travel they don't destroy/erase your past. So you have to destroy the future to save the past. If you fail...you die. It's a unique theme/story for sure. But it won't effect game play if you don't know or care about the story. I don't see it any different than lots of other games. For example, Yagov trash talks you and "kills" you when you drain your last ball in F 14 Tomcat.

I gotcha. Thanks. Was just a thought about the tone of the ending... maybe that is the standard way most older games end.

Hell I forget...

18
#3215 2 years ago

Maybe the final screen could say, "You did your best" and have a large gold trophy with dancing stars and mushrooms.

#3216 2 years ago

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#3217 2 years ago
Quoted from RustyLizard:

Maybe the final screen could say, "You did your best" and have a large gold trophy with dancing stars and mushrooms.

You mean each game doesn't ship with an included participation trophy?? I mean I did buy it right?

Now I'm really bummed.

#3218 2 years ago
Quoted from Manic:

You mean each game doesn't ship with an included participation trophy?? I mean I did buy it right?
Now I'm really bummed.

Isn't someone looking for you on RGP about now?

Brad

#3219 2 years ago
Quoted from HighProtein:

I look forward to seeing photos of this game in people's collections that have early 80s classics like Eight Ball Deluxe and Medusa!

I'll post mine when it comes in Nov., right between Medusa and Flash Gordon, with Star Gazer off to the side!

...but it won't be there long as it hits our local league location come January.

#3220 2 years ago
Quoted from HighProtein:

I look forward to seeing photos of this game in people's collections that have early 80s classics like Eight Ball Deluxe and Medusa!

It would have looked really nice next to my paragon , but I am selling paragon to fund my purchase of Total Nuclear Annihilation.

#3221 2 years ago

Man Trilogy, I would've dumped STTNG before letting my Paragon go but, to each his own.

Heck, SW pro hit the bricks to pay for mine.

#3222 2 years ago
Quoted from trilogybeer:

It would have looked really nice next to my paragon , but I am selling paragon to fund my purchase of Total Nuclear Annihilation.

I thought Scott was givng a game to all his close friends.

#3223 2 years ago
Quoted from jellikit:

Isn't someone looking for you on RGP about now?
Brad

I thought they finally drained that swamp?

#3224 2 years ago
Quoted from Bryan_Kelly:

I thought Scott was givng a game to all his close friends.

All I know is Chuck promised me Scott is writing special messages for me on all the blank wood areas under the playfield!

#3225 2 years ago
Quoted from Bryan_Kelly:

I thought Scott was givng a game to all his close friends.

He already did.

Brad

#3227 2 years ago
Quoted from Bryan_Kelly:

I thought Scott was givng a game to all his close friends.

Those friends are very lucky then cause the game is awesome .

18
#3228 2 years ago
Quoted from Bryan_Kelly:

I thought Scott was givng a game to all his close friends.

Today I learned, I am too poor to have close friends.

11
#3229 2 years ago

Hmm, at 8 production games a week that would put me sometime in February for delivery, which is awesome. Been a long time since I've looked this forward to a game.

My first Spooky!

#3230 2 years ago
Quoted from Aurich:

All I know is Chuck promised me Scott is writing special messages for me on all the blank wood areas under the playfield!

It's fine

#3231 2 years ago
Quoted from NimblePin:

Man Trilogy, I would've dumped STTNG before letting my Paragon go but, to each his own.
SW pro hit the bricks to pay for mine.

So some years back I bought 3 paragons . I made 2 really nice ones (2 of the playfields I touched up and cleared) . Sold one nice that had the nicest original cabinet to a friend . I kept the worst cabinet for myself (as I was planning to redo the cabinet really nice for the one I was keeping) The 3rd game was just a players condition game , this went to my brother in law . I will buy it back from him if he tires of it , or if I'd ask to buy back he'd sell it to me . So I have access to not only play one that is close but a plan in place to potentially add paragon to my collection again . So easy choice for me , also as I have said my current paragon is nice and it is going to get me a decent chunk of the TNA money I need . Here's a picture of the cabinet , I am selling this game to a friend I am fixing a few things on the playfield and re clearing before he takes delivery of it .

20170806_200002 (resized).jpg

#3232 2 years ago
Quoted from TigerLaw:

Hmm, at 8 production games a week that would put me sometime in February for delivery, which is awesome. Been a long time since I've looked this forward to a game.
My first Spooky!

Agreed. 8 a week would put me in November, and I'm STILL sitting here thinking that there has to be someone earlier that would want to trade spots. My third Spooky. Will tie them for top manufacturer in my gameroom.

#3233 2 years ago
Quoted from herg:

Agreed. 8 a week would put me in November, and I'm STILL sitting here thinking that there has to be someone earlier that would want to trade spots. My third Spooky. Will tie them for top manufacturer in my gameroom.

There is also going to be a ramp up period so this may not an exact calculation. As they roll out there will be more solid estimates of when people will be getting games.
--Scott

#3234 2 years ago
Quoted from TheNoTrashCougar:

There is also going to be a ramp up period so this may not an exact calculation. As they roll out there will be more solid estimates of when people will be getting games.
--Scott

You're saying 25 a week?

#3235 2 years ago
Quoted from trilogybeer:

Sold one nice that had the nicest original cabinet to a friend .

Until said cabinet had the front ripped off at MGC. Very sad. Except, now of course...LINONMAN!!!!

#3236 2 years ago
Quoted from TheNoTrashCougar:

Today I learned, I am too poor to have close friends.

And I thought we had something.

#3237 2 years ago

I've been watching the new Deadflip stream with the 1st production machine and it really looks awesome!

One thing I noticed though that bugs the crap out of me when watching the stream, anyway, is the rate at which the active player's score display flashes. It's far slower than any classic SS game I know of, and is a bit slower than the music tempo, which just bothers me. Maybe it could flash in time to the music beat?

Or if not that, then flash about twice as fast. It kind of feels like it's lagging a bit the way it is now. Stuff I notice...

#3238 2 years ago
Quoted from TheNoTrashCougar:

There is also going to be a ramp up period so this may not an exact calculation.

Haha. Understood, and no worries. I'm just really looking forward to it.

22
#3239 2 years ago
Quoted from TheNoTrashCougar:

There is also going to be a ramp

Finally!

#3240 2 years ago

To be fair, Charlie specifically said 6 to 8 a week, with some ramp up time, but hey, I'll take it!

#3241 2 years ago

Awesome.

Brad

TNA_RAMP.jpg

#3242 2 years ago

So I want to be convinced to pre-order TNA.

The other spooky titles have not grabbed me before, but everything I've seen about this pin looks solid.
What is the build quality like with a spooky pin?

#3243 2 years ago
Quoted from xizor:

So I want to be convinced to pre-order TNA.
The other spooky titles have not grabbed me before, but everything I've seen about this pin looks solid.
What is the build quality like with a spooky pin?

good

#3244 2 years ago
Quoted from xizor:

What is the build quality like with a spooky pin?

Can't speak for later titles, but as AMH owner #93 it's pretty dam near flawless. Cabinet solidly built, no manufacturing flaws like you see on pins from bigger companies (switches not installed right, flaws in clearcoat, decals falling off). Every game goes through a huge list of QC checks before it goes out the door. One thing about a boutique builder (even though charlie is starting to ramp up to some bigger numbers in recent years), they know that quality can make or break your reputation.

#3245 2 years ago
Quoted from xizor:

So I want to be convinced to pre-order TNA.
The other spooky titles have not grabbed me before, but everything I've seen about this pin looks solid.
What is the build quality like with a spooky pin?

TBH, my AMH never worked right and had to replace a few broken playfield parts. In all fairness Charlie is very responsive and tries hard to help. Very fun game when playing without issues though.
Updates are a PITA.
I've seen many issues with RZ and Dominoes as well. Not cabinet splitting, playfield ghosting type of stuff, but just never really playing correctly consistently.
Having said that, TNA looks bitchin!!!

#3246 2 years ago
Quoted from xizor:

So I want to be convinced to pre-order TNA.
The other spooky titles have not grabbed me before, but everything I've seen about this pin looks solid.
What is the build quality like with a spooky pin?

Put several games on AMH yesterday. The build quality seemed great to me. Cabinet was perfect. Playfields was perfect (no ghosting).

#3247 2 years ago
Quoted from TKDalumni:

Updates are a PITA.

That shouldn't be a problem here with the switch to P-ROC. One of the main reason I'm a first time Spooky customer.

#3248 2 years ago
Quoted from TKDalumni:

Updates are a PITA.

really? I plugged a laptop in, ran the software, was done in under a minute everytime. Updating the sound files is easy with SD cards. Though I have seen some people with issues of a certain version of windows have issues. Like Mr68 said, since this is a PROC based system, it's completely different (but easily updated).

#3249 2 years ago
Quoted from xizor:

So I want to be convinced to pre-order TNA.
The other spooky titles have not grabbed me before, but everything I've seen about this pin looks solid.
What is the build quality like with a spooky pin?

The build quality of spooky games are very good they have gotten even better with each game. Charlie was super fast to respond to any issues. Like with all pinball problems do come up nothing is 100% perfect in pinball. Spooky is awesome buy with confidence

#3250 2 years ago

I'm already ordered so not needed to convince me. I'm just looking for some perspective regarding TNA particularly in regards to AFM remake.

I've played the remake with the large LCD-DMD and it's very nice and has a great light show, great game all around.

I'm curious what people would say to those who might be considering TNA and/or AFMr?

I've not played TNA, but I'm getting it instead of AFM because it's so different than most of my pins. I understand layout/shot map is just one aspect of a game. There is theme, art, lights, toys, and most importantly rules that make games feel different so IM is not Met pro is not AcDc is not SM but you can see them related to AFM.

TNA is a whole different type of pin which is why I picked it instead of AFM.

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