Quoted from flynnibus:
They are apples and oranges.
One is a small batch game built on contract intended to be sold via retail. The price is going to reflect what the RETAIL guy wants to sell at.. and must fund the development cost and any profit desired on JUST THAT GAME. So the pressure on higher margin per unit is high.
The other is a volume game... but a game that includes a TON of non-standard parts, so it has to include a ton more overhead and benefits less than normal for economies of scale. Extra displays (the player scores probably add $200 in BOM costs alone..).. extra 2 digit displays... kickers everywhere... (which means coils and brackets everywhere...)... expensive controllers... etc.
They are both 'simple' games in terms of how busy the PF is... but have very different pressures on the pricing and are sold to different consumers.
I understand that Jetsons is a boutique pin and sold direct etc..
but just sitting side by side at the same price it's ridiculous (IMO).
I'm sure the build quality is fine on Jetsons but the layout, lighting looks basic. The main hole on the left side the ball just seems to fall in at random more often than actually get shot in, the GI was very dark (hard to say) but compared to TNA the lighting was night and say.
I know the rules may be designed for little kids like spell George, Spell Judy (etc.) but thats just so basic. A game can be simple for little folks but have enough interesting things to do like PotC. To me the game looks like $4K (I'm being generous).
Now if you say it's another $2K because it's rare thats one thing but to me, I want a game that looks and plays great not just a rare game and to think kids can't play a game unless it's rules are like spell six character names is ridiculous. I have kids play all my pins, maybe they don't understand the note shots on Acdc (does anyone really?) but they can understand hit the TNT shot, hit the bell etc..