Hello pinsiders!
been lurking for a long while, and this is my first post in here, and oh boy I'm already regretting it... but I have to say it!
Quoted from PACMAN:-EDITED for BUTT HURT Pinsiders-
There's so much real estate on the playfield that could have been utilized and filled with amazing illustrations. The theme ROCKS but there's just too much empty space and simple line art.
The other thing that bothers me is it looks photoshopped, meaning it doesn't look screen printed like EVERY machine from the 80's which used dots patterns, lines, color traps, etc.
As for the rules and layout being basic, i actually LIKE that aspect of it, just think a little more could have been done. The new games are so deep you have to read a thick manual to learn all the rules, and then if you feel like getting anywhere in the game you need to set aside 20-40 min or even hours to get through it. I like fast, brutal games that rely on skill and have a straight forward rule set.
All that being said, if you guys like it, that's awesome. It just doesn't do it for me.
THIS.
I love this game since the first time I saw a gameplay video by dead_flip. I've readed this thread infinite times paying attention at all the updates with a smile in my face, waiting for the day the game would be anounced, and now that that day has come, I feel both happy and deeply disappointed.
You see, I've shook my head in disbelief when some questioned the price and value of this pin, and agree with those which, with the fortunate use of critical thinking pointed out how the money was used, and how an extra ramp or toy would not make a better game, however... at the same time I cannot feel less than astonished at how those who criticized the art were seen pretty much as heretics.
...
Some funny saying that you could see time and time again when the talking about the backglass art is "this is Scotty game and he's doing it for himself", yet this thread has a poll asking if you would buy the game. I'm the only one who feel confused at this contradiction?
http://s2.quickmeme.com/img/58/58b60830d26ef5b1f63fd4edb732fe5c220cba41465f207836d5bf861c5ece40.jpg
ANYWAY.. back to the playfield art.
oh boy!
I want to make as clear as possible that I dont intend to be mean with anyone, that this is not personal but mere objective observations. Most likely this disclaimer won't save me of being catalogued as a dick anyway but whatever...
It looks to me like the person in charge of making the decisions was afraid of discouraging the artist, most likely a friend of someone... and choose to sacrifice the product instead. Either that or poor standards.
I design games myself and I do everything, and I can tell when the art sucks, even thought is my baby, and I think there are some obvious design traits in that playfield that ANYONE can notice, that is pointless to deny, and that don't belong into a product that wants to be professional and is sold for 6000 dollars.... and mostly, the biggest shame: are corrupting such a great game as TNA is.
See my attached image?
Green areas: what is this? really... like copy paste? hard to fill those spaces?
Red area: I loved the idea of the character facing forward that some mentioned, also... thats the third time that pyramid appears right? because I have it in the backglass and then right to the left, and also there... then again, like "i have no idea what I can put here"
Blue areas: terrible.
The whole violet with lines draws design remind me of when I tried to make an ilustration and regretting not being able to draw thought to myself "well, maybe I can draw some lines here and there and try to go for an industrial look and it would be ok"
why?
WHY??!
thanks God for mods.
TnA_Playfield-details (resized).jpg