certain question are not to be asked.
certain things can not be unseen
Quoted from dmbjunky:
If Scott wanted he could differentiate the reactors with callouts or more pulsing music.
That is my hope. Scott has started a great sound track and I think the light show, fx, and tunes are what will make the game feel and sense the progress. The game play is very class of 81 Bally but brutal in your face pace, the rinse repeat objective is randomized by way of small changes to target requirements to bring reactors up and random shots/ increasing shots to destroy, and the challenge to score big is the reall under lying strategy!
I agree that different vibe and feel would be great as you move through the different reactors. The lighting could really polish this immeriosn also! Would be cool if progress to each 'different' reactor is non-linear also so you could experience all different locations by pure luck as you move through the game. The sound and callouts could of course tie to a more linear progress so that 'builds'.