(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball


By Grizlyrig

2 years ago



Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 89 days ago by jaybeedee
  • Topic is favorited by 183 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 156 votes
    14%
  • No 219 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 324 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 63 votes
    6%
  • $6251-6500 44 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 34 votes
    3%

(Multiple choice - 1142 votes by 940 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 7250 posts in this topic. You are on page 115 of 145.
#5701 1 year ago
Quoted from chocky909:

I played a TNA at the weekend and enjoyed it immensely. However one criticism I have is the quality of the LCD screen. I don't know if this TNA had a faulty panel but the image looked washed out and also had awful viewing angles. I'm 6'3" and if I crouched down to the height of a 12 year old the image improved a lot. The table was next to a Heighway Pinball Alien and the LCD in the backbox of theat looks so much better with even viewing angles and strong contrast and colours.
Before anyone says "The image is supposed to be degraded and old and 80s" I do understand this but the panel looked horribly unsaturated and the fact that it looked different from other angles suggest to me its a hardware issue.
Is this a general issue or possibly a defective panel or installation? Maybe caused by UK power supply?
https://www.twitch.tv/videos/247403856
This is the actual machine in action and as you can see it being streamed the direct video feed looks great, low res but strong colours and saturation. In real life the screen looks much worse.

its my machine its not a UK power supply issue as all LCD's runs on DC. Its just not a great LCD panel, lower quality LCD panels have limited viewing angles, at my height it looks fine I agree with you though if you look from a lower angle it is better, If Spooky titled the screen a touch upwards it would make a big difference, but remember the screen wasn't going to be in the game - its kind of an after thought (read Scott's blog). I'll have a go at the settings and see if I can make it bigger for freaky giants

Neil (a twelve year old )

#5702 1 year ago

I'm only 5'5" and I don't have a problem in the world about it

#5703 1 year ago
Quoted from Fytr:

I even considered modifying the mounting screws using nylon bushings to tilt the top of the display back into the head and provide a better viewing angle from the players perspective (similar to the angle Stern uses on theirs). You'd also have to fashion something to cover the gap that would be created between the mounting board and the edges of the monitor if you did that.

I went so far as to create a bracket with a baffle around the edges of the screen. While it helped the contrast, it looked kinda hokey, and the top edge of the display was blocked by the top edge of the cutout, dependent on the player's height. To do it right, I think a completely new speaker panel would be needed.

13
#5704 1 year ago

Tna 417 ordered

#5705 1 year ago

417 on 4/17!

#5706 1 year ago

Who’s gonna get 420 on 4/20?

774912DF-1701-4568-8055-93C61E329414 (resized).jpeg

#5707 1 year ago

Some sort of divine intervention with the order numbers & dates going on here. Is TNA signaling the rapture!?

#5708 1 year ago
Quoted from chocky909:

I played a TNA at the weekend and enjoyed it immensely. However one criticism I have is the quality of the LCD screen. I don't know if this TNA had a faulty panel but the image looked washed out and also had awful viewing angles. I'm 6'3" and if I crouched down to the height of a 12 year old the image improved a lot. The table was next to a Heighway Pinball Alien and the LCD in the backbox of theat looks so much better with even viewing angles and strong contrast and colours.
Before anyone says "The image is supposed to be degraded and old and 80s" I do understand this but the panel looked horribly unsaturated and the fact that it looked different from other angles suggest to me its a hardware issue.
Is this a general issue or possibly a defective panel or installation? Maybe caused by UK power supply?
https://www.twitch.tv/videos/247403856
This is the actual machine in action and as you can see it being streamed the direct video feed looks great, low res but strong colours and saturation. In real life the screen looks much worse.

It's because it's a pretty cheap TN panel. All TN panels have poor viewing angles and significant gamma shift. The latter, particularly on the vertical plane. Cheap ones more so.

Switching to even a very cheap IPS unit will improve viewing angles a lot and reduce gamma shift.

If you care about image quality, it would be a cheap and cost effective upgrade.

#5709 1 year ago

Just gotta hold on a little longer.

#5710 1 year ago

How do you guys even get a chance to look at the LCD screen while playing TNA? I can honestly say I have no idea what’s happening on the lcd whilst playing.

#5711 1 year ago

TNA is officially on location at The Sanctum. It went through a busy rigorous testing party at my house last week when it showed up and brought to The Sanctum the next day. Anyone in the Greater CT/Northeast area come on by and give it a whirl. It won’t be leaving here for a very long long time.

#5712 1 year ago

spookycharlie just posted on facebook that speaker kits are available!

#5713 1 year ago
Quoted from cooked71:

How do you guys even get a chance to look at the LCD screen while playing TNA? I can honestly say I have no idea what’s happening on the lcd whilst playing.

exactly!

#5714 1 year ago

Just added to KT's insanity and sent my request for speaker lights

#5715 1 year ago

Anybody get their notification this week?

#5716 1 year ago
Quoted from PunkPin:

Just added to KT's insanity and sent my request for speaker lights

Same, I was also told I should be receiving my invoice soon... sexy time!

#5717 1 year ago
Quoted from Crile1:

Anybody get their notification this week?

Yes, got notice from Kayte a few hours ago. Game #132. I've order mirror blades, shaker motor, knocker and the speaker kit, in a margarine box.
Invoice to follow soon.

#5718 1 year ago

I wonder if Pinball Life will carry the speaker lights? I'd like to order the shaker at some point, be handy to get them shipped together.

#5719 1 year ago
Quoted from Aurich:

I wonder if Pinball Life will carry the speaker lights? I'd like to order the shaker at some point, be handy to get them shipped together.

No shaker in your game.
You need to get on top of that one.
I couldn't imagine playing it without one.

12
#5720 1 year ago
Quoted from Toads:

No shaker in your game.
You need to get on top of that one.
I couldn't imagine playing it without one.

I originally did not put a shaker in the game (whitewood), then I did (prototype), and now I cannot play it without. True story.
--Scott

#5721 1 year ago

The rumble while you try to destroy the reactors is wonderful. On the pin I get to play you can't properly cradle up because the ball will wiggle around the whole time. Really one of the best uses of shaker of any game.

Good stuff Scott.

Patiently waiting. Mine will be home this summer.

#5722 1 year ago
Quoted from TheNoTrashCougar:

I originally did not put a shaker in the game (whitewood), then I did (prototype), and now I cannot play it without. True story.
--Scott

My TNA is on the second floor, and the house pretty much shakes when I blow up a reactor.

#5723 1 year ago
Quoted from TheNoTrashCougar:

I originally did not put a shaker in the game (whitewood), then I did (prototype), and now I cannot play it without. True story.
--Scott

True story, I asked Scott what to order with my game and he told me to just get the plastic protectors.

#5724 1 year ago

This is making me glad mine is getting close to getting on the line.

Add lighted speakers during production...... check!

#5725 1 year ago
Quoted from Aurich:

True story, I asked Scott what to order with my game and he told me to just get the plastic protectors.

Easy install. Sorry man. Maybe I did not love the shaker as much as I do now back then.

Get the real knocker too!

#5726 1 year ago
Quoted from TheNoTrashCougar:

Easy install. Sorry man. Maybe I did not love the shaker as much as I do now back then.
Get the real knocker too!

Real knockers are always preferred amongst gentlemen

#5727 1 year ago
Quoted from Roostking:

Real knockers are always preferred amongst gentlemen

Unless the knockers are old and tired then I would prefer the overhauled version.

#5728 1 year ago

What’s the consensous on the “butter cabinet” is it worth the extra $999?

#5729 1 year ago

^^^^^Not if it is rent/food money.^^^^^
However if you have an extra grand lying around this is an excellent way to make it disappear.

#5731 1 year ago
Quoted from Tkaye:

What’s the consensous on the “butter cabinet” is it worth the extra $999?

The grandkids don't know the difference, but I do.

IMG_0627 (resized).JPG

-1
#5732 1 year ago
Quoted from Bryan_Kelly:

The grandkids don't know the difference, but I do.

Love the change machine! How much do you charge the grandkids per game?

#5733 1 year ago
Quoted from davijc02:

Unless the knockers are old and tired then I would prefer the overhauled version.

Quoted from Roostking:

Real knockers are always preferred amongst gentlemen

I do love a good knockers joke..

#5734 1 year ago

Game #153 here.

I am interested in adding the speaker kit to my build. Think I should I contact Kayte now, or just wait until she emails me about paying? Should be coming up pretty soon, I hope.

#5735 1 year ago
Quoted from moonduckie78:

Game #153 here.
I am interested in adding the speaker kit to my build. Think I should I contact Kayte now, or just wait until she emails me about paying? Should be coming up pretty soon, I hope.

I'm not sure how many kits they have parts for, I would e-mail her sooner rather than later.

#5736 1 year ago
Quoted from knockerlover:

The tilt responds a little differently than your standard WPC game, almost delayed a bit, and I'm not sure about how the debounce is setup. A few TILTS have caught me off guard that I probably deserved about 15 seconds earlier.

I spent some time trying to make mine act a bit more "normal". There are two software settings that you can use to tweak it. One is "Sensitivity", which I believe is the amount of time that the plumb bob has to stay in contact with the ring to register a switch closure. The other is "Settle Time", which seems to be the amount of time that switch closures are ignored after you've been given a warning.

Since the Settle Time is set to 2500 by default, it takes a minimum of 5 seconds for a big move to cause a tilt, assuming you didn't already have a warning. On WPC games, this equivalent of Settle Time is more like 800 ms, based on my measurements.

So, I tried setting my Settle Time to 1000 ms on TNA, and it became obvious why it was set so high. I was getting tilt-throughs pretty frequently, even on the v1.2.0 code. I watched the tilt bob, and it continues moving a LONG time. It also has an odd habit of missing the ring on a few (or many) swings, then finally coming into contact with the ring again. I believe the misses allow the game software to switch to the next player, then new swings that actually do make contact cause the tilt-through. I do not think this is a software bug, but I'm also not sure how WPC games do so much better at preventing this. This continued swinging can also cause that delayed tilt you mentioned.

I've been experimenting with ways to dampen the swinging in hopes of finding one that doesn't prevent legitimate tilts. I used a piece of foam stuck in the hole where the tilt bob hangs, and that does cause the bob to slow it's swinging nicely, but it also allows huge moves with only two warnings.

The other problem I've run into is that some switch closures just aren't registering, even if I set "Sensitivity" to 0. I can flick the tilt bob by hand, hear it bounce off the ring multiple times, and sometimes, I don't even get a warning from this. I'm not sure if the electrical contact of the tilt bob is inconsistent or if the software is somehow missing these. If I can stay motivated long enough, I plan to hook up an oscilloscope to see if it can see switch closures when this happens.

#5737 1 year ago
Quoted from herg:

I spent some time trying to make mine act a bit more "normal"...

Herg, you are the man! Keep us posted on what you find out.

#5738 1 year ago
Quoted from herg:

I spent some time trying to make mine act a bit more "normal". There are two software settings that you can use to tweak it. One is "Sensitivity", which I believe is the amount of time that the plumb bob has to stay in contact with the ring to register a switch closure. The other is "Settle Time", which seems to be the amount of time that switch closures are ignored after you've been given a warning.
Since the Settle Time is set to 2500 by default, it takes a minimum of 5 seconds for a big move to cause a tilt, assuming you didn't already have a warning. On WPC games, this equivalent of Settle Time is more like 800 ms, based on my measurements.
So, I tried setting my Settle Time to 1000 ms on TNA, and it became obvious why it was set so high. I was getting tilt-throughs pretty frequently, even on the v1.2.0 code. I watched the tilt bob, and it continues moving a LONG time. It also has an odd habit of missing the ring on a few (or many) swings, then finally coming into contact with the ring again. I believe the misses allow the game software to switch to the next player, then new swings that actually do make contact cause the tilt-through. I do not think this is a software bug, but I'm also not sure how WPC games do so much better at preventing this. This continued swinging can also cause that delayed tilt you mentioned.
I've been experimenting with ways to dampen the swinging in hopes of finding one that doesn't prevent legitimate tilts. I used a piece of foam stuck in the hole where the tilt bob hangs, and that does cause the bob to slow it's swinging nicely, but it also allows huge moves with only two warnings.
The other problem I've run into is that some switch closures just are registering, even if I set "Sensitivity" to 0. I can flick the tilt bob by hand, hear it bounce off the ring multiple times, and sometimes, I don't even get a warning from this. I'm not sure if the electrical contact of the tilt bob is inconsistent or if the software is somehow missing these. If I can stay motivated long enough, I plan to hook up an oscilloscope to see if it can see switch closures when this happens.

I have found 1500ms to be the best debounce. Worth mention that Ben Heck and I actually determined 1200 to be the typical debounce in B/W games. I also notice that IRMN is set to 1000ms as default.

I have found that a medium set plumb bob position with 1500ms to be about perfect on TNA. You can get away with 1 big move that results in a double danger. I believe Scott will be tweaking future code to ensure that tilts can still happen during bonus count up and then tilt debounce ramps up as soon as it flips to next player to help reduce dangers on next player form a big move during draining by previous player.

#5739 1 year ago

I’m surprised how long tilt bobs have stayed around. I would like to see a manufacturer use a digital sensor for this. It would likely be more consistent and more “fair”.

Interestingly, the p3-roc has a 3 axis accelerometer. It would be cool if Scott could combine that with the physical tilt bob to get more accurate readings.

#5740 1 year ago

Multiple types of digital sensors have been used in virtual cabs and none have ever really worked as well as a traditional tilt bob.

#5741 1 year ago
Quoted from Pinbaltz:

I’m surprised how long tilt bobs have stayed around. I would like to see a manufacturer use a digital sensor for this. It would likely be more consistent and more “fair”.
Interestingly, the p3-roc has a 3 axis accelerometer. It would be cool if Scott could combine that with the physical tilt bob to get more accurate readings.

I have thought about playing around with this, but just not have had time yet. Not sure why the tilt bobs on these games move so much. The earplug mod worked really well for my production machine though.

#5742 1 year ago
Quoted from moonduckie78:

Game #153 here.
I am interested in adding the speaker kit to my build. Think I should I contact Kayte now, or just wait until she emails me about paying? Should be coming up pretty soon, I hope.

I'm way behind you and I just emailed her and she wrote back in 5 minutes that they would add it to my build. I would do it now so you dont get delayed.

#5743 1 year ago

picture please

#5744 1 year ago
Quoted from TheNoTrashCougar:

The earplug mod worked really well for my production machine though.

I'll be sure to give this a try. Maybe the foam I used was just too dense, or maybe my bob was just not adjusted right. With the foam, I got a max of two warnings, no matter how hard I pushed. If I then tried to move the bob up tighter, the shaker was setting it off.

#5745 1 year ago
Quoted from moonduckie78:

Game #153 here.

I am interested in adding the speaker kit to my build. Think I should I contact Kayte now, or just wait until she emails me about paying? Should be coming up pretty soon, I hope.

#174 here, I emailed her last night and she responded immediately to confirm my add on. Probably best to let them know sooner rather than later in case they order parts in batches.

#5746 1 year ago

On slowing tilt bobs down-
I have flipped the tilt bob upside down on some of my machines. You have to remove the ring. Slide the tilt bob on (cone pointing down) then reattach the ring.
It recovers faster(stops moving.) The weight has less leverage this way.
It doesn’t work on all machines, some don’t have the room, not sure about TNA.

#5747 1 year ago

I did this on my TNA on location to help with the Ghost Warnings. Don't have any scientific measurements to prove that it helped but it seemed to.

#5748 1 year ago
Quoted from estrader:

I'm way behind you and I just emailed her and she wrote back in 5 minutes that they would add it to my build. I would do it now so you dont get delayed.

What was the price for the speaker kits?

#5749 1 year ago

Is calling KT the only way to get the speaker kit? I already have my game and would prefer to order online and not bother them, but I couldn't find it listed at either Spooky or Pinball Life.

#5750 1 year ago
Quoted from Cheeks:

Is calling KT the only way to get the speaker kit? I already have my game and would prefer to order online and not bother them, but I couldn't find it listed at either Spooky or Pinball Life.

email me kt@spookypinball.com

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