(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball

By Grizlyrig

7 years ago


Topic Heartbeat

Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 4 years ago by jaybeedee
  • Topic is favorited by 174 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 158 votes
    14%
  • No 220 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 326 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 64 votes
    6%
  • $6251-6500 45 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 36 votes
    3%

(Multiple choice - 1151 votes by 945 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 7,250 posts in this topic. You are on page 112 of 145.
#5551 6 years ago
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#5552 6 years ago
Quoted from NeilMcRae:

making them until people stop buying them, suspect as it slows down you'll get a last call.

Thanks. I'm planning on buying one, but I need a little time to recover from tax season.

#5553 6 years ago
Quoted from Spyderturbo007:

Thanks. I'm planning on buying one, but I need a little time to recover from tax season.

6 month wait to get one if you reserve one now.

#5554 6 years ago

It's so cute.

10
#5555 6 years ago

Totally. The retro cab is definitely shorter than the DMD era machines. All I did was reduce the angle of the glass leaving the front height the same. That brought the backbox height down about 4 inches. It is now the same height as a Classic Bally machine.
--Scott

#5556 6 years ago

How could something so cute be so brutal?

#5557 6 years ago
Quoted from TheNoTrashCougar:

Totally. The retro cab is definitely shorter than the DMD era machines. All I did was reduce the angle of the glass leaving the front height the same. That brought the backbox height down about 4 inches. It is now the same height as a Classic Bally machine.
--Scott

I’m putting mine next to EBD when it arrives. It seems a fitting place of honor.

#5558 6 years ago

Mine will be next to a Paragon and a Flash Gordon

#5559 6 years ago

I haven't decided on game room placement yet and I have a few options where it might go including solo. But if I were to slide it into my DMD line up, I most likely would get that topper to satisfy my OCD symmetry anguish.

zzzzze9b0eddfcf44508358cf3ed915f8f9f88ff44e78 (resized).jpgzzzzze9b0eddfcf44508358cf3ed915f8f9f88ff44e78 (resized).jpg

#5560 6 years ago

Mine Got Loaded last night, can't wait to get it. Number 117 for everyone keeping track

#5561 6 years ago
Quoted from NeilMcRae:

making them until people stop buying them, suspect as it slows down you'll get a last call.

Until the vault edition.

TNAVE

#5562 6 years ago
Quoted from PunkPin:

Mine Got Loaded last night, can't wait to get it. Number 117 for everyone keeping track

Thanks for keeping us updated, makes it a bit easier to gauge when we can expect ours

#5563 6 years ago
Quoted from rai:

Until the vault edition.
TNAVE

Vault edition whitewoods

#5564 6 years ago

117 shipped? That means I'm less than 50 away from mine shipping. Awesome.

#5565 6 years ago

Finally got some good news! #92 shipped yesterday. I can't believe it's not Parkay! It's butter.

#5566 6 years ago

117 shipped and then 92 shipped?

#5567 6 years ago
Quoted from Muskie82:

117 shipped and then 92 shipped?

Butter baby. They group a bunch of Butter cabs together when they’re producing because they’re a PIA to produce. Means some get them early, but also some get them late.

#5568 6 years ago
Quoted from cooked71:

Butter baby. They group a bunch of Butter cabs together when they’re producing because they’re a PIA to produce. Means some get them early, but also some get them late.

And don't forget container orders. If you have a dozen going to AU then the sequence may be off.

#5569 6 years ago

#126 fully paid and confirmed to be hitting the line in the next week or two.

#5570 6 years ago
Quoted from cooked71:

Butter baby. They group a bunch of Butter cabs together when they’re producing because they’re a PIA to produce. Means some get them early, but also some get them late.

Quoted from HOOKED:

And don't forget container orders. If you have a dozen going to AU then the sequence may be off.

Ahh makes sense

15
#5571 6 years ago

I FINALLY DID IT! Co-Op mode reactor 9 gets blow up on ball 3 player 2. I was extremely nervous going into reactor 9. I even had to close chat. I've been at this for almost two months now, and finally achieved it solo. I'm so excited for other TNA owners and patrons to try this new code. Co-Op and Versus modes are a lot of fun.

#5572 6 years ago
Quoted from Owlnonymous:

I FINALLY DID IT!

Congrats man!

#5573 6 years ago
Quoted from gliebig:

How could something so cute be so brutal?

Have you seen my wife?

#5574 6 years ago
Quoted from Owlnonymous:

I FINALLY DID IT! Co-Op mode reactor 9 gets blow up on ball 3 player 2. I was extremely nervous going into reactor 9. I even had to close chat. I've been at this for almost two months now, and finally achieved it solo. I'm so excited for other TNA owners and patrons to try this new code. Co-Op and Versus modes are a lot of fun.
» YouTube video

Congratulations Owl!

#5575 6 years ago
Quoted from Owlnonymous:

I FINALLY DID IT! Co-Op mode reactor 9 gets blow up on ball 3 player 2. I was extremely nervous going into reactor 9. I even had to close chat. I've been at this for almost two months now, and finally achieved it solo. I'm so excited for other TNA owners and patrons to try this new code. Co-Op and Versus modes are a lot of fun.
» YouTube video

So, 10 balls, with no EB. Pretty darned good, and anyone who hasn't tried this yet, you're likely to get a surprise at how difficult it actually is.

The best I've done is 10 balls plus 2 EB. The last few balls, I took about a minute break between them to calm myself and think strategy.

#5576 6 years ago

I once got reactor 3 started and I felt like a stud for doing that. Nicely done on finishing all 9!

#5577 6 years ago

#112 delivered. Now if only I had time to set this up and get it to my location so everyone will stop bugging me!

#5578 6 years ago
Quoted from herg:

The best I've done is 10 balls plus 2 EB.

That's exactly how many it took for me on a four-player co-op game. First try, though! Felt so good to plunge out those last two balls for the massive TNA bonus collect.

#5579 6 years ago

#115 is going on the truck next week. Will probably arrive here mid-May.

#5580 6 years ago

What’s the co-op mode? Is it 2 v 2 or all 4 on one team?

#5581 6 years ago

I believe the "co-op" mode is 4 on one team.

There is an additional "team" mode that is 2 v 2, that was added at the same time.

He added both modes, whatever they are called.

#5582 6 years ago
Quoted from rai:

What’s the co-op mode? Is it 2 v 2 or all 4 on one team?

Pretty sure you can do both of those options

#5583 6 years ago
Quoted from rai:

What’s the co-op mode? Is it 2 v 2 or all 4 on one team?

there are 2 extra options now.

Press and hold start button when putting in player 1 for a few seconds and that turns on Co-OP mode (then add anywhere from 2-4 players and you all work together)

After turning on Co-Op mode, if yo press and hold the start button for a few seconds when putting in player 2, then you have enabled Co-OP VERSUS mode where you then hit the button twice more for a 4 player game (1 and 3, versus 2 and 4)

#5584 6 years ago

Is the new software out??

#5585 6 years ago

Help I’m getting close so need to figure if I should get inside decal or mirror blades??

#5586 6 years ago

Mirror!

#5587 6 years ago

I have mirror on mine. They are bad ass!!

#5588 6 years ago

Mirror all day.

#5589 6 years ago

Same here. I had decals originally, but switched to mirror.

#5590 6 years ago

I switched from decals to mirror

#5591 6 years ago

Interested as well, would an owner or two mind sharing a few photos?
I looked on Spooky site but don’t think I’ve seen a closer pic of the art blades or mirror installed.

#5592 6 years ago

I would appreciate this as well!

#5593 6 years ago

Bryan_Kelly posted a few in this thread and the club thread. You should be able to see pics in the image archive.

#5594 6 years ago

Upper flipper stopped working yesterday. Popped the hood and found this. Make sure you torque this screws!

B45EF6F5-C9D4-40DD-B825-7D2CE505188E (resized).jpegB45EF6F5-C9D4-40DD-B825-7D2CE505188E (resized).jpeg

#5595 6 years ago

Mirror can be installed at factory?

I see pictures of mirrors on side and decal on back wall is that an option or does it usually come with decal on back wall?

Why does everyone prefer mirrors?

#5596 6 years ago

Here you go guys.

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#5597 6 years ago
Quoted from Troutfarm:

Upper flipper stopped working yesterday. Popped the hood and found this. Make sure you torque this screws!

Same thing happened to my upper flipper too, luckily I caught it after only 1 screw fell out. Not sure why the upper had this problem but the lowers remained tight.

I applied a little locktight to the screws when I tightened them up.

21
#5598 6 years ago

Hey Guys,
Co Op Mode is ready! I just posted the latest software on my site for you guys to download.

http://www.scottdanesi.com/?p=1388

Here is the changelog:

v1.2.0.00 – 04/08/2018 – Scott Danesi

## Bugs Fixed ##
– Quickshot video lag issue fixed.
– Adjusted debounce on top CORE rollovers, now will not miss hits off the upper flipper
– Fix for stuck 4x multiplier in multiball
– Lightshow stuck lamp issue fixed
– Flipper hold boost PWM patterns changed to minimize heat and noise
– Ball save issue after reactor destroyed fixed
– Fixed ball save issue during multiball
– Major performance update for lightshows – Thank you Josh Kugler!
– More secret skillshot bug fixes (now worth 100,000 points)
– Lightshow handling updates to prevent rare stuck on lights issue
– Lots of other little things that were bugging me that are not worth mentioning

## Features Added / Modifications ##
– Added target free game setting in coin op settings for operators to control advanced match logic
– Co Op Mode added!
– Team VS Mode added!
– New Jackpot voice callouts
– Kill target locations now regenerate if you hit 20 unlit kill targets – protects location
play if a target gets broken. This is also a setting in the service menu
(Critical Target Miss Threshold)
– Sound volume setting no longer in service menu
– Removed trough jam and warning messages from LCD
– Service Menu now highlights settings that have been changed from the default value
– Super spinner now gets harder to achieve each time it is earned
– Orbit combo logic and scoring reworked now with multipliers!
– Bonus tally can now be skipped to the total bonus screen by pressing both flipper buttons
– Ball save for multiball is now independently adjustable in the service menu
– Ball save on reactor destroy now adds 5 seconds to the current ball save or starts a new 5 second
ball save

#5599 6 years ago

I can't wait to play it, I just put my name on the list for a TNA a couple days ago.

Your continued close involvement with the community was a HUGE selling factor for me. Watching you give code to Karl in a twitch stream, or commenting during other people's streams on bugs/updates/etc, and helping people and keeping everyone updated here. Just amazing service. Keep it up

Tom

#5600 6 years ago

Heard that any new orders would ship after Summer. Can anyone confirm? TIA

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