Quoted from frunch:
So a few impulsive buyers can't have them right away. Did Spooky really lose out on $25k because they didn't have games ready to ship to those people the instant they wanted them? How does that compare with the $2M+ they stand to make from people who are willing to wait in line? (estimating $6250 per game and 350 sold so far)
As another poster said, when Spooky has a few spare TNA's laying around, impulse buyers will be able to get their fix. Until then, they wait on line or pony up some extra $$ to get it sooner (if they can find someone who'll take them up on their offer).
There's nothing else on the market like this game. It's selling very well on its own merits, and a few impatient would-have-been-buyers will eventually come around when they realize what they're missing out on. If they don't, it's not Spooky who missed the boat. Quality takes time. Spooky is doing their best to make a quality product for our money. I personally think we have gotten too expectant of instant (or near-instant) gratification. I am plenty happy to wait for my TNA. It's gonna be my first NIB game! The more refinements and developments I've seen happening along the way are just making the wait more exciting. I will have the game eventually, and I'm ok with that.
I applause Spooky for coming this far and not compromising on quality or customer service. As a fellow small-business owner i take great pride in supporting Spooky and respect their commitment to quality. I can't take on every job I'm offered either, but i don't count that as a loss.
^This sums it up completely. And the people that are whining do we want to have another company pumping out way too many machines that have sub-par quality playfields?? No thanks. More then fine with waiting on my game because I expect a quality product that Spooky has been delivering.