(Topic ID: 183527)

Total Nuclear Annihilation production by Spooky Pinball

By Grizlyrig

7 years ago


Topic Heartbeat

Topic Stats

  • 7,250 posts
  • 628 Pinsiders participating
  • Latest reply 4 years ago by jaybeedee
  • Topic is favorited by 174 Pinsiders

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Topic poll

“Would you buy this if Spooky Pinball built it? How much would you be willing to pay?”

  • Yes 158 votes
    14%
  • No 220 votes
    19%
  • Maybe 186 votes
    16%
  • $5500-5750 326 votes
    28%
  • $5751-6000 98 votes
    9%
  • $6001-6250 64 votes
    6%
  • $6251-6500 45 votes
    4%
  • $6501-6750 18 votes
    2%
  • $6751-7000 36 votes
    3%

(Multiple choice - 1151 votes by 945 Pinsiders)

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Topic index (key posts)

34 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 7,250 posts in this topic. You are on page 105 of 145.
#5201 6 years ago
Quoted from NimblePin:

What, no pimp hat and glasses for mini Kuato Charlie???
For shame 27dnast!!!

True... here ya go. Charlie is a confident man, he can rock just about any hat!

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#5202 6 years ago

# 361 Just ordered due in September!

#5203 6 years ago

Good luck this weekend Spooky! Don’t forget about us when Alice blows up.

#5204 6 years ago
Quoted from Rascal_H:

Good luck this weekend Spooky! Don’t forget about us when Alice blows up.

New phone, who dis?

#5205 6 years ago
Quoted from riggy469:

New phone, who dis?

?? It’s me

#5206 6 years ago

Tom?

#5207 6 years ago
Quoted from SpookyCharlie:

They all do... literally inspected every game that has ever left here. I care and stuff!
Summer help will be back and we'll keep everything moving as fast as we can. TnA is still solo on the line and will be for a while... hoping to get it fairly caught up before Alice starts rolling. Tall task to say the least with it still selling well!
Ahhhhhh yes, the growing pains of a small pinball company. Good problems, but still problems.

How many TNAs and how many ACNCs will be down in TPF??

#5208 6 years ago

For those counting...#107 due to ship next week per Kayte

I’ve decided to let mine go straight to route. Tentatively going to have an unboxing party at the location. Will keep Pinside posted when plans are more definitive.

#5209 6 years ago
Quoted from VolunteerPin:

For those counting...#107 due to ship next week per Kayte
I’ve decided to let mine go straight to route. Tentatively going to have an unboxing party at the location. Will keep Pinside posted when plans are more definitive.

Nice. I’m #112 and going on the line next week. My players are chomping at the bit for it.

#5210 6 years ago
Quoted from frankmac:

How many TNAs and how many ACNCs will be down in TPF??

I believe 2 x ACNC
and 4 x TNA

#5211 6 years ago
Quoted from Whridlsoncestood:

Nice. I’m #112 and going on the line next week. My players are chomping at the bit for it.

At this rate hopefully I’ll see #150 around the end of April

#5212 6 years ago
Quoted from Whridlsoncestood:

Nice. I’m #112 and going on the line next week. My players are chomping at the bit for it.

Same here. Only it's #115, and it has to oh-so-slowly cross the Atlantic before our eager players can try to destroy the future.

#5213 6 years ago

The minions are working while SpookyCharlie is away??? You've trained them well!

#5214 6 years ago
Quoted from oyvindmo:

Same here. Only it's #115, and it has to oh-so-slowly cross the Atlantic before our eager players can try to destroy the future.

Hopefully the future isn't destroyed before making #132.

#5215 6 years ago

I just sold a game to make room for TNA #126. Sad to see RS go, but ready to be annihilated!

Cold hard cash is just waiting to be sent in the form of a check for final payment!

#5216 6 years ago
Quoted from riggy469:

At this rate hopefully I’ll see #150 around the end of April

Trade you for my spot if you need more time to think about it lol

Do TNA owners get special treatment for Alice purchase?

#5217 6 years ago
Quoted from Rascal_H:

Do TNA owners get special treatment for Alice purchase?

I believe they said that past Spooky customers will get preference.

#5218 6 years ago
Quoted from riggy469:

I believe they said that past Spooky customers will get preference.

Nice... it’s either Alice or Maiden.

#5219 6 years ago
Quoted from Rascal_H:

Nice... it’s either Alice or Maiden.

Only 500 ACNC's will be made. You can buy Maidens for years likely...

11
#5220 6 years ago

Played it @TPF to confirm my feelings. Loved it! Signed up for a TNA.
That will be Spooky #2 for me after AMH!

#5221 6 years ago

Can we talk about the reasoning for using flippers without EOS switches? The way this game is being played is involving a whole bunch of holding the right flipper for catching and trapping and it gets weak fast. I have experienced this at home, and really really badly on location.

#5222 6 years ago
Quoted from Troutfarm:

Can we talk about the reasoning for using flippers without EOS switches? The way this game is being played is involving a whole bunch of holding the right flipper for catching and trapping and it gets weak fast. I have experienced this at home, and really really badly on location.

If your flippers are getting hot, turn down the flipper hold boost in the service menu under the Machine (standard) settings. Unfortunately 1 setting does not work for all games / location voltages.

#5223 6 years ago

Will give that a try. Do you thing that will be enough juice to keep the flipper up with a hit from the scoop eject?

#5224 6 years ago
Quoted from Troutfarm:

Will give that a try. Do you thing that will be enough juice to keep the flipper up with a hit from the scoop eject?

Yeah, some games/locations do not even need the flipper hold boost. level 2 should not overheat the flippers though, that is odd. Just try it at a few different settings and see what works for you. 0 is off, 3 is the highest.

#5225 6 years ago

excellent. thanks for the quick reply!

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#5226 6 years ago

My buddy put down a deposit on TNA at TPF and I believe snapped a pic with Scott as well. I'm hoping he was just one of many.

#165 can't get here soon enough. After playing it all weekend, I'm even more eager and excited. Co-op mode is a genius addition to an already stellar experience.

#5227 6 years ago
Quoted from jar155:

My buddy put down a deposit on TNA at TPF and I believe snapped a pic with Scott as well. I'm hoping he was just one of many.
#165 can't get here soon enough. After playing it all weekend, I'm even more eager and excited. Co-op mode is a genius addition to an already stellar experience.

has to be getting close to 400 now???

I hope this outsells all other spooky games! Would be great for team spooky to be able to keep the line steady with TNA while having other smaller runs (500 ACNC step in at times)

11
#5228 6 years ago

I admit, I've struggled with the wait. But now knowing that there is a co-op mode...I'm so stoked. This is the best thing ever, Scott!! Sometimes my kids won't play with me because they say I always win. But now we can play together as a team/family. You have no idea how great this will be. I take back any reservations that I had. And now that they've broken the 100 barrier, #151 is becoming a reality!

#5229 6 years ago

My account for my next pin purchase is growing at a nice clip and I keep fighting back the urges to call KT and throw down the deposit on this.

#5230 6 years ago
Quoted from davijc02:

My account for my next pin purchase is growing at a nice clip and I keep fighting back the urges to call KT and throw down the deposit on this.

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#5231 6 years ago
Quoted from davijc02:

My account for my next pin purchase is growing at a nice clip and I keep fighting back the urges to call KT and throw down the deposit on this.

You've been on the fence since the beginning! Reality is, is that it'll be 6-8 months if you put in now, and in that time, you can slowly pay it off, if dropping 6K at one time is a concern (it was for me). I'm #163 and we put our deposit down in October or November. I've dropped 1-1.5K here and there on it, and have planned it out where it's not such a huge dent to my account at one time. I have 1K left on the balance, and I'm waiting for my notification before it gets on the line to pay it off, and tbh, it doesn't even feel like I've put any money into it, in the grand scheme of things. You can do it!!!

(Sorry for all the commas!)

#5232 6 years ago
Quoted from Crile1:

I admit, I've struggled with the wait. But now knowing that there is a co-op mode...I'm so stoked. This is the best thing ever, Scott!! Sometimes my kids won't play with me because they say I always win. But now we can play together as a team/family. You have no idea how great this will be. I take back any reservations that I had. And now that they've broken the 100 barrier, #151 is becoming a reality!

I'd like to see a mode that allows players 1&3 battle players 2&4!!! That would make for some fun!

#5233 6 years ago

I had a dream about TNA last night. Unfortunately, it was about beating reactor 9 and not the other kind of TNA.

#5234 6 years ago
Quoted from 27dnast:

I'd like to see a mode that allows players 1&3 battle players 2&4!!! That would make for some fun!

Might as well add the “3 vs Bowen” mode while Scott’s got the hood open.

#5235 6 years ago

I talked about this idea with Bowen. I think he already had the same idea...

Reactor Race: Track how long it takes to destroy all 9 reactors and have a high score board to track it. Once you become a master of the game's shots, how fast you can get through them starts to matter as well.

#5236 6 years ago

Virtually endless replay value with all these amazing custom play-modes!

Scott should have included a little fake-wood toggle switch to set the game mode you want to play on the lockdown bar...

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#5237 6 years ago

So are there actual plans for a Vs Co-op? Personally I’d prefer this over the “all on one team” co-op mode.

13
#5238 6 years ago
Quoted from cooked71:

So are there actual plans for a Vs Co-op? Personally I’d prefer this over the “all on one team” co-op mode.

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#5239 6 years ago

F*k yeh. Scott is out of control.

#5240 6 years ago

Oh sweet... this pits two players against two other players?

39
#5241 6 years ago
Quoted from 27dnast:

Oh sweet... this pits two players against two other players?

1 and 3 vs. 2 and 4.

#5242 6 years ago
Quoted from TheNoTrashCougar:

1 and 3 vs. 2 and 4.

Nicely done my friend. Great feature.

#5243 6 years ago
Quoted from TheNoTrashCougar:

1 and 3 vs. 2 and 4.

God dammit Scott! You are KILLING it!

#5244 6 years ago
Quoted from TheNoTrashCougar:

1 and 3 vs. 2 and 4.

Amazing!

#5245 6 years ago
Quoted from TheNoTrashCougar:

1 and 3 vs. 2 and 4.

Players are gonna love this... and operators are gonna LOVE it even more!! Let the smackdowns begin!!

#5246 6 years ago

This will out sell Alice Cooper! I have a feeling Scott won’t stop until it does!

#5247 6 years ago

Fantastic!

#5248 6 years ago

Gonna have to update that tournament software now!

#5249 6 years ago
Quoted from TheNoTrashCougar:

1 and 3 vs. 2 and 4.

What about 3 players. Beginning of game the software randomly picks 2 on 1 scenario.

#5250 6 years ago
Quoted from Roostking:

What about 3 players. Beginning of game the software randomly picks 2 on 1 scenario.

Was thinking the same - would be a lot of balls (6) for the single player guy, but better than no option at all.

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