The yellow highlight on the attached schematic snippet shows the end-of-game circuit. This is the circuit that takes the machine into game over when the last ball has drained.
ball_count_circuit (resized).jpg
Let's take a 3-ball game as an example. What is supposed to happen is that the highlighted rivets on the ball count unit are supposed to be bridged by the double wiper when the ball count unit moves to ball-in-play 3. The ball count unit should advance from ball 2 to ball 3 as the ball is delivered to the shooter, when the ball rolls over the switch at the extreme right end of the return trough. This should occur after the O relay has kicked out the ball, so the O relay should not be energized when the ball count unit advances from ball 2 to ball 3.
When the ball drains after the 3rd ball is played, the O relay pulls in and that causes the score motor to run. The bridged wipers on the ball count unit and the O relay switch will provide pulses to the add ball count unit coil via the motor 1A switch in the end-of-game circuit. Because there are rivets at positions 3, 4, and 5 of the ball count unit, the end-of-game circuit will remain active as the ball count unit quickly steps forward 3 times, one step for each time that the 1A switch pulses. At this point the ball count unit will be in the 6th position, pushing the 6th position switch open. That will shut off the end-of-game circuit, and will also put the machine into game over.
When the machine is in 5-ball play, essentially the same thing happens. However, note that the rivets on the ball count unit for the positions at ball 3 and ball 4 are no longer in the circuit. So, the game will go all the way to the 5th ball before the end-of-game circuit is activated by the final set of rivets. When the ball drains after the 5th ball, there will only be one 1A pulse coming from the end-of-game circuit, which will immediately put the ball count unit into the 6th position for game over.
So what you are describing sounds like something is bridging the end-of-ball circuit one ball too early. Since the ball count wiper that lights up the ball-in-play lamps and the double wipers for the end-of-game circuit are on the same arm of the ball count unit, there shouldn't be any way to have ball-in-play "2" lit and also have any of the double wipers bridged. However, you should check to see if there is some issue with the positioning of the ball count unit wiper arm.
If the ball count unit wiper arm is in the proper position, then it implies that something other than the highlighted circuit is advancing the ball count unit too early - perhaps as soon as the ball drains. That would advance the ball count unit into the last ball position too soon, allowing the end-of-game circuit to be activated one ball too early.
- TimMe