I've been fighting with trunk issues but a new opto board seems to have sorted out a lot of the problems. I'm still seeing some odd behavior leading up to multiball, which can consist of 3, 2 or 1 balls. All of the switches and solenoids in the area work fine during menu tests. I'm usually getting balls released early when they should remain locked in the subway.
From what I can tell the manual says my coil is wired incorrectly, they are swapped. Can someone with a working game confirm this? Not sure if this is causing the odd behavior, but if not I'd appreciate any suggestions.