Quoted from someoneelse:How is that? One of the main "problems" I have with TH is the almost complete absence of interactive toys. Apart from the trolls I see zero toys in this game. TH may have a lot going on for it, but I'm a toy fan and love mechanical wizardry which i'm painfully missing in TH.
Also LotR really picks up the theme in layout and shot design, matching the shots characteristics to the figures they represent from the movie. The single shots on TH are extremely abstract and are lacking a distinct and unique feel to me.
The controlled drop targets are cool, but in the end they're just drop targets, nothing one really gets exited about.
TH will become better with code over time, but i don't think it will completely overcome it's shortcomings in design & layout. LotR on the other hand is one of those games where the stars aligned and everything just magically fell in the perfect place.
Can you expand upon this please? Specifically, how does the shots make you feel like the figures from the movies/books? I love LoTR, I own a HUO example and it will never leave. But can you explain how hitting that Gimli saucer makes you feel like its a badass dwarf that is single handedly carrying the lineage of his great family? That is kind of lost on me. For the record, I do have a hobbit SE on order.