(Topic ID: 159848)

Tolkien's best game LOTR vs Hobbit

By Phbooms

7 years ago


Topic Heartbeat

Topic Stats

  • 95 posts
  • 58 Pinsiders participating
  • Latest reply 4 years ago by CLEllison
  • Topic is favorited by 2 Pinsiders

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“LOTR 2003 vs Hobbit(standard)”

  • LOTR 181 votes
    81%
  • Hobbit 43 votes
    19%

(224 votes)

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#18 7 years ago
Quoted from someoneelse:

How is that? One of the main "problems" I have with TH is the almost complete absence of interactive toys. Apart from the trolls I see zero toys in this game. TH may have a lot going on for it, but I'm a toy fan and love mechanical wizardry which i'm painfully missing in TH.
Also LotR really picks up the theme in layout and shot design, matching the shots characteristics to the figures they represent from the movie. The single shots on TH are extremely abstract and are lacking a distinct and unique feel to me.
The controlled drop targets are cool, but in the end they're just drop targets, nothing one really gets exited about.
TH will become better with code over time, but i don't think it will completely overcome it's shortcomings in design & layout. LotR on the other hand is one of those games where the stars aligned and everything just magically fell in the perfect place.

Can you expand upon this please? Specifically, how does the shots make you feel like the figures from the movies/books? I love LoTR, I own a HUO example and it will never leave. But can you explain how hitting that Gimli saucer makes you feel like its a badass dwarf that is single handedly carrying the lineage of his great family? That is kind of lost on me. For the record, I do have a hobbit SE on order.

#25 7 years ago
Quoted from someoneelse:

The trademark physical skill of the dwarfs is exact throwing and catching, that's why the Gimli saucer is a soft skillful shot. If you just try to bash it in the saucer it will bounce out the back. That's a feature, not a bug.
Legolas is known for his slick movements in battle, his ramp is very fast, slick and elegantly winding.
Aragorn is a swordsman to a great extent, so his shot is edgy like a sword strike.
Even the Gandalf shot resemble an old man - wobbly as it is most of the time.
The path the dead is winding and full of obstacles....well, you get the idea by now.
The ring shot with the jump ramp is the "main attraction" of the game, unique and very special - just like the ring and connected to that Frodo in the movies.
That's what extremely well done theme integration looks like. That's what i miss in TH (sadly, because the machine looks great) - real integration instead of abstract shots combined with huge commotion on the display(s). Even Smaug himself feels more like a narrator than a part of the game itself.

You know what? I absolutely stand corrected. All of those points are spot on and make sense. I guess I lack a little bit of those analytical skills sometimes. Thanks for typing that out, it will definitely make an impact on how I view those shots in terms of relating to the theme.

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