Quoted from PanzerFreak:From a Keith post below regarding what TH offers.
11 unprecedented full control drop targets
4 pop-up beast targets
4 ball diverters
2 magnets for catching/diverting balls
Player controlled kickback ball launch
31 totally different modes giving unprecedented breath
4 player selectable drop targets
Ring button with constantly changing game context sensitive uses
3 mini wizard modes
3 major wizard modes
1 super wizard mode
Industry leading graphics on 1080p monitor
Over 60 full rgb inserts
Bunch of white gi
And zero memorable shots. We talk about certain that are like a chess match. The Hobbit literally PLAYS as fast as a game of chess. I wanted to like it but wow, it's shockingly bare.
There is no Ring shot. No tight Aragorn shot. No Gimli hole. No Orthanc. Etc. I played 5000 games on LOTR before I finally sold her. Keith's LOTR programming is awesome, but the layout is the key. LOTR is the perhaps the best pin or all time because it has something most pins DON'T have:
Multiball Flow.
You can hit every major shot in the game during multiball without having to catch and cradle and slow everything down. You can throw balls toward the ring or the two loops to get them out of the way while you try to hit main multiball shots. Stack the modes and multi balls together. And nothing has to slow down. It's designed to work this way. It's a rush. And it's awesome.
Software can help make a game play more interesting, but cannot change the way a physical layout is designed to play.
One day I'll reach Valinor, but it will be in LOTRVE form.