Very very slick. To get the best idea of the playfield and flow, look at the early art layout drawing overlaid on the blueprint. That mini-flipper seems redundant at first and blocks the bottom right flipper from making the same shots, until you can see how it's fed from the upper left flipper to pound away at those DRIFT targets. Six distinct shots on a single level is not to be sniffed at either. No drops, but on this style of game you'll hardly miss them.
The only criticisms I'd have of the layout are the obvious SDTM potential from between the pops, and that all the flippers have a feed to them except the bottom right. There's no inner orbit or return loop pass from the bottom left to the bottom right, and unless that mini-loop is also a ball lock it's also going to be the least important flipper in the game. You'd be spending more time trying to keep or pass the ball to the left.